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Releases: immutable/unity-immutable-sdk

v1.15.0

11 May 09:08
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Features

  • [DX-2809] Customers can now properly logout using the Unity SDK instead of the previous version, where logout wasn't working correctly. (#192)

Documentation

  • [DX-2784] Updated documentation and sample code for TransactionReceiptResponse status field now makes it easy to understand transaction status response while calling ZkEvmGetTransactionReceipt.

Chores

  • Improve the contribution guide section in README (#189)

v1.14.0

07 May 03:24
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Features

  • [DX-2784] Customers can use ZkEvmGetTransactionReceipt to retrieve transaction information of a given transaction hash. The TransactionReceiptResponse.cs file contains the full response data model. (#185)

Fixes

  • [DX-2793] Customers using older Unity versions can now integrate the SDK without encountering nullability errors. (#186)

v1.13.0

15 Apr 02:26
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Features

  • [DX-2771] Allows customers to run Windows-based games both within the editor and as a game build simultaneously. (#183)

v1.12.0

28 Mar 12:46
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Fixes

  • [DX-2753] When starting the SDK, some Windows users may experience the engine start-up timeout issue. Added Volstro's fixes to attempt to resolve the timeout issue. (#180)
  • Added Unity.InputSystem reference back to Volstro UnityWebBrowser

v1.10.0

21 Mar 02:23
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Features

  • [DX-2756] Added get Passport ID function so customers no longer need to decode it from the access or ID token. (#179)

v1.9.0

14 Mar 03:02
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Fixes

  • [DX-2757] Some Android devices and newer Android versions may prevent customers from logging in using the PKCE flow. This is due to how the SDK handles Chrome Custom Tabs dismissal. To solve this, the SDK now detects how Chrome Custom Tabs were dismissed differently. (#178)

v1.8.0

06 Mar 04:46
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Features

  • [DX-2731] Developers can target Android or iOS and use the SDK on Windows Unity Editor to speed up development. However, native Android and iOS WebViews don't work in the editor, so Windows WebView is used instead. Testing the game on an actual device or emulator is recommended to ensure it works properly. (#176)

v1.7.0

29 Feb 03:02
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Features

  • [DX-2713] Developers can now choose not to display the browser pop-up when logging out. However, if they choose this option, users will remain logged into Passport in the browser until the browser session expires. (#175)

v1.6.0

25 Feb 23:23
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Fixes

  • [DX-2700] Android PKCE flow not working if Minify is enabled in the sample app (#173)

Performance

  • [DX-2705] Update game bridge to include Passport performance improvements (#174)

v1.5.0

14 Feb 20:57
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Features

  • Ability to set the build target to Android or iOS and run the SDK in the Mac Unity Editor. (#170)
  • Update the game bridge index.html file (built from ts-immutable-sdk e567b4b) (#171)