diff --git a/README.md b/README.md
index 82c8ad58..8c7f9664 100644
--- a/README.md
+++ b/README.md
@@ -10,10 +10,6 @@
# Immutable Unity SDK
-## Prerequisites
-
-- [git-lfs](https://git-lfs.github.com/): since `.dll` files are stored on Git Large File Storage, you must download and install git-lfs from [here](https://git-lfs.github.com/).
-
## Supported Platforms
Windows (64-bit)
@@ -31,6 +27,10 @@ See [here](https://docs.immutable.com/docs/x/passport/register-application) for
## Installation
+> :warning: Prerequisites
+>
+>[git-lfs](https://git-lfs.github.com/): since `.dll` files are stored on Git Large File Storage, you must download and install git-lfs from [here](https://git-lfs.github.com/).
+
1. Clone the [unity-immutable-sdk](https://github.com/immutable/unity-immutable-sdk) repository or download the zip/tarball from one of the versions [here](https://github.com/immutable/unity-immutable-sdk/tags)
2. Open the Package Manager
3. Click the add + button and select "Add package from disk..."
@@ -44,11 +44,20 @@ See [here](https://docs.immutable.com/docs/x/passport/register-application) for
Create a script with the following code and bind it to an object:
```csharp
-public class ImmutableUnity : MonoBehaviour
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using Immutable.Passport;
+
+public class InitPassport : MonoBehaviour
{
- void Start()
+ private Passport passport;
+
+ async void Start()
{
- Passport passport = await Passport.Init("YOUR_IMMUTABLE_CLIENT_ID");
+ string clientId = "YOUR_IMMUTABLE_CLIENT_ID";
+ string environment = Immutable.Passport.Model.Environment.SANDBOX;
+ passport = await Passport.Init(clientId, environment);
}
}
```