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Some fixes have been updated to work with a more recent version of MP-SPDZ (almost the most recent - just before last commit).
The option to pass the threshold has been added, as it was missing.
Regarding the threshold, it needs to be verified whether it is set and used correctly. For instance, if t servers are not responsive, i.e. not running at all, should the preprocessing work as expected? I assume that yes, the preprocessing must still work as expected. This must be checked.
Using
spdz2-offline.x
as per the recommendations in https://gitter.im/MP-SPDZ/community?at=5f7fa55c24a20801a8d564aa.To figure out:
Player-Data/2-p-256/Triples-p-P0
)?./check-passive.x
fails on the triples generated withspdz2-offline.x
? The producta*b
does not equalc
. -- It's forot-offline.cpp
(see https://gitter.im/MP-SPDZ/community?at=5fb35593d5a5a635f2c6ccd0)MaliciousShamirShare
instead ofShamirShare
for the input mask generation.The text was updated successfully, but these errors were encountered: