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ship.py
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ship.py
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
# a class to manage the ship
def __init__(self, ai_game):
#initilize the ship and set its starting position
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
#load the ship image and get its rect
self.image = pygame.image.load('image/plan.bmp')
self.rect = self.image.get_rect()
#start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
#store a decimal value for the ship's horizontal position.
self.x = float(self.rect.x)
#movement flag
self.moving_right = False
self.moving_left = False
def update(self):
# update the ship's position based on movement flag.
# update the ship's x value, not the rect.
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
#update rect object from self.x.
self.rect.x = self.x
def blitme(self):
#draw the ship at its current location.
self.screen.blit(self.image, self.rect)
def center_ship(self):
# center the ship on the screen.
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)