diff --git a/src/Packages/Passport/Editor/FileHelpers.cs b/src/Packages/Passport/Editor/FileHelpers.cs
index 7065ab96..e58c9c37 100644
--- a/src/Packages/Passport/Editor/FileHelpers.cs
+++ b/src/Packages/Passport/Editor/FileHelpers.cs
@@ -5,55 +5,43 @@ namespace Immutable.Passport.Editor
public static class FileHelpers
{
///
- /// Copies everything except .meta files in the source directory to the destination directory
- ///
+ /// Copies everything except .meta files in the source directory to the destination directory
+ ///
public static void CopyDirectory(string sourcePath, string destinationPath)
{
// Checks if the destination directory exists
- DirectoryInfo destinationDir = new DirectoryInfo(destinationPath);
+ var destinationDir = new DirectoryInfo(destinationPath);
if (!destinationDir.Exists)
- {
Directory.CreateDirectory(destinationPath);
- }
else
- {
// If the directory exists, clear it
ClearDirectory(destinationPath);
- }
var dir = new DirectoryInfo(sourcePath);
- DirectoryInfo[] dirs = dir.GetDirectories();
- foreach (FileInfo file in dir.GetFiles())
- {
+ var dirs = dir.GetDirectories();
+ foreach (var file in dir.GetFiles())
if (!file.Name.EndsWith(".meta"))
{
- string targetFilePath = Path.Combine(destinationPath, file.Name);
+ var targetFilePath = Path.Combine(destinationPath, file.Name);
file.CopyTo(targetFilePath, true);
}
- }
- foreach (DirectoryInfo subDir in dirs)
+ foreach (var subDir in dirs)
{
- string newdestinationPath = Path.Combine(destinationPath, subDir.Name);
+ var newdestinationPath = Path.Combine(destinationPath, subDir.Name);
CopyDirectory(subDir.FullName, newdestinationPath);
}
}
///
- /// Deletes everything in the given directory
- ///
+ /// Deletes everything in the given directory
+ ///
public static void ClearDirectory(string directoryPath)
{
- DirectoryInfo directory = new DirectoryInfo(directoryPath);
- foreach (FileInfo fileInfo in directory.EnumerateFiles())
- {
- fileInfo.Delete();
- }
+ var directory = new DirectoryInfo(directoryPath);
+ foreach (var fileInfo in directory.EnumerateFiles()) fileInfo.Delete();
- foreach (DirectoryInfo directoryInfo in directory.EnumerateDirectories())
- {
- directoryInfo.Delete(true);
- }
+ foreach (var directoryInfo in directory.EnumerateDirectories()) directoryInfo.Delete(true);
}
}
}
\ No newline at end of file
diff --git a/src/Packages/Passport/Editor/PassportAndroidProcessor.cs b/src/Packages/Passport/Editor/PassportAndroidProcessor.cs
index c27195d6..ce110bb1 100644
--- a/src/Packages/Passport/Editor/PassportAndroidProcessor.cs
+++ b/src/Packages/Passport/Editor/PassportAndroidProcessor.cs
@@ -2,21 +2,21 @@
using System;
using System.IO;
-using UnityEditor;
using UnityEditor.Android;
using UnityEngine;
namespace Immutable.Passport.Editor
{
- class PassportAndroidProcessor : IPostGenerateGradleAndroidProject
+ internal class PassportAndroidProcessor : IPostGenerateGradleAndroidProject
{
- public int callbackOrder { get { return 0; } }
+ public int callbackOrder => 0;
+
public void OnPostGenerateGradleAndroidProject(string path)
{
Debug.Log("MyCustomBuildProcessor.OnPostGenerateGradleAndroidProject at path " + path);
// Find the location of the files
- string passportWebFilesDir = Path.GetFullPath("Packages/com.immutable.passport/Runtime/Resources");
+ var passportWebFilesDir = Path.GetFullPath("Packages/com.immutable.passport/Runtime/Resources");
if (!Directory.Exists(passportWebFilesDir))
{
Debug.LogError("The Passport files directory doesn't exist!");
@@ -24,7 +24,7 @@ public void OnPostGenerateGradleAndroidProject(string path)
}
FileHelpers.CopyDirectory(passportWebFilesDir, $"{path}/src/main/assets/ImmutableSDK/Runtime/Passport");
- Debug.Log($"Sucessfully copied Passport files");
+ Debug.Log("Sucessfully copied Passport files");
AddUseAndroidX(path);
}
diff --git a/src/Packages/Passport/Editor/PassportEditor.asmdef b/src/Packages/Passport/Editor/PassportEditor.asmdef
index 4d5cf619..076348e7 100644
--- a/src/Packages/Passport/Editor/PassportEditor.asmdef
+++ b/src/Packages/Passport/Editor/PassportEditor.asmdef
@@ -1,18 +1,18 @@
{
- "name": "Immutable.Passport.Editor",
- "rootNamespace": "Immutable.Passport.Editor",
- "references": [],
- "includePlatforms": [
- "Editor",
- "macOSStandalone",
- "WindowsStandalone64"
- ],
- "excludePlatforms": [],
- "allowUnsafeCode": false,
- "overrideReferences": false,
- "precompiledReferences": [],
- "autoReferenced": true,
- "defineConstraints": [],
- "versionDefines": [],
- "noEngineReferences": false
+ "name": "Immutable.Passport.Editor",
+ "rootNamespace": "Immutable.Passport.Editor",
+ "references": [],
+ "includePlatforms": [
+ "Editor",
+ "macOSStandalone",
+ "WindowsStandalone64"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [],
+ "noEngineReferences": false
}
\ No newline at end of file
diff --git a/src/Packages/Passport/Editor/PassportPostprocess.cs b/src/Packages/Passport/Editor/PassportPostprocess.cs
index 44df2365..42b985aa 100644
--- a/src/Packages/Passport/Editor/PassportPostprocess.cs
+++ b/src/Packages/Passport/Editor/PassportPostprocess.cs
@@ -1,11 +1,7 @@
#if UNITY_EDITOR
-using System.IO;
-using System.Reflection;
-using System.Text.RegularExpressions;
-using System.Text;
-using System.Xml;
using System;
+using System.IO;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
@@ -19,19 +15,19 @@ internal class PassportPostprocess : IPostprocessBuildWithReport
public void OnPostprocessBuild(BuildReport report)
{
- Debug.Log($"Passport post-processing...");
+ Debug.Log("Passport post-processing...");
if (report.summary.result is BuildResult.Failed || report.summary.result is BuildResult.Cancelled)
return;
- BuildTarget buildTarget = report.summary.platform;
+ var buildTarget = report.summary.platform;
- string buildFullOutputPath = report.summary.outputPath;
- string buildAppName = Path.GetFileNameWithoutExtension(buildFullOutputPath);
- string buildOutputPath = Path.GetDirectoryName(buildFullOutputPath);
+ var buildFullOutputPath = report.summary.outputPath;
+ var buildAppName = Path.GetFileNameWithoutExtension(buildFullOutputPath);
+ var buildOutputPath = Path.GetDirectoryName(buildFullOutputPath);
// Get the build's data folder
- string buildDataPath = Path.GetFullPath($"{buildOutputPath}/{buildAppName}_Data/");
+ var buildDataPath = Path.GetFullPath($"{buildOutputPath}/{buildAppName}_Data/");
if (buildTarget == BuildTarget.StandaloneOSX)
{
buildDataPath =
@@ -41,7 +37,8 @@ public void OnPostprocessBuild(BuildReport report)
// but there is no way to check that so try another path
if (!Directory.Exists(buildDataPath))
{
- buildDataPath = Path.GetFullPath($"{buildFullOutputPath}/{Application.productName}/Resources/Data/");
+ buildDataPath =
+ Path.GetFullPath($"{buildFullOutputPath}/{Application.productName}/Resources/Data/");
Debug.Log($"StandaloneOSX buildDataPath 2: {buildDataPath}");
}
}
@@ -58,15 +55,16 @@ public void OnPostprocessBuild(BuildReport report)
// Copy passport files to data directory for these target
// For other platforms, check the pre process file
- if (buildTarget == BuildTarget.StandaloneWindows64 || buildTarget == BuildTarget.StandaloneOSX || buildTarget == BuildTarget.iOS)
+ if (buildTarget == BuildTarget.StandaloneWindows64 || buildTarget == BuildTarget.StandaloneOSX ||
+ buildTarget == BuildTarget.iOS)
{
CopyIntoDataDir(buildDataPath);
- Debug.Log($"Successfully copied Passport files");
+ Debug.Log("Successfully copied Passport files");
}
if (buildTarget == BuildTarget.iOS)
{
- string projPath = $"{buildOutputPath}/{buildAppName}" + "/Unity-iPhone.xcodeproj/project.pbxproj";
+ var projPath = $"{buildOutputPath}/{buildAppName}" + "/Unity-iPhone.xcodeproj/project.pbxproj";
var type = Type.GetType("UnityEditor.iOS.Xcode.PBXProject, UnityEditor.iOS.Extensions.Xcode");
if (type == null)
@@ -104,16 +102,14 @@ public void OnPostprocessBuild(BuildReport report)
}
var cflags = "";
- if (EditorUserBuildSettings.development)
- {
- cflags += " -DUNITYWEBVIEW_DEVELOPMENT";
- }
+ if (EditorUserBuildSettings.development) cflags += " -DUNITYWEBVIEW_DEVELOPMENT";
cflags = cflags.Trim();
if (!string.IsNullOrEmpty(cflags))
{
- var method = type.GetMethod("AddBuildProperty", new Type[] { typeof(string), typeof(string), typeof(string) });
+ var method = type.GetMethod("AddBuildProperty",
+ new[] { typeof(string), typeof(string), typeof(string) });
method.Invoke(proj, new object[] { target, "OTHER_CFLAGS", cflags });
}
@@ -132,25 +128,22 @@ private void CopyIntoDataDir(string buildDataPath)
// Check that the data folder exists
if (!Directory.Exists(buildDataPath))
{
- string errorMessage = "Failed to get the build's data folder. Make sure your build is the same name as your product name (In your project settings).";
+ var errorMessage =
+ "Failed to get the build's data folder. Make sure your build is the same name as your product name (In your project settings).";
Debug.LogError(errorMessage);
throw new Exception(errorMessage);
}
// Passport folder in the data folder
- string buildPassportPath = $"{buildDataPath}/ImmutableSDK/Runtime/Passport/";
+ var buildPassportPath = $"{buildDataPath}/ImmutableSDK/Runtime/Passport/";
// Make sure it exists
- DirectoryInfo buildPassportInfo = new DirectoryInfo(buildPassportPath);
+ var buildPassportInfo = new DirectoryInfo(buildPassportPath);
if (!buildPassportInfo.Exists)
- {
Directory.CreateDirectory(buildPassportPath);
- }
else
- {
// If the directory exists, clear it
FileHelpers.ClearDirectory(buildPassportPath);
- }
buildPassportPath = Path.GetFullPath(buildPassportPath);
@@ -162,28 +155,24 @@ private void CopyFilesTo(string destinationPath)
Debug.Log("Copying Passport files...");
// Find the location of the files
- string passportWebFilesDir = Path.GetFullPath("Packages/com.immutable.passport/Runtime/Resources");
+ var passportWebFilesDir = Path.GetFullPath("Packages/com.immutable.passport/Runtime/Resources");
if (!Directory.Exists(passportWebFilesDir))
{
Debug.LogError("The Passport files directory doesn't exist!");
return;
}
- foreach (string dir in Directory.GetDirectories(passportWebFilesDir, "*", SearchOption.AllDirectories))
+ foreach (var dir in Directory.GetDirectories(passportWebFilesDir, "*", SearchOption.AllDirectories))
{
- string dirToCreate = dir.Replace(passportWebFilesDir, destinationPath);
+ var dirToCreate = dir.Replace(passportWebFilesDir, destinationPath);
Directory.CreateDirectory(dirToCreate);
}
- foreach (string newPath in Directory.GetFiles(passportWebFilesDir, "*.*", SearchOption.AllDirectories))
- {
+ foreach (var newPath in Directory.GetFiles(passportWebFilesDir, "*.*", SearchOption.AllDirectories))
if (!newPath.EndsWith(".meta"))
- {
File.Copy(newPath, newPath.Replace(passportWebFilesDir, destinationPath), true);
- }
- }
}
}
-}
-
+}
+
#endif
\ No newline at end of file
diff --git a/src/Packages/Passport/LICENSE.md b/src/Packages/Passport/LICENSE.md
index d9a10c0d..f47af0ac 100644
--- a/src/Packages/Passport/LICENSE.md
+++ b/src/Packages/Passport/LICENSE.md
@@ -2,175 +2,175 @@
Version 2.0, January 2004
http://www.apache.org/licenses/
- TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
-
- 1. Definitions.
-
- "License" shall mean the terms and conditions for use, reproduction,
- and distribution as defined by Sections 1 through 9 of this document.
-
- "Licensor" shall mean the copyright owner or entity authorized by
- the copyright owner that is granting the License.
-
- "Legal Entity" shall mean the union of the acting entity and all
- other entities that control, are controlled by, or are under common
- control with that entity. For the purposes of this definition,
- "control" means (i) the power, direct or indirect, to cause the
- direction or management of such entity, whether by contract or
- otherwise, or (ii) ownership of fifty percent (50%) or more of the
- outstanding shares, or (iii) beneficial ownership of such entity.
-
- "You" (or "Your") shall mean an individual or Legal Entity
- exercising permissions granted by this License.
-
- "Source" form shall mean the preferred form for making modifications,
- including but not limited to software source code, documentation
- source, and configuration files.
-
- "Object" form shall mean any form resulting from mechanical
- transformation or translation of a Source form, including but
- not limited to compiled object code, generated documentation,
- and conversions to other media types.
-
- "Work" shall mean the work of authorship, whether in Source or
- Object form, made available under the License, as indicated by a
- copyright notice that is included in or attached to the work
- (an example is provided in the Appendix below).
-
- "Derivative Works" shall mean any work, whether in Source or Object
- form, that is based on (or derived from) the Work and for which the
- editorial revisions, annotations, elaborations, or other modifications
- represent, as a whole, an original work of authorship. For the purposes
- of this License, Derivative Works shall not include works that remain
- separable from, or merely link (or bind by name) to the interfaces of,
- the Work and Derivative Works thereof.
-
- "Contribution" shall mean any work of authorship, including
- the original version of the Work and any modifications or additions
- to that Work or Derivative Works thereof, that is intentionally
- submitted to Licensor for inclusion in the Work by the copyright owner
- or by an individual or Legal Entity authorized to submit on behalf of
- the copyright owner. For the purposes of this definition, "submitted"
- means any form of electronic, verbal, or written communication sent
- to the Licensor or its representatives, including but not limited to
- communication on electronic mailing lists, source code control systems,
- and issue tracking systems that are managed by, or on behalf of, the
- Licensor for the purpose of discussing and improving the Work, but
- excluding communication that is conspicuously marked or otherwise
- designated in writing by the copyright owner as "Not a Contribution."
-
- "Contributor" shall mean Licensor and any individual or Legal Entity
- on behalf of whom a Contribution has been received by Licensor and
- subsequently incorporated within the Work.
-
- 2. Grant of Copyright License. Subject to the terms and conditions of
- this License, each Contributor hereby grants to You a perpetual,
- worldwide, non-exclusive, no-charge, royalty-free, irrevocable
- copyright license to reproduce, prepare Derivative Works of,
- publicly display, publicly perform, sublicense, and distribute the
- Work and such Derivative Works in Source or Object form.
-
- 3. Grant of Patent License. Subject to the terms and conditions of
- this License, each Contributor hereby grants to You a perpetual,
- worldwide, non-exclusive, no-charge, royalty-free, irrevocable
- (except as stated in this section) patent license to make, have made,
- use, offer to sell, sell, import, and otherwise transfer the Work,
- where such license applies only to those patent claims licensable
- by such Contributor that are necessarily infringed by their
- Contribution(s) alone or by combination of their Contribution(s)
- with the Work to which such Contribution(s) was submitted. If You
- institute patent litigation against any entity (including a
- cross-claim or counterclaim in a lawsuit) alleging that the Work
- or a Contribution incorporated within the Work constitutes direct
- or contributory patent infringement, then any patent licenses
- granted to You under this License for that Work shall terminate
- as of the date such litigation is filed.
-
- 4. Redistribution. You may reproduce and distribute copies of the
- Work or Derivative Works thereof in any medium, with or without
- modifications, and in Source or Object form, provided that You
- meet the following conditions:
-
- (a) You must give any other recipients of the Work or
- Derivative Works a copy of this License; and
-
- (b) You must cause any modified files to carry prominent notices
- stating that You changed the files; and
-
- (c) You must retain, in the Source form of any Derivative Works
- that You distribute, all copyright, patent, trademark, and
- attribution notices from the Source form of the Work,
- excluding those notices that do not pertain to any part of
- the Derivative Works; and
-
- (d) If the Work includes a "NOTICE" text file as part of its
- distribution, then any Derivative Works that You distribute must
- include a readable copy of the attribution notices contained
- within such NOTICE file, excluding those notices that do not
- pertain to any part of the Derivative Works, in at least one
- of the following places: within a NOTICE text file distributed
- as part of the Derivative Works; within the Source form or
- documentation, if provided along with the Derivative Works; or,
- within a display generated by the Derivative Works, if and
- wherever such third-party notices normally appear. The contents
- of the NOTICE file are for informational purposes only and
- do not modify the License. You may add Your own attribution
- notices within Derivative Works that You distribute, alongside
- or as an addendum to the NOTICE text from the Work, provided
- that such additional attribution notices cannot be construed
- as modifying the License.
-
- You may add Your own copyright statement to Your modifications and
- may provide additional or different license terms and conditions
- for use, reproduction, or distribution of Your modifications, or
- for any such Derivative Works as a whole, provided Your use,
- reproduction, and distribution of the Work otherwise complies with
- the conditions stated in this License.
-
- 5. Submission of Contributions. Unless You explicitly state otherwise,
- any Contribution intentionally submitted for inclusion in the Work
- by You to the Licensor shall be under the terms and conditions of
- this License, without any additional terms or conditions.
- Notwithstanding the above, nothing herein shall supersede or modify
- the terms of any separate license agreement you may have executed
- with Licensor regarding such Contributions.
-
- 6. Trademarks. This License does not grant permission to use the trade
- names, trademarks, service marks, or product names of the Licensor,
- except as required for reasonable and customary use in describing the
- origin of the Work and reproducing the content of the NOTICE file.
-
- 7. Disclaimer of Warranty. Unless required by applicable law or
- agreed to in writing, Licensor provides the Work (and each
- Contributor provides its Contributions) on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
- implied, including, without limitation, any warranties or conditions
- of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
- PARTICULAR PURPOSE. You are solely responsible for determining the
- appropriateness of using or redistributing the Work and assume any
- risks associated with Your exercise of permissions under this License.
-
- 8. Limitation of Liability. In no event and under no legal theory,
- whether in tort (including negligence), contract, or otherwise,
- unless required by applicable law (such as deliberate and grossly
- negligent acts) or agreed to in writing, shall any Contributor be
- liable to You for damages, including any direct, indirect, special,
- incidental, or consequential damages of any character arising as a
- result of this License or out of the use or inability to use the
- Work (including but not limited to damages for loss of goodwill,
- work stoppage, computer failure or malfunction, or any and all
- other commercial damages or losses), even if such Contributor
- has been advised of the possibility of such damages.
-
- 9. Accepting Warranty or Additional Liability. While redistributing
- the Work or Derivative Works thereof, You may choose to offer,
- and charge a fee for, acceptance of support, warranty, indemnity,
- or other liability obligations and/or rights consistent with this
- License. However, in accepting such obligations, You may act only
- on Your own behalf and on Your sole responsibility, not on behalf
- of any other Contributor, and only if You agree to indemnify,
- defend, and hold each Contributor harmless for any liability
- incurred by, or claims asserted against, such Contributor by reason
- of your accepting any such warranty or additional liability.
-
- END OF TERMS AND CONDITIONS
+TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
+
+ "Source" form shall mean the preferred form for making modifications,
+ including but not limited to software source code, documentation
+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
+ transformation or translation of a Source form, including but
+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
+ or by an individual or Legal Entity authorized to submit on behalf of
+ the copyright owner. For the purposes of this definition, "submitted"
+ means any form of electronic, verbal, or written communication sent
+ to the Licensor or its representatives, including but not limited to
+ communication on electronic mailing lists, source code control systems,
+ and issue tracking systems that are managed by, or on behalf of, the
+ Licensor for the purpose of discussing and improving the Work, but
+ excluding communication that is conspicuously marked or otherwise
+ designated in writing by the copyright owner as "Not a Contribution."
+
+ "Contributor" shall mean Licensor and any individual or Legal Entity
+ on behalf of whom a Contribution has been received by Licensor and
+ subsequently incorporated within the Work.
+
+2. Grant of Copyright License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ copyright license to reproduce, prepare Derivative Works of,
+ publicly display, publicly perform, sublicense, and distribute the
+ Work and such Derivative Works in Source or Object form.
+
+3. Grant of Patent License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ (except as stated in this section) patent license to make, have made,
+ use, offer to sell, sell, import, and otherwise transfer the Work,
+ where such license applies only to those patent claims licensable
+ by such Contributor that are necessarily infringed by their
+ Contribution(s) alone or by combination of their Contribution(s)
+ with the Work to which such Contribution(s) was submitted. If You
+ institute patent litigation against any entity (including a
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
+ or a Contribution incorporated within the Work constitutes direct
+ or contributory patent infringement, then any patent licenses
+ granted to You under this License for that Work shall terminate
+ as of the date such litigation is filed.
+
+4. Redistribution. You may reproduce and distribute copies of the
+ Work or Derivative Works thereof in any medium, with or without
+ modifications, and in Source or Object form, provided that You
+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
+ Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
+ that You distribute, all copyright, patent, trademark, and
+ attribution notices from the Source form of the Work,
+ excluding those notices that do not pertain to any part of
+ the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its
+ distribution, then any Derivative Works that You distribute must
+ include a readable copy of the attribution notices contained
+ within such NOTICE file, excluding those notices that do not
+ pertain to any part of the Derivative Works, in at least one
+ of the following places: within a NOTICE text file distributed
+ as part of the Derivative Works; within the Source form or
+ documentation, if provided along with the Derivative Works; or,
+ within a display generated by the Derivative Works, if and
+ wherever such third-party notices normally appear. The contents
+ of the NOTICE file are for informational purposes only and
+ do not modify the License. You may add Your own attribution
+ notices within Derivative Works that You distribute, alongside
+ or as an addendum to the NOTICE text from the Work, provided
+ that such additional attribution notices cannot be construed
+ as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
+
+8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+END OF TERMS AND CONDITIONS
diff --git a/src/Packages/Passport/README.md b/src/Packages/Passport/README.md
index 39eb07e8..4807e739 100644
--- a/src/Packages/Passport/README.md
+++ b/src/Packages/Passport/README.md
@@ -21,27 +21,42 @@ The Immutable SDK for Unity helps you integrate your game with Immutable Passpor
Thank you for your interest in contributing to our project! Here's a quick guide on how you can get started:
-1. **Fork this Repository**: Fork the repository to your GitHub account by clicking the "Fork" button at the top right of the repository page.
-2. **Create a Branch**: Once you've forked the repository, create a new branch in your forked repository where you'll be making your changes. Branch naming convention is enforced [according to patterns here](https://github.com/deepakputhraya/action-branch-name).
-3. **Make Changes**: Make the necessary changes in your branch. Ensure that your changes are clear, well-documented, and aligned with the project's guidelines.
-4. **Commit Changes**: Commit your changes with clear and descriptive messages following [commit message pattern here](https://github.com/conventional-changelog/commitlint?tab=readme-ov-file#what-is-commitlint). It follows [Conventional Commits specification](https://www.conventionalcommits.org/en/v1.0.0/#specification), which helps maintain a consistent and informative commit history. Read [here](https://www.conventionalcommits.org/en/v1.0.0/#why-use-conventional-commits) to learn more about the benefits of Conventional Commits.
-5. **Create a Pull Request (PR)**: After you've made and committed your changes, create a PR against the original repository. Provide a clear description of the changes you've made in the PR.
-6. **Example Contribution**: Refer to [this contribution](https://github.com/immutable/unity-immutable-sdk/pull/182) as an example.
+1. **Fork this Repository**: Fork the repository to your GitHub account by clicking the "Fork" button at the top right
+ of the repository page.
+2. **Create a Branch**: Once you've forked the repository, create a new branch in your forked repository where you'll be
+ making your changes. Branch naming convention is
+ enforced [according to patterns here](https://github.com/deepakputhraya/action-branch-name).
+3. **Make Changes**: Make the necessary changes in your branch. Ensure that your changes are clear, well-documented, and
+ aligned with the project's guidelines.
+4. **Commit Changes**: Commit your changes with clear and descriptive messages
+ following [commit message pattern here](https://github.com/conventional-changelog/commitlint?tab=readme-ov-file#what-is-commitlint).
+ It follows [Conventional Commits specification](https://www.conventionalcommits.org/en/v1.0.0/#specification), which
+ helps maintain a consistent and informative commit history.
+ Read [here](https://www.conventionalcommits.org/en/v1.0.0/#why-use-conventional-commits) to learn more about the
+ benefits of Conventional Commits.
+5. **Create a Pull Request (PR)**: After you've made and committed your changes, create a PR against the original
+ repository. Provide a clear description of the changes you've made in the PR.
+6. **Example Contribution**: Refer to [this contribution](https://github.com/immutable/unity-immutable-sdk/pull/182) as
+ an example.
## Getting Help
-Immutable X is open to all to build on, with no approvals required. If you want to talk to us to learn more, or apply for developer grants, click below:
+Immutable X is open to all to build on, with no approvals required. If you want to talk to us to learn more, or apply
+for developer grants, click below:
[Contact us](https://www.immutable.com/contact)
### Project Support
-To get help from other developers, discuss ideas, and stay up-to-date on what's happening, become a part of our community on Discord.
+To get help from other developers, discuss ideas, and stay up-to-date on what's happening, become a part of our
+community on Discord.
[Join us on Discord](https://discord.gg/TkVumkJ9D6)
#### Still need help?
-You can also apply for marketing support for your project. Or, if you need help with an issue related to what you're building with Immutable X, click below to submit an issue. Select _I have a question_ or _issue related to building on Immutable X_ as your issue type.
+You can also apply for marketing support for your project. Or, if you need help with an issue related to what you're
+building with Immutable X, click below to submit an issue. Select _I have a question_ or _issue related to building on
+Immutable X_ as your issue type.
[Contact support](https://support.immutable.com/hc/en-us/requests/new)
diff --git a/src/Packages/Passport/Runtime/Resources/index.html b/src/Packages/Passport/Runtime/Resources/index.html
index fc8b5389..11ca6d54 100644
--- a/src/Packages/Passport/Runtime/Resources/index.html
+++ b/src/Packages/Passport/Runtime/Resources/index.html
@@ -1,4 +1,601 @@
-
GameSDK Bridge Bridge Running
\ No newline at end of file
+)[]`, e4 = (e, t) => {
+ let r = [], i = new f.ethers.utils.Interface(d.walletContracts.mainModule.abi);
+ for (let n of t) {
+ let t = (0, f.ethers).utils.arrayify(n.data || "0x");
+ if (n.to === e && (0, f.ethers).utils.hexlify(t.slice(0, 4)) === e5) {
+ let e = t.slice(4), i = (0, f.ethers).utils.defaultAbiCoder.decode([e8], e)[0];
+ r.push(...e4(n.to, i.map(e => c({}, e, {to: e.target}))))
+ } else try {
+ let n = i.decodeFunctionData("execute", t)[0], a = e4(e, n.map(e => c({}, e, {to: e.target})));
+ r.push(...a)
+ } catch (e) {
+ r.push(n)
+ }
+ }
+ return r
+ };
+ var e7 = Object.freeze({
+ __proto__: null,
+ MetaTransactionsType: eZ,
+ intendTransactionBundle: function (e, t, r, i) {
+ return c({}, e, {chainId: r, intent: {id: i, wallet: t}})
+ },
+ intendedTransactionID: function (e) {
+ return (0, f.ethers).utils.keccak256((0, f.ethers).utils.defaultAbiCoder.encode(["address", "uint256", "bytes32"], [e.intent.wallet, e.chainId, e.intent.id]))
+ },
+ unpackMetaTransactionsData: function (e) {
+ let t = (0, f.ethers).utils.defaultAbiCoder.decode(["uint256", eZ], e);
+ if (2 !== t.length || !t[0] || !t[1]) throw Error("Invalid meta transaction data");
+ return [t[0], t[1]]
+ },
+ packMetaTransactionsData: eX,
+ digestOfTransactions: e$,
+ subdigestOfTransactions: function (e, t, r, i) {
+ return l({address: e, chainId: t, digest: e$(r, i)})
+ },
+ subdigestOfGuestModuleTransactions: function (e, t, r) {
+ return l({
+ address: e,
+ chainId: t,
+ digest: (0, f.ethers).utils.keccak256((0, f.ethers).utils.defaultAbiCoder.encode(["string", eZ], ["guest:", e2(r)]))
+ })
+ },
+ toSequenceTransactions: eY,
+ toSequenceTransaction: eQ,
+ isSequenceTransaction: e0,
+ hasSequenceTransactions: e1,
+ sequenceTxAbiEncode: e2,
+ fromTxAbiEncode: function (e) {
+ return e.map(e => ({
+ delegateCall: e.delegateCall,
+ revertOnError: e.revertOnError,
+ gasLimit: e.gasLimit,
+ to: e.target,
+ value: e.value,
+ data: e.data
+ }))
+ },
+ encodeNonce: function (e, t) {
+ let r = (0, f.ethers).BigNumber.from(e), i = (0, f.ethers).BigNumber.from(t),
+ n = (0, f.ethers).constants.Two.pow((0, f.ethers).BigNumber.from(96));
+ if (!i.div(n).eq(f.ethers.constants.Zero)) throw Error("Space already encoded");
+ return i.add(r.mul(n))
+ },
+ decodeNonce: function (e) {
+ let t = (0, f.ethers).BigNumber.from(e),
+ r = (0, f.ethers).constants.Two.pow((0, f.ethers).BigNumber.from(96));
+ return [t.div(r), t.mod(r)]
+ },
+ fromTransactionish: function (e, t) {
+ if (Array.isArray(t)) {
+ if (e1(t)) return t;
+ {
+ let r = eY(e, t);
+ return r.map(e => e.transaction)
+ }
+ }
+ return e0(t) ? [t] : [eQ(e, t).transaction]
+ },
+ isTransactionBundle: e6,
+ isSignedTransactionBundle: e3,
+ encodeBundleExecData: function (e) {
+ let t = new f.ethers.utils.Interface(d.walletContracts.mainModule.abi);
+ return t.encodeFunctionData(t.getFunction("execute"), e3(e) ? [e2(e.transactions), e.nonce, e.signature] : [e2(e.transactions), 0, []])
+ },
+ selfExecuteSelector: e5,
+ selfExecuteAbi: e8,
+ unwind: e4
+ });
+ let e9 = 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+
+ async function te(e, t, r, i) {
+ return "0x01" === await e.call({data: (0, f.ethers).utils.concat([e9, new (0, f.ethers).utils.AbiCoder().encode(["address", "bytes32", "bytes"], [t, r, i])])})
+ }
+
+ var tt = Object.freeze({
+ __proto__: null,
+ EIP_6492_OFFCHAIN_DEPLOY_CODE: e9,
+ EIP_6492_SUFFIX: "0x6492649264926492649264926492649264926492649264926492649264926492",
+ validateEIP6492Offchain: te
+ }), tr = Object.freeze({
+ __proto__: null,
+ config: u,
+ signature: p,
+ context: eJ,
+ signer: _,
+ EIP1271: g,
+ transaction: e7,
+ reader: Object.freeze({
+ __proto__: null, OnChainReader: class {
+ constructor(e) {
+ this.isDeployedCache = new Set, this.provider = e
+ }
+
+ module(e) {
+ return new f.ethers.Contract(e, [...d.walletContracts.mainModuleUpgradable.abi, ...d.walletContracts.mainModule.abi, ...d.walletContracts.erc1271.abi], this.provider)
+ }
+
+ async isDeployed(e) {
+ if (this.isDeployedCache.has(e)) return !0;
+ let t = await this.provider.getCode(e).then(e => (0, f.ethers).utils.arrayify(e)),
+ r = 0 !== t.length;
+ return r && this.isDeployedCache.add(e), r
+ }
+
+ async implementation(e) {
+ let t = (0, f.ethers).utils.defaultAbiCoder.encode(["address"], [e]),
+ r = await this.provider.getStorageAt(e, t).then(e => (0, f.ethers).utils.arrayify(e));
+ return 20 === r.length ? (0, f.ethers).utils.getAddress((0, f.ethers).utils.hexlify(r)) : 32 === r.length ? (0, f.ethers).utils.defaultAbiCoder.decode(["address"], r)[0] : void 0
+ }
+
+ async imageHash(e) {
+ try {
+ let t = await this.module(e).imageHash();
+ return t
+ } catch (e) {
+ }
+ }
+
+ async nonce(e, t = 0) {
+ try {
+ let r = await this.module(e).readNonce(t);
+ return r
+ } catch (t) {
+ if (!await this.isDeployed(e)) return 0;
+ throw t
+ }
+ }
+
+ async isValidSignature(e, t, r) {
+ return te(this.provider, e, t, r)
+ }
+ }
+ }),
+ EIP6492: tt,
+ isWalletSignRequestMetadata: function (e) {
+ return e && e.address && e.digest && void 0 !== e.chainId && e.config
+ }
+ });
+ let ti = [{config: P, signature: T}, {config: eq, signature: em}];
+
+ function tn(e) {
+ let t = e - 1;
+ if (t < 0 || t >= ti.length) throw Error(`No coder for version: ${e}`);
+ return ti[t]
+ }
+
+ var ta = Object.freeze({
+ __proto__: null, ALL_CODERS: ti, coderFor: tn, genericCoderFor: function (e) {
+ return tn(e)
+ }
+ });
+ let ts = [j, eV]
+ }, {ethers: "8wpcu", "@0xsequence/abi": "NeOck", "@parcel/transformer-js/src/esmodule-helpers.js": "cI3Jn"}]
+ }, ["8Vdv4"], "8Vdv4", "parcelRequire59a4");
+
+Bridge Running
+