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No issue but cry for help #89

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mbvanleenen opened this issue Jul 2, 2015 · 6 comments
Open

No issue but cry for help #89

mbvanleenen opened this issue Jul 2, 2015 · 6 comments

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@mbvanleenen
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Hi,

I am a simple man, with only a slight knowledge of programming, but the intention to learn where needed. I am chairman of the largest draughts club in the world and organizer of many events around the world (such as the World Championships and more). I also set up the site alldraughts.com

Now, my question is the following: basically i want our users to be able to play draughts online also. A good example on how we want it is www.playok.com.

We are using the tools etc from jocly.com. They come with a an applet that handles the game play (see: https://mig-jole.jocly.com/index.php and http://wiki.jocly.com/index.php/Jocly_OnLine_Embedding)

Now, i stumbled upon cloak and think this is the best way as backbone, but please, please can you help me to start how I should put the pieces together so we have the functionality as playok.com (lobby->create game->take seat->play, and where viewing is possible) and chatting in the same room etc. I think i can handle it somewhere when a game ended (we want to save it in our database connected to the user). I am able to give the userid/name of a loved in user at start of the page if needed.

I hope you understand me.

@incompl
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incompl commented Jul 2, 2015

Hello there! Creating a multiplayer game is pretty complicated, and for what you're doing, you might benefit from an all-in-one game development framework, where Cloak only solves one specific issue. Here are a few suggestions:

If you're interested in learning more about the type of use case that Cloak is intended for, check out The articles tagged "Multiplayer" on buildnewgames.com

@mbvanleenen
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Hey,

I will look into that! But the game is ready! All i need is lobby and fame rooms.

Verstuurd vanaf mijn iPhone

Op 2 jul. 2015 om 16:13 heeft Greg [email protected] het volgende geschreven:

Hello there! Creating a multiplayer game is pretty complicated, and for what you're doing, you might benefit from an all-in-one game development framework, where Cloak only solves one specific issue. Here are a few suggestions:

Phaser
Crafty
Lime
Impact
If you're interested in learning more about the type of use case that Cloak is intended for, check out The articles tagged "Multiplayer" on buildnewgames.com


Reply to this email directly or view it on GitHub.

@incompl
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incompl commented Jul 2, 2015

Oh I see, I didn't realize the rest of the game was already built. What
technologies is it built with? Is the code on Github?

On Thu, Jul 2, 2015 at 10:25 AM, mbvanleenen [email protected]
wrote:

Hey,

I will look into that! But the game is ready! All i need is lobby and fame
rooms.

Verstuurd vanaf mijn iPhone

Op 2 jul. 2015 om 16:13 heeft Greg [email protected] het
volgende geschreven:

Hello there! Creating a multiplayer game is pretty complicated, and for
what you're doing, you might benefit from an all-in-one game development
framework, where Cloak only solves one specific issue. Here are a few
suggestions:

Phaser
Crafty
Lime
Impact
If you're interested in learning more about the type of use case that
Cloak is intended for, check out The articles tagged "Multiplayer" on
buildnewgames.com


Reply to this email directly or view it on GitHub.


Reply to this email directly or view it on GitHub
#89 (comment).

@incompl
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incompl commented Jul 2, 2015

Thinking on it more, it sounds like you need someone with development experience. This is a good place to ask specific questions about Cloak, but I'm not in a position to help with the design of your application.

@mbvanleenen
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Jocly on github, see also the links i put on the message. I just need a quick jumpstart with the lobby and rooms etc. then when both players are ready start the game with a clock and the save the game after that in the mysql database. Players can also view others playing. Beauty of it, there are many draughts variants and i want a user first to pick the variant and then pick a lobby and see all table and players in that lobby (two griss) Then they can create there own table basedbupon aetting we store in the database per user /game type regarding time etc. Other users see this new table in the lobby list. They can chosw to join that table. A new table screen appears whee they can take a seat or just watch and chat with the user in that table/room. If they take a seat bith players must get a popup that the game starts on 10 seconds after they press ok. Both ok, then start the jocly draught game.

Verstuurd vanaf mijn iPhone

Op 2 jul. 2015 om 16:57 heeft Greg [email protected] het volgende geschreven:

Oh I see, I didn't realize the rest of the game was already built. What
technologies is it built with? Is the code on Github?

On Thu, Jul 2, 2015 at 10:25 AM, mbvanleenen [email protected]
wrote:

Hey,

I will look into that! But the game is ready! All i need is lobby and fame
rooms.

Verstuurd vanaf mijn iPhone

Op 2 jul. 2015 om 16:13 heeft Greg [email protected] het
volgende geschreven:

Hello there! Creating a multiplayer game is pretty complicated, and for
what you're doing, you might benefit from an all-in-one game development
framework, where Cloak only solves one specific issue. Here are a few
suggestions:

Phaser
Crafty
Lime
Impact
If you're interested in learning more about the type of use case that
Cloak is intended for, check out The articles tagged "Multiplayer" on
buildnewgames.com


Reply to this email directly or view it on GitHub.


Reply to this email directly or view it on GitHub
#89 (comment).


Reply to this email directly or view it on GitHub.

@incompl
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Owner

incompl commented Jul 2, 2015

Oh, have you looked at the example games in the Cloak repository? For
example, I think the "Grow21" example does a lot of what you're looking for:

https://github.com/incompl/cloak/tree/master/examples/grow21

On Thu, Jul 2, 2015 at 11:09 AM, mbvanleenen [email protected]
wrote:

Jocly on github, see also the links i put on the message. I just need a
quick jumpstart with the lobby and rooms etc. then when both players are
ready start the game with a clock and the save the game after that in the
mysql database. Players can also view others playing. Beauty of it, there
are many draughts variants and i want a user first to pick the variant and
then pick a lobby and see all table and players in that lobby (two griss)
Then they can create there own table basedbupon aetting we store in the
database per user /game type regarding time etc. Other users see this new
table in the lobby list. They can chosw to join that table. A new table
screen appears whee they can take a seat or just watch and chat with the
user in that table/room. If they take a seat bith players must get a popup
that the game starts on 10 seconds after they press ok. Both ok, then start
the jocly draught game.

Verstuurd vanaf mijn iPhone

Op 2 jul. 2015 om 16:57 heeft Greg [email protected] het
volgende geschreven:

Oh I see, I didn't realize the rest of the game was already built. What
technologies is it built with? Is the code on Github?

On Thu, Jul 2, 2015 at 10:25 AM, mbvanleenen [email protected]
wrote:

Hey,

I will look into that! But the game is ready! All i need is lobby and
fame
rooms.

Verstuurd vanaf mijn iPhone

Op 2 jul. 2015 om 16:13 heeft Greg [email protected] het
volgende geschreven:

Hello there! Creating a multiplayer game is pretty complicated, and
for
what you're doing, you might benefit from an all-in-one game
development
framework, where Cloak only solves one specific issue. Here are a few
suggestions:

Phaser
Crafty
Lime
Impact
If you're interested in learning more about the type of use case that
Cloak is intended for, check out The articles tagged "Multiplayer" on
buildnewgames.com


Reply to this email directly or view it on GitHub.


Reply to this email directly or view it on GitHub
#89 (comment).


Reply to this email directly or view it on GitHub.


Reply to this email directly or view it on GitHub
#89 (comment).

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