diff --git a/sample/Assets/Scripts/AuthenticatedScript.cs b/sample/Assets/Scripts/AuthenticatedScript.cs
index c6e35a23..3adfaf92 100644
--- a/sample/Assets/Scripts/AuthenticatedScript.cs
+++ b/sample/Assets/Scripts/AuthenticatedScript.cs
@@ -29,9 +29,9 @@ public class AuthenticatedScript : MonoBehaviour
[SerializeField] private Button RequestAccountsButton;
[SerializeField] private Button GetBalanceButton;
[SerializeField] private Button GetTransactionReceiptButton;
- [SerializeField] private Button SignTypedDataButton;
-
- // Other
+ [SerializeField] private Button SignTypedDataButton;
+
+ // Other
[SerializeField] private Button LaunchBrowserButton;
private Passport Passport;
@@ -49,8 +49,8 @@ async void Start()
else
{
ShowOutput("Passport instance is null");
- }
-
+ }
+
#if !IMMUTABLE_CUSTOM_BROWSER && (UNITY_STANDALONE_WIN || (UNITY_ANDROID && UNITY_EDITOR_WIN) || (UNITY_IPHONE && UNITY_EDITOR_WIN))
LaunchBrowserButton.gameObject.SetActive(true);
#else
@@ -409,12 +409,12 @@ public void ShowZkEvmGetTransactionReceipt()
public void ShowZkEvmSignTypedData()
{
SceneManager.LoadScene("ZkEvmSignTypedData");
- }
-
+ }
+
#endregion
-
+
#region Other
-
+
///
/// Clears the underlying WebView storage and cache, including any saved credentials.
///
@@ -435,18 +435,18 @@ public void ClearStorageAndCache()
public void ShowSetCallTimeout()
{
SceneManager.LoadScene("SetCallTimeout");
- }
-
+ }
+
///
/// Navigates to Launch Browser scene.
///
public void LaunchBrowser()
{
SceneManager.LoadScene("LaunchBrowser");
- }
-
+ }
+
#endregion
-
+
///
/// Prints the specified message
to the output box.
///
diff --git a/sample/Assets/Scripts/Other/LaunchBrowserScript.cs b/sample/Assets/Scripts/Other/LaunchBrowserScript.cs
index ba17cd37..eb9761ad 100644
--- a/sample/Assets/Scripts/Other/LaunchBrowserScript.cs
+++ b/sample/Assets/Scripts/Other/LaunchBrowserScript.cs
@@ -3,7 +3,7 @@
public class LaunchBrowserScript : MonoBehaviour
{
-
+
///
/// Navigates back to the authenticated scene.
///
diff --git a/src/Packages/Passport/Runtime/Scripts/Public/Passport.cs b/src/Packages/Passport/Runtime/Scripts/Public/Passport.cs
index 2151da07..b605c0c6 100644
--- a/src/Packages/Passport/Runtime/Scripts/Public/Passport.cs
+++ b/src/Packages/Passport/Runtime/Scripts/Public/Passport.cs
@@ -116,8 +116,8 @@ public static UniTask Init(
{
if (Instance == null)
{
- PassportLogger.Info($"{TAG} Initialising Passport...");
-
+ PassportLogger.Info($"{TAG} Initialising Passport...");
+
#if UNITY_STANDALONE_WIN || (UNITY_ANDROID && UNITY_EDITOR_WIN) || (UNITY_IPHONE && UNITY_EDITOR_WIN)
var obj = new GameObject("Passport");
Instance = obj.AddComponent();
@@ -207,7 +207,7 @@ private async UniTask Initialise(
readySignalReceived = true;
#else
// Mark ready when browser is initialised and game bridge file is loaded
- communicationsManager.OnReady += () =>readySignalReceived = true;
+ communicationsManager.OnReady += () => readySignalReceived = true;
#endif
// Set up Passport implementation
passportImpl = new PassportImpl(communicationsManager);
@@ -221,8 +221,8 @@ private async UniTask Initialise(
Instance = null;
throw ex;
}
- }
-
+ }
+
#if UNITY_STANDALONE_WIN || (UNITY_ANDROID && UNITY_EDITOR_WIN) || (UNITY_IPHONE && UNITY_EDITOR_WIN)
private void Awake()
{
@@ -237,7 +237,7 @@ private void Awake()
}
}
#endif
-
+
///
/// Sets the timeout time for waiting for each call to respond (in milliseconds).
/// This only applies to functions that use the browser communications manager.