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Currently, it's the best way to load missing resources. For some reason, it's important to load resources in a particular order returned by collectionproxy.missing_resources. If you don't do that, then there is a little chance to get the reported error.
In fact, I've got the error only once in our projects and then I wasn't able to trace the problem again.
I think that we should make an issue in the Defold repo.
Describe the bug
When I use nil, not all resources are loaded and I don't get any error.
And when I try to load collection I get the error:
WARNING:RESOURCE: Resource not found: /sources/game/sounds/both/chest_card_take.oggc
Missing resources can be different.
Expected behavior
All resources are expected to be loaded
Additional context
If I don't use nil then everything works fine.
Defold 1.3.4
defold-liveupdate-reszip v1.2.0
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