diff --git a/sample/Assets/Editor/MacBuilder.cs b/sample/Assets/Editor/MacBuilder.cs
index 2b12e8e2..a0505535 100644
--- a/sample/Assets/Editor/MacBuilder.cs
+++ b/sample/Assets/Editor/MacBuilder.cs
@@ -14,7 +14,7 @@ static void BuildForAltTester()
{
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
buildPlayerOptions.scenes = new string[] {
- "Assets/Scenes/UnauthenticatedScene.unity", "Assets/Scenes/AuthenticatedScene.unity"
+ "Assets/Scenes/SelectAuthMethod.unity", "Assets/Scenes/UnauthenticatedScene.unity", "Assets/Scenes/AuthenticatedScene.unity"
};
buildPlayerOptions.locationPathName = "Builds/MacOS/SampleApp.app";
diff --git a/sample/Assets/Scenes/AuthenticatedScene.unity b/sample/Assets/Scenes/AuthenticatedScene.unity
index f71facfa..97a617c1 100644
--- a/sample/Assets/Scenes/AuthenticatedScene.unity
+++ b/sample/Assets/Scenes/AuthenticatedScene.unity
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m_AnchorMax: {x: 0, y: 1}
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+ m_Alignment: 3
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@@ -14423,8 +14423,8 @@ MonoBehaviour:
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diff --git a/sample/Assets/Scenes/SelectAuthMethod.unity b/sample/Assets/Scenes/SelectAuthMethod.unity
new file mode 100644
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diff --git a/sample/Assets/Scripts/SampleAppManager.cs b/sample/Assets/Scripts/SampleAppManager.cs
index e93f6f69..874310f9 100644
--- a/sample/Assets/Scripts/SampleAppManager.cs
+++ b/sample/Assets/Scripts/SampleAppManager.cs
@@ -1,6 +1,5 @@
public static class SampleAppManager
{
- public static bool InitialisedPassport { get; set; }
public static bool IsConnected { get; set; }
public static bool UsePKCE { get; set; }
}
\ No newline at end of file
diff --git a/sample/Assets/Scripts/SelectAuthMethodScript.cs b/sample/Assets/Scripts/SelectAuthMethodScript.cs
new file mode 100644
index 00000000..a8f778fd
--- /dev/null
+++ b/sample/Assets/Scripts/SelectAuthMethodScript.cs
@@ -0,0 +1,83 @@
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+using Immutable.Passport;
+
+public class SelectAuthMethodScript : MonoBehaviour
+{
+#pragma warning disable CS8618
+ [SerializeField] private GameObject TopPadding;
+ [SerializeField] private Text Output;
+ [SerializeField] private Toggle UseDeviceCodeAuthToggle;
+ [SerializeField] private Toggle UsePKCEToggle;
+#pragma warning restore CS8618
+
+ void Start()
+ {
+ SetupPadding();
+
+#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX
+ // For Android, iOS, macOS and Mac Unity Editor, allow users to select auth method
+ // as both Device Code Auth and PKCE are available
+
+ // Set up Device Code Auth toggle
+ UseDeviceCodeAuthToggle.onValueChanged.AddListener(delegate (bool on)
+ {
+ SampleAppManager.UsePKCE = !on;
+ InitialisePassport();
+ });
+
+ // Set up PKCE toggle
+ UsePKCEToggle.onValueChanged.AddListener(delegate (bool on)
+ {
+ SampleAppManager.UsePKCE = on;
+ // Initiliase Passport with redirects
+ InitialisePassport(redirectUri: "imxsample://callback", logoutRedirectUri: "imxsample://callback/logout");
+ });
+#else
+ // Otherwise only Device Code Auth is only available, so initialise Passport straight away
+ InitialisePassport();
+#endif
+ }
+
+ private async void InitialisePassport(string redirectUri = null, string logoutRedirectUri = null)
+ {
+ try
+ {
+ ShowOutput("Initilising Passport");
+
+ // Initiliase Passport
+ string clientId = "ZJL7JvetcDFBNDlgRs5oJoxuAUUl6uQj";
+ string environment = Immutable.Passport.Model.Environment.SANDBOX;
+
+ Passport passport = await Passport.Init(clientId, environment, redirectUri, logoutRedirectUri);
+
+ // Navigate to unauthenticated scene after initialising Passport
+ SceneManager.LoadScene(sceneName: "UnauthenticatedScene");
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Initialise Passport error: {ex.Message}");
+ }
+ }
+
+ private void ShowOutput(string message)
+ {
+ Debug.Log($"Output: {message}");
+ if (Output != null)
+ {
+ Output.text = message;
+ }
+ }
+
+ private void SetupPadding()
+ {
+#if UNITY_IPHONE && !UNITY_EDITOR
+ // Iphones normally have notches, so adding top padding so it doesn't block the UI
+ TopPadding.gameObject.SetActive(true);
+#else
+ TopPadding.gameObject.SetActive(false);
+#endif
+ }
+}
diff --git a/sample/Assets/Scripts/SelectAuthMethodScript.cs.meta b/sample/Assets/Scripts/SelectAuthMethodScript.cs.meta
new file mode 100644
index 00000000..8634a671
--- /dev/null
+++ b/sample/Assets/Scripts/SelectAuthMethodScript.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: fa62d59c085d84ece84de7c1801a9ac1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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+ assetBundleVariant:
diff --git a/sample/Assets/Scripts/UnauthenticatedScript.cs b/sample/Assets/Scripts/UnauthenticatedScript.cs
index c9a6b604..41269fc7 100644
--- a/sample/Assets/Scripts/UnauthenticatedScript.cs
+++ b/sample/Assets/Scripts/UnauthenticatedScript.cs
@@ -15,101 +15,27 @@ public class UnauthenticatedScript : MonoBehaviour
[SerializeField] private Button ConnectButton;
[SerializeField] private Button ReloginButton;
[SerializeField] private Button ReconnectButton;
- [SerializeField] private Text SelectLoginMethod;
- [SerializeField] private Toggle UseDeviceCodeAuthToggle;
- [SerializeField] private Toggle UsePKCEToggle;
[SerializeField] private InputField DeviceCodeTimeoutMs;
private Passport passport;
#pragma warning restore CS8618
- void Start()
+ async void Start()
{
- Debug.Log("Starting...");
- if (!SampleAppManager.InitialisedPassport)
- {
- // Set up login method toggles
-#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX
- // Allow users to select which login method
- Debug.Log("");
- ShowSelectLoginMethod(true);
- UseDeviceCodeAuthToggle.onValueChanged.AddListener(delegate (bool on)
- {
- SampleAppManager.UsePKCE = !on;
- ShowSelectLoginMethod(false);
- InitialisePassport();
- });
- UsePKCEToggle.onValueChanged.AddListener(delegate (bool on)
- {
- SampleAppManager.UsePKCE = on;
- ShowSelectLoginMethod(false);
- InitialisePassport();
- });
-#else
- // Users cannot select which login method as only device code auth is supported
- ShowSelectLoginMethod(false);
- InitialisePassport();
-#endif
- }
- else
- {
- // This is called if user logged out from the Authenticated Scene
- ShowSelectLoginMethod(false);
- ReloginButton.gameObject.SetActive(false);
- ReconnectButton.gameObject.SetActive(false);
- LoginButton.gameObject.SetActive(true);
- ConnectButton.gameObject.SetActive(true);
- DeviceCodeTimeoutMs.gameObject.SetActive(!SampleAppManager.UsePKCE);
- passport = Passport.Instance;
- }
- }
-
- private void ShowSelectLoginMethod(bool show)
- {
- SelectLoginMethod.gameObject.SetActive(show);
- UseDeviceCodeAuthToggle.gameObject.SetActive(show);
- UsePKCEToggle.gameObject.SetActive(show);
- }
-
- private async void InitialisePassport()
- {
- try
- {
- ShowOutput("Initilising Passport");
-
- // Initiliase Passport
- string clientId = "ZJL7JvetcDFBNDlgRs5oJoxuAUUl6uQj";
- string environment = Immutable.Passport.Model.Environment.SANDBOX;
- string redirectUri = SampleAppManager.UsePKCE ? "imxsample://callback" : null;
- string logoutRedirectUri = SampleAppManager.UsePKCE ? "imxsample://callback/logout" : null;
-
- passport = await Passport.Init(
-#if UNITY_STANDALONE_WIN || (UNITY_ANDROID && UNITY_EDITOR_WIN) || (UNITY_IPHONE && UNITY_EDITOR_WIN)
- clientId, environment, redirectUri, logoutRedirectUri, 10000
-#else
- clientId, environment, redirectUri, logoutRedirectUri
-#endif
- );
-
- // Listen to Passport Auth events
- passport.OnAuthEvent += OnPassportAuthEvent;
-
- // Check if user's logged in before
- bool hasCredsSaved = await passport.HasCredentialsSaved();
- Debug.Log(hasCredsSaved ? "Has credentials saved" : "Does not have credentials saved");
- ReloginButton.gameObject.SetActive(hasCredsSaved);
- ReconnectButton.gameObject.SetActive(hasCredsSaved);
- LoginButton.gameObject.SetActive(!hasCredsSaved);
- ConnectButton.gameObject.SetActive(!hasCredsSaved);
- DeviceCodeTimeoutMs.gameObject.SetActive(!hasCredsSaved && !SampleAppManager.UsePKCE);
-
- SampleAppManager.InitialisedPassport = true;
- ShowOutput("Ready");
- }
- catch (Exception ex)
- {
- ShowOutput($"Initialise Passport error: {ex.Message}");
- }
+ // Get Passport instance
+ passport = Passport.Instance;
+
+ // Listen to Passport Auth events
+ passport.OnAuthEvent += OnPassportAuthEvent;
+
+ // Check if user's logged in before
+ bool hasCredsSaved = await passport.HasCredentialsSaved();
+ Debug.Log(hasCredsSaved ? "Has credentials saved" : "Does not have credentials saved");
+ ReloginButton.gameObject.SetActive(hasCredsSaved);
+ ReconnectButton.gameObject.SetActive(hasCredsSaved);
+ LoginButton.gameObject.SetActive(!hasCredsSaved);
+ ConnectButton.gameObject.SetActive(!hasCredsSaved);
+ DeviceCodeTimeoutMs.gameObject.SetActive(!hasCredsSaved && !SampleAppManager.UsePKCE);
}
private void OnPassportAuthEvent(PassportAuthEvent authEvent)
diff --git a/sample/ProjectSettings/EditorBuildSettings.asset b/sample/ProjectSettings/EditorBuildSettings.asset
index ef7e4e6c..c70e7b99 100644
--- a/sample/ProjectSettings/EditorBuildSettings.asset
+++ b/sample/ProjectSettings/EditorBuildSettings.asset
@@ -11,4 +11,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/AuthenticatedScene.unity
guid: dc1709435bc151f4bb6f46e9451a1efb
+ - enabled: 1
+ path: Assets/Scenes/SelectAuthMethod.unity
+ guid: bb0668e0c95b745ce8e2f127d5940ede
m_configObjects: {}
diff --git a/src/Packages/Passport/Runtime/Scripts/Public/Passport.cs b/src/Packages/Passport/Runtime/Scripts/Public/Passport.cs
index f7b7dde0..3fe48cd3 100644
--- a/src/Packages/Passport/Runtime/Scripts/Public/Passport.cs
+++ b/src/Packages/Passport/Runtime/Scripts/Public/Passport.cs
@@ -58,7 +58,7 @@ private Passport()
/// (Windows only) Timeout time for waiting for the engine to start (in milliseconds)
public static UniTask Init(
#if UNITY_STANDALONE_WIN || (UNITY_ANDROID && UNITY_EDITOR_WIN) || (UNITY_IPHONE && UNITY_EDITOR_WIN)
- string clientId, string environment, string redirectUri = null, string logoutRedirectUri = null, int engineStartupTimeoutMs = 4000
+ string clientId, string environment, string redirectUri = null, string logoutRedirectUri = null, int engineStartupTimeoutMs = 30000
#else
string clientId, string environment, string redirectUri = null, string logoutRedirectUri = null
#endif