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If a user looks at a screen through another world model object, the Screen will not be the closest intersection and no gaze will be recorded. This can almost never occur with our current world models.
The text was updated successfully, but these errors were encountered:
If a user looks at a screen through another world model object, the Screen will not be the closest intersection and no gaze will be recorded. This can almost never occur with our current world models.
The text was updated successfully, but these errors were encountered: