From 8515ab8275e50d6092e67d9fd72931e9b136968b Mon Sep 17 00:00:00 2001 From: Artsiom Trubchyk Date: Mon, 1 Feb 2021 18:38:55 +0300 Subject: [PATCH] Update README.md --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 9a1a49a..7235e08 100755 --- a/README.md +++ b/README.md @@ -1,9 +1,11 @@ -# SplitMix64 RNG for Defold +# SplitMix64 PRNG for Defold This extension wraps SplitMix64 in a simple Lua API for the [Defold](https://defold.com/) game engine. The SplitMix64 algo is from [http://prng.di.unimi.it/splitmix64.c](http://prng.di.unimi.it/splitmix64.c), and it's a very fast generator passing BigCrush. [**Online demo 🐲**](https://indiesoftby.github.io/defold-splitmix64/index.html) +> Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is **very fast to calculate**, and is **"good enough" for many random number needs**. It passes several fairly rigorous PRNG "fitness" tests that some more complex algorithms fail. + ## Installation You can use it in your own project by adding this project as a [Defold library dependency](http://www.defold.com/manuals/libraries/). Open your `game.project` file and in the dependencies field under project add: