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tutorial04.c
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tutorial04.c
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// tutorial04.c
// A pedagogical video player that will stream through every video frame as fast as it can,
// and play audio (out of sync).
//
// This tutorial was written by Stephen Dranger ([email protected]).
//
// Code based on FFplay, Copyright (c) 2003 Fabrice Bellard,
// and a tutorial by Martin Bohme ([email protected])
// Tested on Gentoo, CVS version 5/01/07 compiled with GCC 4.1.1
//
// Use the Makefile to build all the samples.
//
// Run using
// tutorial04 myvideofile.mpg
//
// to play the video stream on your screen.
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
#include <libswscale/swscale.h>
#include <libavutil/avstring.h>
#ifdef __RESAMPLER__
#include <libavutil/opt.h>
#ifdef __LIBAVRESAMPLE__
#include <libavresample/avresample.h>
#endif
#ifdef __LIBSWRESAMPLE__
#include <libswresample/swresample.h>
#endif
#endif
#include <SDL.h>
#include <SDL_thread.h>
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#include <stdio.h>
#include <math.h>
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIO_FRAME_SIZE 192000
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
#define VIDEO_PICTURE_QUEUE_SIZE 1
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct VideoPicture {
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
} VideoPicture;
typedef struct VideoState {
AVFormatContext *pFormatCtx;
int videoStream, audioStream;
AVStream *audio_st;
PacketQueue audioq;
uint8_t audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
unsigned int audio_buf_size;
unsigned int audio_buf_index;
AVFrame audio_frame;
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
uint8_t audio_need_resample;
int audio_pkt_size;
AVStream *video_st;
PacketQueue videoq;
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex, pictq_windex;
SDL_mutex *pictq_mutex;
SDL_cond *pictq_cond;
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
char filename[1024];
int quit;
AVIOContext *io_context;
struct SwsContext *sws_ctx;
#ifdef __RESAMPLER__
#ifdef __LIBAVRESAMPLE__
AVAudioResampleContext *pSwrCtx;
#endif
#ifdef __LIBSWRESAMPLE__
SwrContext *pSwrCtx;
#endif
uint8_t *pResampledOut;
int resample_lines;
uint64_t resample_size;
#endif
} VideoState;
SDL_Surface *screen;
/* Since we only have one decoding thread, the Big Struct
can be global in case we need it. */
VideoState *global_video_state;
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
AVPacketList *pkt1;
if(av_dup_packet(pkt) < 0) {
return -1;
}
pkt1 = av_malloc(sizeof(AVPacketList));
if(!pkt1) {
return -1;
}
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if(!q->last_pkt) {
q->first_pkt = pkt1;
} else {
q->last_pkt->next = pkt1;
}
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for(;;) {
if(global_video_state->quit) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if(pkt1) {
q->first_pkt = pkt1->next;
if(!q->first_pkt) {
q->last_pkt = NULL;
}
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if(!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
long audio_tutorial_resample(VideoState *is, struct AVFrame *inframe) {
#ifdef __RESAMPLER__
#ifdef __LIBAVRESAMPLE__
// There is pre 1.0 libavresample and then there is above..
#if LIBAVRESAMPLE_VERSION_MAJOR == 0
void **resample_input_bytes = (void **)inframe->extended_data;
#else
uint8_t **resample_input_bytes = (uint8_t **)inframe->extended_data;
#endif
#else
uint8_t **resample_input_bytes = (uint8_t **)inframe->extended_data;
#endif
int resample_nblen = 0;
long resample_long_bytes = 0;
if( is->pResampledOut == NULL || inframe->nb_samples > is->resample_size) {
#if __LIBAVRESAMPLE__
is->resample_size = av_rescale_rnd(avresample_get_delay(is->pSwrCtx) +
inframe->nb_samples,
44100,
44100,
AV_ROUND_UP);
#else
is->resample_size = av_rescale_rnd(swr_get_delay(is->pSwrCtx,
44100) +
inframe->nb_samples,
44100,
44100,
AV_ROUND_UP);
#endif
if(is->pResampledOut != NULL) {
av_free(is->pResampledOut);
is->pResampledOut = NULL;
}
av_samples_alloc(&is->pResampledOut, &is->resample_lines, 2, is->resample_size,
AV_SAMPLE_FMT_S16, 0);
}
#ifdef __LIBAVRESAMPLE__
// OLD API (0.0.3) ... still NEW API (1.0.0 and above).. very frustrating..
// USED IN FFMPEG 1.0 (LibAV SOMETHING!). New in FFMPEG 1.1 and libav 9
#if LIBAVRESAMPLE_VERSION_INT <= 3
// AVResample OLD
resample_nblen = avresample_convert(is->pSwrCtx, (void **)&is->pResampledOut, 0,
is->resample_size,
(void **)resample_input_bytes, 0, inframe->nb_samples);
#else
//AVResample NEW
resample_nblen = avresample_convert(is->pSwrCtx, (uint8_t **)&is->pResampledOut,
0, is->resample_size,
(uint8_t **)resample_input_bytes, 0, inframe->nb_samples);
#endif
#else
// SWResample
resample_nblen = swr_convert(is->pSwrCtx, (uint8_t **)&is->pResampledOut,
is->resample_size,
(const uint8_t **)resample_input_bytes, inframe->nb_samples);
#endif
resample_long_bytes = av_samples_get_buffer_size(NULL, 2, resample_nblen,
AV_SAMPLE_FMT_S16, 1);
if (resample_nblen < 0) {
fprintf(stderr, "reSample to another sample format failed!\n");
return -1;
}
return resample_long_bytes;
#else
return -1;
#endif
}
long audio_decode_frame(VideoState *is) {
/* For example with wma audio package size can be
like 100 000 bytes */
long len1, data_size = 0;
AVPacket *pkt = &is->audio_pkt;
#ifdef __RESAMPLER__
long resample_size = 0;
#endif
for(;;) {
while(is->audio_pkt_size > 0) {
int got_frame = 0;
len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame, &got_frame, pkt);
if(len1 < 0) {
/* if error, skip frame */
is->audio_pkt_size = 0;
break;
}
if(got_frame) {
data_size =
av_samples_get_buffer_size
(
NULL,
is->audio_st->codec->channels,
is->audio_frame.nb_samples,
is->audio_st->codec->sample_fmt,
1
);
if(data_size <= 0) {
/* No data yet, get more frames */
continue;
}
#ifdef __RESAMPLER__
if(is->audio_need_resample == 1) {
/* We need to resample data from S16P or FLTP to
S16 so size of data can be diffrent than in original
FLTP is 32 bits and S16P is as name said 15 bits
Resampled 32 is half size... */
resample_size = audio_tutorial_resample(is, &is->audio_frame);
if( resample_size > 0 ) {
memcpy(is->audio_buf, is->pResampledOut, resample_size);
memset(is->pResampledOut, 0x00, resample_size);
}
} else {
#endif
memcpy(is->audio_buf, is->audio_frame.data[0], data_size);
#ifdef __RESAMPLER__
}
#endif
}
is->audio_pkt_data += len1;
is->audio_pkt_size -= len1;
#ifdef __RESAMPLER__
/* If you just return original data_size you will suffer
for clicks because you don't have that much data in
queue incoming so return resampled size. */
if(is->audio_need_resample == 1) {
return resample_size;
} else {
#endif
/* We have data, return it and come back for more later */
return data_size;
#ifdef __RESAMPLER__
}
#endif
}
if(pkt->data) {
av_free_packet(pkt);
}
if(is->quit) {
return -1;
}
/* next packet */
if(packet_queue_get(&is->audioq, pkt, 1) < 0) {
return -1;
}
is->audio_pkt_data = pkt->data;
is->audio_pkt_size = pkt->size;
}
}
void audio_callback(void *userdata, Uint8 *stream, int len) {
VideoState *is = (VideoState *)userdata;
long len1, audio_size;
while(len > 0) {
if(is->audio_buf_index >= is->audio_buf_size) {
/* We have already sent all our data; get more */
audio_size = audio_decode_frame(is);
if(audio_size < 0) {
/* If error, output silence */
is->audio_buf_size = 1024;
memset(is->audio_buf, 0, is->audio_buf_size);
} else {
is->audio_buf_size = audio_size;
}
is->audio_buf_index = 0;
}
len1 = is->audio_buf_size - is->audio_buf_index;
if(len1 > len) {
len1 = len;
}
memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
len -= len1;
stream += len1;
is->audio_buf_index += len1;
}
}
static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = opaque;
SDL_PushEvent(&event);
return 0; /* 0 means stop timer */
}
/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay) {
SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}
void video_display(VideoState *is) {
SDL_Rect rect;
VideoPicture *vp;
//AVPicture pict;
float aspect_ratio;
int w, h, x, y;
//int i;
vp = &is->pictq[is->pictq_rindex];
if(vp->bmp) {
if(is->video_st->codec->sample_aspect_ratio.num == 0) {
aspect_ratio = 0;
} else {
aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *
is->video_st->codec->width / is->video_st->codec->height;
}
if(aspect_ratio <= 0.0) {
aspect_ratio = (float)is->video_st->codec->width /
(float)is->video_st->codec->height;
}
h = screen->h;
w = ((int)rint(h * aspect_ratio)) & -3;
if(w > screen->w) {
w = screen->w;
h = ((int)rint(w / aspect_ratio)) & -3;
}
x = (screen->w - w) / 2;
y = (screen->h - h) / 2;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
SDL_DisplayYUVOverlay(vp->bmp, &rect);
}
}
void video_refresh_timer(void *userdata) {
VideoState *is = (VideoState *)userdata;
// vp is used in later tutorials for synchronization
//VideoPicture *vp;
if(is->video_st) {
if(is->pictq_size == 0) {
schedule_refresh(is, 1);
} else {
//vp = &is->pictq[is->pictq_rindex];
/* Now, normally here goes a ton of code
about timing, etc. we're just going to
guess at a delay for now. You can
increase and decrease this value and hard code
the timing - but I don't suggest that ;)
We'll learn how to do it for real later.
*/
schedule_refresh(is, 80);
/* show the picture! */
video_display(is);
/* update queue for next picture! */
if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_rindex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size--;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
} else {
schedule_refresh(is, 100);
}
}
void alloc_picture(void *userdata) {
VideoState *is = (VideoState *)userdata;
VideoPicture *vp;
vp = &is->pictq[is->pictq_windex];
if(vp->bmp) {
// we already have one make another, bigger/smaller
SDL_FreeYUVOverlay(vp->bmp);
}
// Allocate a place to put our YUV image on that screen
vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,
is->video_st->codec->height,
SDL_YV12_OVERLAY,
screen);
vp->width = is->video_st->codec->width;
vp->height = is->video_st->codec->height;
SDL_LockMutex(is->pictq_mutex);
vp->allocated = 1;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
int queue_picture(VideoState *is, AVFrame *pFrame) {
VideoPicture *vp;
AVPicture pict;
/* wait until we have space for a new pic */
SDL_LockMutex(is->pictq_mutex);
while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
!is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if(is->quit) {
return -1;
}
// windex is set to 0 initially
vp = &is->pictq[is->pictq_windex];
/* allocate or resize the buffer! */
if(!vp->bmp ||
vp->width != is->video_st->codec->width ||
vp->height != is->video_st->codec->height) {
SDL_Event event;
vp->allocated = 0;
/* we have to do it in the main thread */
event.type = FF_ALLOC_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
/* wait until we have a picture allocated */
SDL_LockMutex(is->pictq_mutex);
while(!vp->allocated && !is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if(is->quit) {
return -1;
}
}
/* We have a place to put our picture on the queue */
if(vp->bmp) {
SDL_LockYUVOverlay(vp->bmp);
/* point pict at the queue */
pict.data[0] = vp->bmp->pixels[0];
pict.data[1] = vp->bmp->pixels[2];
pict.data[2] = vp->bmp->pixels[1];
pict.linesize[0] = vp->bmp->pitches[0];
pict.linesize[1] = vp->bmp->pitches[2];
pict.linesize[2] = vp->bmp->pitches[1];
// Convert the image into YUV format that SDL uses
sws_scale
(
is->sws_ctx,
(uint8_t const * const *)pFrame->data,
pFrame->linesize,
0,
is->video_st->codec->height,
pict.data,
pict.linesize
);
SDL_UnlockYUVOverlay(vp->bmp);
/* now we inform our display thread that we have a pic ready */
if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_windex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size++;
SDL_UnlockMutex(is->pictq_mutex);
}
return 0;
}
int video_thread(void *arg) {
VideoState *is = (VideoState *)arg;
AVPacket pkt1, *packet = &pkt1;
int frameFinished;
AVFrame *pFrame;
pFrame = av_frame_alloc();
for(;;) {
if(packet_queue_get(&is->videoq, packet, 1) < 0) {
// means we quit getting packets
break;
}
// Decode video frame
avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,
packet);
// Did we get a video frame?
if(frameFinished) {
if(queue_picture(is, pFrame) < 0) {
break;
}
}
av_free_packet(packet);
}
av_free(pFrame);
return 0;
}
int stream_component_open(VideoState *is, int stream_index) {
AVFormatContext *pFormatCtx = is->pFormatCtx;
AVCodecContext *codecCtx = NULL;
AVCodec *codec = NULL;
AVDictionary *optionsDict = NULL;
SDL_AudioSpec wanted_spec, spec;
if(stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
return -1;
}
// Get a pointer to the codec context for the video stream
codecCtx = pFormatCtx->streams[stream_index]->codec;
if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
// Set audio settings from codec info
wanted_spec.freq = codecCtx->sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = codecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = is;
if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {
fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
return -1;
}
}
codec = avcodec_find_decoder(codecCtx->codec_id);
if(!codec || (avcodec_open2(codecCtx, codec, &optionsDict) < 0)) {
fprintf(stderr, "Unsupported codec!\n");
return -1;
}
switch(codecCtx->codec_type) {
case AVMEDIA_TYPE_AUDIO:
is->audioStream = stream_index;
is->audio_st = pFormatCtx->streams[stream_index];
is->audio_buf_size = 0;
is->audio_buf_index = 0;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
packet_queue_init(&is->audioq);
SDL_PauseAudio(0);
break;
case AVMEDIA_TYPE_VIDEO:
is->videoStream = stream_index;
is->video_st = pFormatCtx->streams[stream_index];
packet_queue_init(&is->videoq);
is->video_tid = SDL_CreateThread(video_thread, is);
is->sws_ctx =
sws_getContext
(
is->video_st->codec->width,
is->video_st->codec->height,
is->video_st->codec->pix_fmt,
is->video_st->codec->width,
is->video_st->codec->height,
PIX_FMT_YUV420P,
SWS_BILINEAR,
NULL,
NULL,
NULL
);
break;
default:
break;
}
return 0;
}
int decode_interrupt_cb(void *opaque) {
return (global_video_state && global_video_state->quit);
}
int decode_thread(void *arg) {
VideoState *is = (VideoState *)arg;
AVFormatContext *pFormatCtx = NULL;
AVPacket pkt1, *packet = &pkt1;
int video_index = -1;
int audio_index = -1;
int i;
AVDictionary *io_dict = NULL;
AVIOInterruptCB callback;
is->videoStream = -1;
is->audioStream = -1;
is->audio_need_resample = 0;
global_video_state = is;
// will interrupt blocking functions if we quit!
callback.callback = decode_interrupt_cb;
callback.opaque = is;
if(avio_open2(&is->io_context, is->filename, 0, &callback, &io_dict)) {
fprintf(stderr, "Unable to open I/O for %s\n", is->filename);
return -1;
}
// Open video file
if(avformat_open_input(&pFormatCtx, is->filename, NULL, NULL) != 0) {
return -1; // Couldn't open file
}
is->pFormatCtx = pFormatCtx;
// Retrieve stream information
if(avformat_find_stream_info(pFormatCtx, NULL) < 0) {
return -1; // Couldn't find stream information
}
// Dump information about file onto standard error
av_dump_format(pFormatCtx, 0, is->filename, 0);
// Find the first video stream
for(i = 0; i < pFormatCtx->nb_streams; i++) {
if(pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO &&
video_index < 0) {
video_index = i;
}
if(pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO &&
audio_index < 0) {
audio_index = i;
}
}
if(audio_index >= 0) {
stream_component_open(is, audio_index);
}
if(video_index >= 0) {
stream_component_open(is, video_index);
}
if(is->videoStream < 0 && is->audioStream < 0) {
fprintf(stderr, "%s: could not open codecs\n", is->filename);
goto fail;
}
#ifdef __RESAMPLER__
if( audio_index >= 0
&& pFormatCtx->streams[audio_index]->codec->sample_fmt != AV_SAMPLE_FMT_S16) {
is->audio_need_resample = 1;
is->pResampledOut = NULL;
is->pSwrCtx = NULL;
printf("Configure resampler: ");
#ifdef __LIBAVRESAMPLE__
printf("libAvResample\n");
is->pSwrCtx = avresample_alloc_context();
#endif
#ifdef __LIBSWRESAMPLE__
printf("libSwResample\n");
is->pSwrCtx = swr_alloc();
#endif
// Some MP3/WAV don't tell this so make assumtion that
// They are stereo not 5.1
if (pFormatCtx->streams[audio_index]->codec->channel_layout == 0
&& pFormatCtx->streams[audio_index]->codec->channels == 2) {
pFormatCtx->streams[audio_index]->codec->channel_layout = AV_CH_LAYOUT_STEREO;
} else if (pFormatCtx->streams[audio_index]->codec->channel_layout == 0
&& pFormatCtx->streams[audio_index]->codec->channels == 1) {
pFormatCtx->streams[audio_index]->codec->channel_layout = AV_CH_LAYOUT_MONO;
} else if (pFormatCtx->streams[audio_index]->codec->channel_layout == 0
&& pFormatCtx->streams[audio_index]->codec->channels == 0) {
pFormatCtx->streams[audio_index]->codec->channel_layout = AV_CH_LAYOUT_STEREO;
pFormatCtx->streams[audio_index]->codec->channels = 2;
}
av_opt_set_int(is->pSwrCtx, "in_channel_layout",
pFormatCtx->streams[audio_index]->codec->channel_layout, 0);
av_opt_set_int(is->pSwrCtx, "in_sample_fmt",
pFormatCtx->streams[audio_index]->codec->sample_fmt, 0);
av_opt_set_int(is->pSwrCtx, "in_sample_rate",
pFormatCtx->streams[audio_index]->codec->sample_rate, 0);
av_opt_set_int(is->pSwrCtx, "out_channel_layout", AV_CH_LAYOUT_STEREO, 0);
av_opt_set_int(is->pSwrCtx, "out_sample_fmt", AV_SAMPLE_FMT_S16, 0);
av_opt_set_int(is->pSwrCtx, "out_sample_rate", 44100, 0);
#ifdef __LIBAVRESAMPLE__
if (avresample_open(is->pSwrCtx) < 0) {
#else
if (swr_init(is->pSwrCtx) < 0) {
#endif
fprintf(stderr, " ERROR!! From Samplert: %d Hz Sample format: %s\n",
pFormatCtx->streams[audio_index]->codec->sample_rate,
av_get_sample_fmt_name(pFormatCtx->streams[audio_index]->codec->sample_fmt));
fprintf(stderr, " To 44100 Sample format: s16\n");
is->audio_need_resample = 0;
is->pSwrCtx = NULL;;
}
}
#endif
// main decode loop
for(;;) {
if(is->quit) {
break;
}
// seek stuff goes here
if(is->audioq.size > MAX_AUDIOQ_SIZE ||
is->videoq.size > MAX_VIDEOQ_SIZE) {
SDL_Delay(10);
continue;
}
if(av_read_frame(is->pFormatCtx, packet) < 0) {
if(is->pFormatCtx->pb->error == 0) {
SDL_Delay(100); /* no error; wait for user input */
continue;
} else {
break;
}
}
// Is this a packet from the video stream?
if(packet->stream_index == is->videoStream) {
packet_queue_put(&is->videoq, packet);
} else if(packet->stream_index == is->audioStream) {
packet_queue_put(&is->audioq, packet);
} else {
av_free_packet(packet);
}
}
/* all done - wait for it */
while(!is->quit) {
SDL_Delay(100);
}
fail:
if(1) {
SDL_Event event;
event.type = FF_QUIT_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
}
return 0;
}
int main(int argc, char *argv[]) {
SDL_Event event;
VideoState *is;
is = av_mallocz(sizeof(VideoState));
if(argc < 2) {
fprintf(stderr, "Usage: test <file>\n");
exit(1);
}
// Register all formats and codecs
av_register_all();
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}
// Make a screen to put our video
#ifndef __DARWIN__
screen = SDL_SetVideoMode(640, 480, 0, 0);
#else
screen = SDL_SetVideoMode(640, 480, 24, 0);
#endif
if(!screen) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
exit(1);
}
av_strlcpy(is->filename, argv[1], 1024);
is->pictq_mutex = SDL_CreateMutex();
is->pictq_cond = SDL_CreateCond();
schedule_refresh(is, 40);
is->parse_tid = SDL_CreateThread(decode_thread, is);
if(!is->parse_tid) {
av_free(is);
return -1;
}
for(;;) {
SDL_WaitEvent(&event);
switch(event.type) {
case FF_QUIT_EVENT:
case SDL_QUIT:
is->quit = 1;
/*