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[Question] - Wall boundary condition #27
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Everything is represented with particles. |
So you convert the wall surface to static particles, introduce fluid particles, then run simulations with splishsplash to gather data. Compress the data and finally supply it as input to the network. Is it correct? |
yes |
Thank you |
Still a bit confused. In the code, there is the |
The geometry in the
|
yes, but it is for a trained network, right? I mean in the data generation stage,
scenes are run with fluid particles interacting with each other and with boundary planes that are not converted to particles yet? |
After a scene was created, we have data only of fluid particles? The
and added to the feat_dict ?
|
Hello. I have a question about the walls during ground-truth simulations. Do you perform simulations with plane walls or walls represented as particles?
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