-
Notifications
You must be signed in to change notification settings - Fork 0
/
Int19h.Bannerlord.CSharp.Scripting.csproj
135 lines (126 loc) · 5.33 KB
/
Int19h.Bannerlord.CSharp.Scripting.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Version>1.3.0</Version>
<TargetFramework>net472</TargetFramework>
<Platforms>x64</Platforms>
<LangVersion>10.0</LangVersion>
<Nullable>enable</Nullable>
<ModuleName>CSharpScripting</ModuleName>
<GameFolder>$(BANNERLORD_GAME_DIR)</GameFolder>
<RootNamespace>Int19h.Bannerlord.CSharp.Scripting</RootNamespace>
</PropertyGroup>
<PropertyGroup>
<GameFolder Condition="'$(GameFolder)' == ''">C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord</GameFolder>
<Product>C# Scripting for Mount & Blade II: Bannerlord</Product>
<Copyright>Copyright © 2020-2022 Pavel "int19h" Minaev</Copyright>
<PackageLicenseFile>LICENSE.md</PackageLicenseFile>
<PackageProjectUrl>https://github.com/int19h/Bannerlord.CSharp.Scripting</PackageProjectUrl>
<RepositoryUrl>https://github.com/int19h/Bannerlord.CSharp.Scripting</RepositoryUrl>
<Authors>Pavel Minaev</Authors>
<Company />
</PropertyGroup>
<ItemGroup>
<None Remove="Scripts\*.*" />
<None Include="LICENSE.md">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Scripts\*.*" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="Scripts\CampaignBehavior.csx" />
<EmbeddedResource Remove="Scripts\CampaignEvents.csx" />
<EmbeddedResource Remove="Scripts\ClearNotifications.csx" />
<EmbeddedResource Remove="Scripts\ClearPersuasion.csx" />
<EmbeddedResource Remove="Scripts\ClearTracks.csx" />
<EmbeddedResource Remove="Scripts\Fief.csx" />
<EmbeddedResource Remove="Scripts\Hero.csx" />
<EmbeddedResource Remove="Scripts\MyClan.csx" />
<EmbeddedResource Remove="Scripts\Party.csx" />
<EmbeddedResource Remove="Scripts\Test.csx" />
<EmbeddedResource Remove="Scripts\Village.csx" />
<EmbeddedResource Remove="Scripts\_Helpers.csx" />
</ItemGroup>
<ItemGroup>
<Content Include="Scripts\CampaignBehavior.csx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Scripts\CampaignEvents.csx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Scripts\Fief.csx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Scripts\Hero.csx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Scripts\MyClan.csx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Scripts\Party.csx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Scripts\Test.csx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Scripts\Village.csx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Scripts\lib\Helpers.csx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Reference Include="$(GameFolder)\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\bin\Win64_Shipping_Client\TaleWorlds.Core.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\bin\Win64_Shipping_Client\TaleWorlds.Engine.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\bin\Win64_Shipping_Client\TaleWorlds.Library.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\bin\Win64_Shipping_Client\TaleWorlds.Localization.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(GameFolder)\bin\Win64_Shipping_Client\TaleWorlds.ObjectSystem.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Bannerlord.BuildResources" Version="1.0.0.33">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers">
<Version>3.0.0</Version>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Scripting">
<Version>2.10.0</Version>
</PackageReference>
</ItemGroup>
<PropertyGroup>
<PostBuildCopyToModulesRegex>.*\.csx|$(PostBuildCopyToModulesRegex)</PostBuildCopyToModulesRegex>
<AssemblyName>Int19h.Bannerlord.CSharp.Scripting</AssemblyName>
<Description></Description>
</PropertyGroup>
</Project>