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JustEvade.lua
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JustEvade.lua
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--[[
_________ _____ __________ _________
______ /____ ____________ /____ ____/___ ________ _______ /_____
___ _ / _ / / /__ ___/_ __/__ __/ __ | / /_ __ `/_ __ / _ _ \
/ /_/ / / /_/ / _(__ ) / /_ _ /___ __ |/ / / /_/ / / /_/ / / __/
\____/ \__,_/ /____/ \__/ /_____/ _____/ \__,_/ \__,_/ \___/
Powered by GoS!
Author: Ark223
Credits: Gamsteron, Maxxxel, Mad & Noddy
Changelog:
v1.1.6
+ Added Rell, Samira, Seraphine and Yone spells
+ Yasuo Q & Q3 no longer needs a missile detection
v1.1.5
+ Extended evade loading to make sure the spells are loaded
v1.1.4
+ Improved drawing performance
v1.1.3
+ Fixed API callbacks
v1.1.2
+ Improved hit prediction for linear skillshots
+ Removed 'Evade Mode' menu option and replaced 'Safety Check Sensitivity' with 'Average Game Ping'
v1.1.1
+ Fixed MapPosition callbacks
v1.1
+ Added Sett's spells
+ Fixed rectangle offsetting
v1.0.9
+ Added Aphelios spells
v1.0.8
+ Fixed importing danger level to spells table
v1.0.7
+ Added Senna's spells
v1.0.6
+ Added VelKoz's Q split, Jayce EQ & Syndra QE spell
+ Added danger level arg to OnImpossibleDodge callback
+ Fixed support for multiple evading spells and conflict with flash usage
+ Fixed Taliyah's Q detection & rectangular spells
+ Optimized path returning structure
v1.0.5
+ Added Annie's E evading spell
+ Updated Blitz's Q spell range
v1.0.4
+ Fixed data parsing on detected missile
v1.0.3
+ Fixed bug related to polygon offsetting
v1.0.2
+ Fixed flash usage
v1.0.1
+ Fixed loading & spell usage
v1.0
+ Initial release of new series
--]]
local function DownloadFile(site, file)
DownloadFileAsync(site, file, function() end)
local timer = os.clock()
while os.clock() < timer + 1 do end
while not FileExist(file) do end
end
local function ReadFile(file)
local txt = io.open(file, "r")
local result = txt:read()
txt:close(); return result
end
local Version, IntVer = 1.16, "1.1.6"
local function AutoUpdate()
DownloadFile("https://raw.githubusercontent.com/Ark223/GoS-Scripts/master/JustEvade.version", SCRIPT_PATH .. "JustEvade.version")
if tonumber(ReadFile(SCRIPT_PATH .. "JustEvade.version")) > Version then
print("JustEvade: Found update! Downloading...")
DownloadFile("https://raw.githubusercontent.com/Ark223/GoS-Scripts/master/JustEvade.lua", SCRIPT_PATH .. "JustEvade.lua")
print("JustEvade: Successfully updated. Use 2x F6!")
end
end
local MathAbs, MathAtan, MathAtan2, MathAcos, MathCeil, MathCos, MathDeg, MathFloor, MathHuge, MathMax, MathMin, MathPi, MathRad, MathSin, MathSqrt = math.abs, math.atan, math.atan2, math.acos, math.ceil, math.cos, math.deg, math.floor, math.huge, math.max, math.min, math.pi, math.rad, math.sin, math.sqrt
local GameCanUseSpell, GameLatency, GameTimer, GameHeroCount, GameHero, GameMinionCount, GameMinion, GameMissileCount, GameMissile = Game.CanUseSpell, Game.Latency, Game.Timer, Game.HeroCount, Game.Hero, Game.MinionCount, Game.Minion, Game.MissileCount, Game.Missile
local DrawCircle, DrawColor, DrawLine, DrawText, ControlKeyUp, ControlKeyDown, ControlMouseEvent, ControlSetCursorPos = Draw.Circle, Draw.Color, Draw.Line, Draw.Text, Control.KeyUp, Control.KeyDown, Control.mouse_event, Control.SetCursorPos
local TableInsert, TableRemove, TableSort = table.insert, table.remove, table.sort
local Icons, Png = "https://raw.githubusercontent.com/Ark223/LoL-Icons/master/", ".png"
local FlashIcon = Icons.."Flash"..Png
require "2DGeometry"
require 'MapPositionGOS'
local SpellDatabase = {
["Aatrox"] = {
["AatroxQ"] = {icon = Icons.."AatroxQ1"..Png, displayName = "The Darkin Blade [First]", slot = _Q, type = "linear", speed = MathHuge, range = 650, delay = 0.6, radius = 130, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["AatroxQ2"] = {icon = Icons.."AatroxQ2"..Png, displayName = "The Darkin Blade [Second]", slot = _Q, type = "polygon", speed = MathHuge, range = 500, delay = 0.6, radius = 200, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["AatroxQ3"] = {icon = Icons.."AatroxQ3"..Png, displayName = "The Darkin Blade [Third]", slot = _Q, type = "circular", speed = MathHuge, range = 200, delay = 0.6, radius = 300, danger = 4, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["AatroxW"] = {icon = Icons.."AatroxW"..Png, displayName = "Infernal Chains", missileName = "AatroxW", slot = _W, type = "linear", speed = 1800, range = 825, delay = 0.25, radius = 80, danger = 2, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Ahri"] = {
["AhriOrbofDeception"] = {icon = Icons.."AhriQ"..Png, missileName = "AhriOrbMissile", displayName = "Orb of Deception", slot = _Q, type = "linear", speed = 2500, range = 880, delay = 0.25, radius = 100, danger = 2, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["AhriSeduce"] = {icon = Icons.."AhriE"..Png, displayName = "Seduce", missileName = "AhriSeduceMissile", slot = _E, type = "linear", speed = 1500, range = 975, delay = 0.25, radius = 60, danger = 1, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Akali"] = {
["AkaliQ"] = {icon = Icons.."AkaliQ"..Png, displayName = "Five Point Strike", slot = _Q, type = "conic", speed = 3200, range = 550, delay = 0.25, radius = 60, angle = 45, danger = 2, cc = false, collision = false, windwall = true, hitbox = false, fow = false, exception = false, extend = true},
["AkaliE"] = {icon = Icons.."AkaliE"..Png, displayName = "Shuriken Flip", missileName = "AkaliEMis", slot = _E, type = "linear", speed = 1800, range = 825, delay = 0.25, radius = 70, danger = 2, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["AkaliR"] = {icon = Icons.."AkaliR1"..Png, displayName = "Perfect Execution [First]", slot = _R, type = "linear", speed = 1800, range = 675, delay = 0, radius = 65, danger = 4, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["AkaliRb"] = {icon = Icons.."AkaliR2"..Png, displayName = "Perfect Execution [Second]", slot = _R, type = "linear", speed = 3600, range = 525, delay = 0, radius = 65, danger = 4, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Alistar"] = {
["Pulverize"] = {icon = Icons.."AlistarQ"..Png, displayName = "Pulverize", slot = _Q, type = "circular", speed = MathHuge, range = 0, delay = 0.25, radius = 365, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Amumu"] = {
["BandageToss"] = {icon = Icons.."AmumuQ"..Png, displayName = "Bandage Toss", missileName = "SadMummyBandageToss", slot = _Q, type = "linear", speed = 2000, range = 1100, delay = 0.25, radius = 80, danger = 3, cc = true, collision = true, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["CurseoftheSadMummy"] = {icon = Icons.."AmumuR"..Png, displayName = "Curse of the Sad Mummy", slot = _R, type = "circular", speed = MathHuge, range = 0, delay = 0.25, radius = 550, danger = 5, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Anivia"] = {
["FlashFrostSpell"] = {icon = Icons.."AniviaQ"..Png, displayName = "Flash Frost", missileName = "FlashFrostSpell", slot = _Q, type = "linear", speed = 950, range = 1100, delay = 0.25, radius = 110, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Annie"] = {
["AnnieW"] = {icon = Icons.."AnnieW"..Png, displayName = "Incinerate", slot = _W, type = "conic", speed = MathHuge, range = 600, delay = 0.25, radius = 0, angle = 50, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["AnnieR"] = {icon = Icons.."AnnieR"..Png, displayName = "Summon: Tibbers", slot = _R, type = "circular", speed = MathHuge, range = 600, delay = 0.25, radius = 290, danger = 5, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Aphelios"] = {
["ApheliosCalibrumQ"] = {icon = Icons.."ApheliosQ1"..Png, displayName = "Moonshot", missileName = "ApheliosCalibrumQ", slot = _Q, type = "linear", speed = 1850, range = 1450, delay = 0.35, radius = 60, danger = 1, cc = false, collision = true, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["ApheliosInfernumQ"] = {icon = Icons.."ApheliosQ2"..Png, displayName = "Duskwave", slot = _Q, type = "conic", speed = 1500, range = 850, delay = 0.25, radius = 65, angle = 45, danger = 2, cc = false, collision = false, windwall = true, hitbox = false, fow = false, exception = false, extend = true},
["ApheliosR"] = {icon = Icons.."ApheliosR"..Png, displayName = "Moonlight Vigil", missileName = "ApheliosRMis", slot = _R, type = "linear", speed = 2050, range = 1600, delay = 0.5, radius = 125, danger = 3, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Ashe"] = {
["Volley"] = {icon = Icons.."AsheW"..Png, displayName = "Volley", missileName = "VolleyRightAttack", slot = _W, type = "conic", speed = 2000, range = 1200, delay = 0.25, radius = 20, angle = 40, danger = 2, cc = true, collision = true, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["EnchantedCrystalArrow"] = {icon = Icons.."AsheR"..Png, displayName = "Enchanted Crystal Arrow", missileName = "EnchantedCrystalArrow", slot = _R, type = "linear", speed = 1600, range = 12500, delay = 0.25, radius = 130, danger = 4, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["AurelionSol"] = {
["AurelionSolQ"] = {icon = Icons.."AurelionSolQ"..Png, displayName = "Starsurge", missileName = "AurelionSolQMissile", slot = _Q, type = "linear", speed = 850, range = 1075, delay = 0, radius = 110, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["AurelionSolR"] = {icon = Icons.."AurelionSolR"..Png, displayName = "Voice of Light", slot = _R, type = "linear", speed = 4500, range = 1500, delay = 0.35, radius = 120, danger = 5, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Azir"] = {
["AzirR"] = {icon = Icons.."AzirR"..Png, displayName = "Emperor's Divide", slot = _R, type = "linear", speed = 1400, range = 500, delay = 0.3, radius = 250, danger = 5, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Bard"] = {
["BardQ"] = {icon = Icons.."BardQ"..Png, displayName = "Cosmic Binding", missileName = "BardQMissile", slot = _Q, type = "linear", speed = 1500, range = 950, delay = 0.25, radius = 60, danger = 2, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["BardR"] = {icon = Icons.."BardR"..Png, displayName = "Tempered Fate", missileName = "BardRMissile", slot = _R, type = "circular", speed = 2100, range = 3400, delay = 0.5, radius = 350, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = true, exception = false, extend = false},
},
["Blitzcrank"] = {
["RocketGrab"] = {icon = Icons.."BlitzcrankQ"..Png, displayName = "Rocket Grab", missileName = "RocketGrabMissile", slot = _Q, type = "linear", speed = 1800, range = 1150, delay = 0.25, radius = 70, danger = 3, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["StaticField"] = {icon = Icons.."BlitzcrankR"..Png, displayName = "Static Field", slot = _R, type = "circular", speed = MathHuge, range = 0, delay = 0.25, radius = 600, danger = 4, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Brand"] = {
["BrandQ"] = {icon = Icons.."BrandQ"..Png, displayName = "Sear", missileName = "BrandQMissile", slot = _Q, type = "linear", speed = 1600, range = 1050, delay = 0.25, radius = 60, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["BrandW"] = {icon = Icons.."BrandW"..Png, displayName = "Pillar of Flame", slot = _W, type = "circular", speed = MathHuge, range = 900, delay = 0.85, radius = 250, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Braum"] = {
["BraumQ"] = {icon = Icons.."BraumQ"..Png, displayName = "Winter's Bite", missileName = "BraumQMissile", slot = _Q, type = "linear", speed = 1700, range = 1000, delay = 0.25, radius = 70, danger = 3, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["BraumR"] = {icon = Icons.."BraumR"..Png, displayName = "Glacial Fissure", missileName = "BraumRMissile", slot = _R, type = "linear", speed = 1400, range = 1250, delay = 0.5, radius = 115, danger = 4, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Caitlyn"] = {
["CaitlynPiltoverPeacemaker"] = {icon = Icons.."CaitlynQ"..Png, displayName = "Piltover Peacemaker", missileName = "CaitlynPiltoverPeacemaker", slot = _Q, type = "linear", speed = 2200, range = 1250, delay = 0.625, radius = 90, danger = 1, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["CaitlynYordleTrap"] = {icon = Icons.."CaitlynW"..Png, displayName = "Yordle Trap", slot = _W, type = "circular", speed = MathHuge, range = 800, delay = 0.35, radius = 75, danger = 1, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["CaitlynEntrapment"] = {icon = Icons.."CaitlynE"..Png, displayName = "Entrapment", missileName = "CaitlynEntrapment", slot = _E, type = "linear", speed = 1600, range = 750, delay = 0.15, radius = 70, danger = 2, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Camille"] = {
["CamilleE"] = {icon = Icons.."CamilleE1"..Png, displayName = "Hookshot [First]", missileName = "CamilleEMissile", slot = _E, type = "linear", speed = 1900, range = 800, delay = 0, radius = 60, danger = 1, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["CamilleEDash2"] = {icon = Icons.."CamilleE2"..Png, displayName = "Hookshot [Second]", slot = _E, type = "linear", speed = 1900, range = 400, delay = 0, radius = 60, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = false, exception = false, extend = true},
},
["Cassiopeia"] = {
["CassiopeiaQ"] = {icon = Icons.."CassiopeiaQ"..Png, displayName = "Noxious Blast", slot = _Q, type = "circular", speed = MathHuge, range = 850, delay = 0.75, radius = 150, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["CassiopeiaW"] = {icon = Icons.."CassiopeiaW"..Png, displayName = "Miasma", slot = _W, type = "circular", speed = 2500, range = 800, delay = 0.75, radius = 160, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = false, exception = false, extend = false},
["CassiopeiaR"] = {icon = Icons.."CassiopeiaR"..Png, displayName = "Petrifying Gaze", slot = _R, type = "conic", speed = MathHuge, range = 825, delay = 0.5, radius = 0, angle = 80, danger = 5, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Chogath"] = {
["Rupture"] = {icon = Icons.."ChogathQ"..Png, displayName = "Rupture", slot = _Q, type = "circular", speed = MathHuge, range = 950, delay = 1.2, radius = 250, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["FeralScream"] = {icon = Icons.."ChogathW"..Png, displayName = "Feral Scream", slot = _W, type = "conic", speed = MathHuge, range = 650, delay = 0.5, radius = 0, angle = 56, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Corki"] = {
["PhosphorusBomb"] = {icon = Icons.."CorkiQ"..Png, displayName = "Phosphorus Bomb", missileName = "PhosphorusBombMissile", slot = _Q, type = "circular", speed = 1000, range = 825, delay = 0.25, radius = 250, danger = 2, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["MissileBarrageMissile"] = {icon = Icons.."CorkiR1"..Png, displayName = "Missile Barrage [Standard]", missileName = "MissileBarrageMissile", slot = _R, type = "linear", speed = 2000, range = 1300, delay = 0.175, radius = 40, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["MissileBarrageMissile2"] = {icon = Icons.."CorkiR2"..Png, displayName = "Missile Barrage [Big]", missileName = "MissileBarrageMissile2", slot = _R, type = "linear", speed = 2000, range = 1500, delay = 0.175, radius = 40, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Diana"] = {
["DianaQ"] = {icon = Icons.."DianaQ"..Png, displayName = "Crescent Strike", slot = _Q, type = "circular", speed = 1900, range = 900, delay = 0.25, radius = 185, danger = 2, cc = false, collision = true, windwall = true, hitbox = false, fow = false, exception = false, extend = false},
},
["Draven"] = {
["DravenDoubleShot"] = {icon = Icons.."DravenE"..Png, displayName = "Double Shot", missileName = "DravenDoubleShotMissile", slot = _E, type = "linear", speed = 1600, range = 1050, delay = 0.25, radius = 130, danger = 3, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["DravenRCast"] = {icon = Icons.."DravenR"..Png, displayName = "Whirling Death", slot = _R, type = "linear", speed = 2000, range = 12500, delay = 0.25, radius = 160, danger = 4, cc = false, collision = false, windwall = true, hitbox = true, fow = false, exception = false, extend = true},
},
["DrMundo"] = {
["InfectedCleaverMissile"] = {icon = Icons.."DrMundoQ"..Png, displayName = "Infected Cleaver", missileName = "InfectedCleaverMissile", slot = _Q, type = "linear", speed = 2000, range = 975, delay = 0.25, radius = 60, danger = 2, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Ekko"] = {
["EkkoQ"] = {icon = Icons.."EkkoQ"..Png, displayName = "Timewinder", missileName = "EkkoQMis", slot = _Q, type = "linear", speed = 1650, range = 1175, delay = 0.25, radius = 60, danger = 1, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["EkkoW"] = {icon = Icons.."EkkoW"..Png, displayName = "Parallel Convergence", slot = _W, type = "circular", speed = MathHuge, range = 1600, delay = 3.35, radius = 400, danger = 1, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Elise"] = {
["EliseHumanE"] = {icon = Icons.."EliseE"..Png, displayName = "Cocoon", missileName = "EliseHumanE", slot = _E, type = "linear", speed = 1600, range = 1075, delay = 0.25, radius = 55, danger = 1, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Evelynn"] = {
["EvelynnQ"] = {icon = Icons.."EvelynnQ"..Png, displayName = "Hate Spike", missileName = "EvelynnQ", slot = _Q, type = "linear", speed = 2400, range = 800, delay = 0.25, radius = 60, danger = 2, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["EvelynnR"] = {icon = Icons.."EvelynnR"..Png, displayName = "Last Caress", slot = _R, type = "conic", speed = MathHuge, range = 450, delay = 0.35, radius = 180, angle = 180, danger = 5, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Ezreal"] = {
["EzrealQ"] = {icon = Icons.."EzrealQ"..Png, displayName = "Mystic Shot", missileName = "EzrealQ", slot = _Q, type = "linear", speed = 2000, range = 1150, delay = 0.25, radius = 60, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["EzrealW"] = {icon = Icons.."EzrealW"..Png, displayName = "Essence Flux", missileName = "EzrealW", slot = _W, type = "linear", speed = 2000, range = 1150, delay = 0.25, radius = 60, danger = 1, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["EzrealR"] = {icon = Icons.."EzrealR"..Png, displayName = "Trueshot Barrage", missileName = "EzrealR", slot = _R, type = "linear", speed = 2000, range = 12500, delay = 1, radius = 160, danger = 4, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Fiora"] = {
["FioraW"] = {icon = Icons.."FioraW"..Png, displayName = "Riposte", slot = _W, type = "linear", speed = 3200, range = 750, delay = 0.75, radius = 70, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = false, exception = false, extend = true},
},
["Fizz"] = {
["FizzR"] = {icon = Icons.."FizzR"..Png, displayName = "Chum the Waters", missileName = "FizzRMissile", slot = _R, type = "linear", speed = 1300, range = 1300, delay = 0.25, radius = 150, danger = 5, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Galio"] = {
["GalioQ"] = {icon = Icons.."GalioQ"..Png, displayName = "Winds of War", missileName = "GalioQMissile", slot = _Q, type = "circular", speed = 1150, range = 825, delay = 0.25, radius = 235, danger = 2, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["GalioE"] = {icon = Icons.."GalioE"..Png, displayName = "Justice Punch", slot = _E, type = "linear", speed = 2300, range = 650, delay = 0.4, radius = 160, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Gnar"] = {
["GnarQMissile"] = {icon = Icons.."GnarQMini"..Png, displayName = "Boomerang Throw", missileName = "GnarQMissile", slot = _Q, type = "linear", speed = 2500, range = 1125, delay = 0.25, radius = 55, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["GnarBigQMissile"] = {icon = Icons.."GnarQMega"..Png, displayName = "Boulder Toss", missileName = "GnarBigQMissile", slot = _Q, type = "linear", speed = 2100, range = 1125, delay = 0.5, radius = 90, danger = 2, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["GnarBigW"] = {icon = Icons.."GnarWMega"..Png, displayName = "Wallop", slot = _W, type = "linear", speed = MathHuge, range = 575, delay = 0.6, radius = 100, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
--["GnarE"] = {icon = Icons.."GnarEMini"..Png, displayName = "Hop", slot = _E, type = "circular", speed = 900, range = 475, delay = 0.25, radius = 160, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
--["GnarBigE"] = {icon = Icons.."GnarEMega"..Png, displayName = "Crunch", slot = _E, type = "circular", speed = 800, range = 600, delay = 0.25, radius = 375, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["GnarR"] = {icon = Icons.."GnarR"..Png, displayName = "GNAR!", slot = _R, type = "circular", speed = MathHuge, range = 0, delay = 0.25, radius = 475, danger = 5, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Gragas"] = {
["GragasQ"] = {icon = Icons.."GragasQ"..Png, displayName = "Barrel Roll", missileName = "GragasQMissile", slot = _Q, type = "circular", speed = 1000, range = 850, delay = 0.25, radius = 275, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
--["GragasE"] = {icon = Icons.."GragasE"..Png, displayName = "Body Slam", slot = _E, type = "linear", speed = 900, range = 600, delay = 0.25, radius = 170, danger = 2, cc = true, collision = true, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["GragasR"] = {icon = Icons.."GragasR"..Png, displayName = "Explosive Cask", missileName = "GragasRBoom", slot = _R, type = "circular", speed = 1800, range = 1000, delay = 0.25, radius = 400, danger = 5, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
},
["Graves"] = {
["GravesQLineSpell"] = {icon = Icons.."GravesQ"..Png, displayName = "End of the Line", slot = _Q, type = "polygon", speed = MathHuge, range = 800, delay = 1.4, radius = 20, danger = 1, cc = false, collision = false, windwall = true, hitbox = true, fow = false, exception = false, extend = true},
["GravesSmokeGrenade"] = {icon = Icons.."GravesW"..Png, displayName = "Smoke Grenade", missileName = "GravesSmokeGrenadeBoom", slot = _W, type = "circular", speed = 1500, range = 950, delay = 0.15, radius = 250, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["GravesChargeShot"] = {icon = Icons.."GravesR"..Png, displayName = "Charge Shot", missileName = "GravesChargeShotShot", slot = _R, type = "polygon", speed = 2100, range = 1000, delay = 0.25, radius = 100, danger = 5, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Hecarim"] = {
["HecarimUlt"] = {icon = Icons.."HecarimR"..Png, displayName = "Onslaught of Shadows", missileName = "HecarimUltMissile", slot = _R, type = "linear", speed = 1100, range = 1650, delay = 0.2, radius = 280, danger = 4, cc = true, collision = false, windwall = false, hitbox = false, fow = true, exception = false, extend = true},
},
["Heimerdinger"] = {
["HeimerdingerW"] = {icon = Icons.."HeimerdingerW"..Png, displayName = "Hextech Micro-Rockets", slot = _W, type = "linear", speed = 2050, range = 1325, delay = 0.25, radius = 100, danger = 2, cc = false, collision = false, windwall = true, hitbox = true, fow = false, exception = false, extend = true},
["HeimerdingerE"] = {icon = Icons.."HeimerdingerE1"..Png, displayName = "CH-2 Electron Storm Grenade", missileName = "HeimerdingerESpell", slot = _E, type = "circular", speed = 1200, range = 970, delay = 0.25, radius = 250, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["HeimerdingerEUlt"] = {icon = Icons.."HeimerdingerE2"..Png, displayName = "CH-2 Electron Storm Grenade [Ult]", missileName = "HeimerdingerESpell_ult", slot = _E, type = "circular", speed = 1200, range = 970, delay = 0.25, radius = 250, danger = 3, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
},
["Illaoi"] = {
["IllaoiQ"] = {icon = Icons.."IllaoiQ"..Png, displayName = "Tentacle Smash", slot = _Q, type = "linear", speed = MathHuge, range = 850, delay = 0.75, radius = 100, danger = 2, cc = false, collision = true, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["IllaoiE"] = {icon = Icons.."IllaoiE"..Png, displayName = "Test of Spirit", missileName = "IllaoiEMis", slot = _E, type = "linear", speed = 1900, range = 900, delay = 0.25, radius = 50, danger = 1, cc = false, collision = true, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Irelia"] = {
["IreliaW2"] = {icon = Icons.."IreliaW"..Png, displayName = "Defiant Dance", slot = _W, type = "linear", speed = MathHuge, range = 825, delay = 0.25, radius = 120, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
--["IreliaEParticleMissile"] = {icon = Icons.."IreliaE"..Png, displayName = "Flawless Duet", missileName = "IreliaEParticleMissile", slot = _E, type = "linear", speed = MathHuge, range = 1550, delay = 0.5, radius = 70, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = true, exception = true, extend = false},
["IreliaR"] = {icon = Icons.."IreliaR"..Png, displayName = "Vanguard's Edge", missileName = "IreliaR", slot = _R, type = "linear", speed = 2000, range = 950, delay = 0.4, radius = 160, danger = 4, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Ivern"] = {
["IvernQ"] = {icon = Icons.."IvernQ"..Png, displayName = "Rootcaller", missileName = "IvernQ", slot = _Q, type = "linear", speed = 1300, range = 1075, delay = 0.25, radius = 80, danger = 1, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Janna"] = {
["HowlingGaleSpell"] = {icon = Icons.."JannaQ"..Png, displayName = "Howling Gale", missileName = "HowlingGaleSpell", slot = _Q, type = "linear", speed = 667, range = 1750, radius = 100, danger = 2, cc = true, collision = false, windwall = true, fow = true, exception = true, extend = false},
},
["JarvanIV"] = {
["JarvanIVDragonStrike"] = {icon = Icons.."JarvanIVQ"..Png, displayName = "Dragon Strike", slot = _Q, type = "linear", speed = MathHuge, range = 770, delay = 0.4, radius = 70, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["JarvanIVDemacianStandard"] = {icon = Icons.."JarvanIVE"..Png, displayName = "Demacian Standard", slot = _E, type = "circular", speed = 3440, range = 860, delay = 0, radius = 175, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Jayce"] = {
["JayceShockBlast"] = {icon = Icons.."JayceQ"..Png, displayName = "Shock Blast [Standard]", missileName = "JayceShockBlastMis", slot = _Q, type = "linear", speed = 1450, range = 1050, delay = 0.214, radius = 70, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["JayceShockBlastWallMis"] = {icon = Icons.."JayceQ"..Png, displayName = "Shock Blast [Accelerated]", missileName = "JayceShockBlastWallMis", slot = _Q, type = "linear", speed = 2350, range = 1600, delay = 0.152, radius = 115, danger = 3, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = true, extend = false},
},
["Jhin"] = {
["JhinW"] = {icon = Icons.."JhinW"..Png, displayName = "Deadly Flourish", slot = _W, type = "linear", speed = 5000, range = 2550, delay = 0.75, radius = 40, danger = 1, cc = true, collision = false, windwall = true, hitbox = false, fow = false, exception = false, extend = true},
["JhinE"] = {icon = Icons.."JhinE"..Png, displayName = "Captive Audience", missileName = "JhinETrap", slot = _E, type = "circular", speed = 1600, range = 750, delay = 0.25, radius = 130, danger = 1, cc = true, collision = false, windwall = false, hitbox = false, fow = true, exception = false, extend = false},
["JhinRShot"] = {icon = Icons.."JhinR"..Png, displayName = "Curtain Call", missileName = "JhinRShotMis", slot = _R, type = "linear", speed = 5000, range = 3500, delay = 0.25, radius = 80, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Jinx"] = {
["JinxWMissile"] = {icon = Icons.."JinxW"..Png, displayName = "Zap!", missileName = "JinxWMissile", slot = _W, type = "linear", speed = 3300, range = 1450, delay = 0.6, radius = 60, danger = 1, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["JinxEHit"] = {icon = Icons.."JinxE"..Png, displayName = "Flame Chompers!", missileName = "JinxEHit", slot = _E, type = "polygon", speed = 1100, range = 900, delay = 1.5, radius = 120, danger = 1, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["JinxR"] = {icon = Icons.."JinxR"..Png, displayName = "Super Mega Death Rocket!", missileName = "JinxR", slot = _R, type = "linear", speed = 1700, range = 12500, delay = 0.6, radius = 140, danger = 4, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Kaisa"] = {
["KaisaW"] = {icon = Icons.."KaisaW"..Png, displayName = "Void Seeker", missileName = "KaisaW", slot = _W, type = "linear", speed = 1750, range = 3000, delay = 0.4, radius = 100, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Kalista"] = {
["KalistaMysticShot"] = {icon = Icons.."KalistaQ"..Png, displayName = "Pierce", missileName = "KalistaMysticShotMisTrue", slot = _Q, type = "linear", speed = 2400, range = 1150, delay = 0.25, radius = 40, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Karma"] = {
["KarmaQ"] = {icon = Icons.."KarmaQ1"..Png, displayName = "Inner Flame", missileName = "KarmaQMissile", slot = _Q, type = "linear", speed = 1700, range = 950, delay = 0.25, radius = 60, danger = 2, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["KarmaQMantra"] = {icon = Icons.."KarmaQ2"..Png, displayName = "Inner Flame [Mantra]", missileName = "KarmaQMissileMantra", slot = _Q, type = "linear", speed = 1700, range = 950, delay = 0.25, radius = 80, danger = 2, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Karthus"] = {
["KarthusLayWasteA1"] = {icon = Icons.."KarthusQ"..Png, displayName = "Lay Waste [1]", slot = _Q, type = "circular", speed = MathHuge, range = 875, delay = 0.9, radius = 175, danger = 1, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["KarthusLayWasteA2"] = {icon = Icons.."KarthusQ"..Png, displayName = "Lay Waste [2]", slot = _Q, type = "circular", speed = MathHuge, range = 875, delay = 0.9, radius = 175, danger = 1, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["KarthusLayWasteA3"] = {icon = Icons.."KarthusQ"..Png, displayName = "Lay Waste [3]", slot = _Q, type = "circular", speed = MathHuge, range = 875, delay = 0.9, radius = 175, danger = 1, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Kassadin"] = {
["ForcePulse"] = {icon = Icons.."KassadinE"..Png, displayName = "Force Pulse", slot = _E, type = "conic", speed = MathHuge, range = 600, delay = 0.3, radius = 0, angle = 80, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["RiftWalk"] = {icon = Icons.."KassadinR"..Png, displayName = "Rift Walk", slot = _R, type = "circular", speed = MathHuge, range = 500, delay = 0.25, radius = 250, danger = 3, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Kayle"] = {
["KayleQ"] = {icon = Icons.."KayleQ"..Png, displayName = "Radiant Blast", missileName = "KayleQMis", slot = _Q, type = "linear", speed = 1600, range = 900, delay = 0.25, radius = 60, danger = 1, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Kayn"] = {
--["KaynQ"] = {icon = Icons.."KaynQ"..Png, displayName = "Reaping Slash", slot = _Q, type = "circular", speed = MathHuge, range = 0, delay = 0.15, radius = 350, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["KaynW"] = {icon = Icons.."KaynW"..Png, displayName = "Blade's Reach", slot = _W, type = "linear", speed = MathHuge, range = 700, delay = 0.55, radius = 90, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Kennen"] = {
["KennenShurikenHurlMissile1"] = {icon = Icons.."KennenQ"..Png, displayName = "Shuriken Hurl", missileName = "KennenShurikenHurlMissile1", slot = _Q, type = "linear", speed = 1700, range = 1050, delay = 0.175, radius = 50, danger = 2, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Khazix"] = {
["KhazixW"] = {icon = Icons.."KhazixW1"..Png, displayName = "Void Spike [Standard]", missileName = "KhazixWMissile", slot = _W, type = "linear", speed = 1700, range = 1000, delay = 0.25, radius = 70, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["KhazixWLong"] = {icon = Icons.."KhazixW2"..Png, displayName = "Void Spike [Threeway]", slot = _W, type = "threeway", speed = 1700, range = 1000, delay = 0.25, radius = 70, angle = 23, danger = 2, cc = true, collision = true, windwall = true, hitbox = true, fow = false, exception = false, extend = true},
},
["Kled"] = {
["KledQ"] = {icon = Icons.."KledQMount"..Png, displayName = "Beartrap on a Rope", missileName = "KledQMissile", slot = _Q, type = "linear", speed = 1600, range = 800, delay = 0.25, radius = 45, danger = 1, cc = true, collision = false, windwall = true, fow = true, exception = false, extend = true},
["KledRiderQ"] = {icon = Icons.."KledQDismount"..Png, displayName = "Pocket Pistol", missileName = "KledRiderQMissile", slot = _Q, type = "conic", speed = 3000, range = 700, delay = 0.25, radius = 0, angle = 25, danger = 3, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
--["KledEDash"] = {icon = Icons.."KledE"..Png, displayName = "Jousting", slot = _E, type = "linear", speed = 1100, range = 550, delay = 0, radius = 90, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["KogMaw"] = {
["KogMawQ"] = {icon = Icons.."KogMawQ"..Png, displayName = "Caustic Spittle", missileName = "KogMawQ", slot = _Q, type = "linear", speed = 1650, range = 1175, delay = 0.25, radius = 70, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["KogMawVoidOozeMissile"] = {icon = Icons.."KogMawE"..Png, displayName = "Void Ooze", missileName = "KogMawVoidOozeMissile", slot = _E, type = "linear", speed = 1400, range = 1360, delay = 0.25, radius = 120, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["KogMawLivingArtillery"] = {icon = Icons.."KogMawR"..Png, displayName = "Living Artillery", slot = _R, type = "circular", speed = MathHuge, range = 1300, delay = 1.1, radius = 200, danger = 1, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Leblanc"] = {
["LeblancE"] = {icon = Icons.."LeblancE"..Png, displayName = "Ethereal Chains [Standard]", missileName = "LeblancEMissile", slot = _E, type = "linear", speed = 1750, range = 925, delay = 0.25, radius = 55, danger = 1, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["LeblancRE"] = {icon = Icons.."LeblancRE"..Png, displayName = "Ethereal Chains [Ultimate]", missileName = "LeblancREMissile", slot = _E, type = "linear", speed = 1750, range = 925, delay = 0.25, radius = 55, danger = 1, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["LeeSin"] = {
["BlindMonkQOne"] = {icon = Icons.."LeeSinQ"..Png, displayName = "Sonic Wave", missileName = "BlindMonkQOne", slot = _Q, type = "linear", speed = 1800, range = 1100, delay = 0.25, radius = 60, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Leona"] = {
["LeonaZenithBlade"] = {icon = Icons.."LeonaE"..Png, displayName = "Zenith Blade", missileName = "LeonaZenithBladeMissile", slot = _E, type = "linear", speed = 2000, range = 875, delay = 0.25, radius = 70, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["LeonaSolarFlare"] = {icon = Icons.."LeonaR"..Png, displayName = "Solar Flare", slot = _R, type = "circular", speed = MathHuge, range = 1200, delay = 0.85, radius = 300, danger = 5, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Lissandra"] = {
["LissandraQMissile"] = {icon = Icons.."LissandraQ"..Png, displayName = "Ice Shard", missileName = "LissandraQMissile", slot = _Q, type = "linear", speed = 2200, range = 750, delay = 0.25, radius = 75, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["LissandraEMissile"] = {icon = Icons.."LissandraE"..Png, displayName = "Glacial Path", missileName = "LissandraEMissile", slot = _E, type = "linear", speed = 850, range = 1025, delay = 0.25, radius = 125, danger = 2, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Lucian"] = {
["LucianQ"] = {icon = Icons.."LucianQ"..Png, displayName = "Piercing Light", slot = _Q, type = "linear", speed = MathHuge, range = 900, delay = 0.35, radius = 65, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["LucianW"] = {icon = Icons.."LucianW"..Png, displayName = "Ardent Blaze", missileName = "LucianW", slot = _W, type = "linear", speed = 1600, range = 900, delay = 0.25, radius = 80, danger = 2, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Lulu"] = {
["LuluQ"] = {icon = Icons.."LuluQ"..Png, displayName = "Glitterlance", missileName = "LuluQMissile", slot = _Q, type = "linear", speed = 1450, range = 925, delay = 0.25, radius = 60, danger = 1, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Lux"] = {
["LuxLightBinding"] = {icon = Icons.."LuxQ"..Png, displayName = "Light Binding", missileName = "LuxLightBindingDummy", slot = _Q, type = "linear", speed = 1200, range = 1175, delay = 0.25, radius = 70, danger = 1, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["LuxLightStrikeKugel"] = {icon = Icons.."LuxE"..Png, displayName = "Light Strike Kugel", missileName = "LuxLightStrikeKugel", slot = _E, type = "circular", speed = 1200, range = 1100, delay = 0.25, radius = 300, danger = 3, cc = true, collision = true, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["LuxMaliceCannon"] = {icon = Icons.."LuxR"..Png, displayName = "Malice Cannon", missileName = "LuxRVfxMis", slot = _R, type = "linear", speed = MathHuge, range = 3340, delay = 1, radius = 120, danger = 4, cc = false, collision = false, windwall = false, hitbox = false, fow = true, exception = false, extend = true},
},
["Malphite"] = {
["Landslide"] = {icon = Icons.."MalphiteE"..Png, displayName = "Ground Slam", slot = _E, type = "circular", speed = MathHuge, range = 0, delay = 0.242, radius = 400, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
--["UFSlash"] = {icon = Icons.."MalphiteR"..Png, displayName = "Unstoppable Force", slot = _R, type = "circular", speed = 1835, range = 1000, delay = 0, radius = 300, danger = 5, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Malzahar"] = {
["MalzaharQ"] = {icon = Icons.."MalzaharQ"..Png, displayName = "Call of the Void", slot = _Q, type = "rectangular", speed = 1600, range = 900, delay = 0.5, radius = 100, danger = 1, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Maokai"] = {
["MaokaiQ"] = {icon = Icons.."MaokaiQ"..Png, displayName = "Bramble Smash", missileName = "MaokaiQMissile", slot = _Q, type = "linear", speed = 1600, range = 600, delay = 0.375, radius = 110, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["MissFortune"] = {
["MissFortuneBulletTime"] = {icon = Icons.."MissFortuneR"..Png, displayName = "Bullet Time", slot = _R, type = "conic", speed = 2000, range = 1400, delay = 0.25, radius = 100, angle = 34, danger = 4, cc = false, collision = false, windwall = true, hitbox = false, fow = false, exception = false, extend = true},
},
["Mordekaiser"] = {
["MordekaiserQ"] = {icon = Icons.."MordekaiserQ"..Png, displayName = "Obliterate", slot = _Q, type = "polygon", speed = MathHuge, range = 675, delay = 0.4, radius = 200, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["MordekaiserE"] = {icon = Icons.."MordekaiserE"..Png, displayName = "Death's Grasp", slot = _E, type = "polygon", speed = MathHuge, range = 900, delay = 0.9, radius = 140, danger = 3, cc = true, collision = false, windwall = true, hitbox = true, fow = false, exception = false, extend = false},
},
["Morgana"] = {
["MorganaQ"] = {icon = Icons.."MorganaQ"..Png, displayName = "Dark Binding", missileName = "MorganaQ", slot = _Q, type = "linear", speed = 1200, range = 1250, delay = 0.25, radius = 70, danger = 1, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Nami"] = {
["NamiQ"] = {icon = Icons.."NamiQ"..Png, displayName = "Aqua Prison", missileName = "NamiQMissile", slot = _Q, type = "circular", speed = MathHuge, range = 875, delay = 1, radius = 180, danger = 1, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["NamiRMissile"] = {icon = Icons.."NamiR"..Png, displayName = "Tidal Wave", missileName = "NamiRMissile", slot = _R, type = "linear", speed = 850, range = 2750, delay = 0.5, radius = 250, danger = 3, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Nautilus"] = {
["NautilusAnchorDragMissile"] = {icon = Icons.."NautilusQ"..Png, displayName = "Dredge Line", missileName = "NautilusAnchorDragMissile", slot = _Q, type = "linear", speed = 2000, range = 925, delay = 0.25, radius = 90, danger = 3, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Neeko"] = {
["NeekoQ"] = {icon = Icons.."NeekoQ"..Png, displayName = "Blooming Burst", missileName = "NeekoQ", slot = _Q, type = "circular", speed = 1500, range = 800, delay = 0.25, radius = 200, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["NeekoE"] = {icon = Icons.."NeekoE"..Png, displayName = "Tangle-Barbs", missileName = "NeekoE", slot = _E, type = "linear", speed = 1300, range = 1000, delay = 0.25, radius = 70, danger = 1, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Nidalee"] = {
["JavelinToss"] = {icon = Icons.."NidaleeQ"..Png, displayName = "Javelin Toss", missileName = "JavelinToss", slot = _Q, type = "linear", speed = 1300, range = 1500, delay = 0.25, radius = 40, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["Bushwhack"] = {icon = Icons.."NidaleeW"..Png, displayName = "Bushwhack", slot = _W, type = "circular", speed = MathHuge, range = 900, delay = 1.25, radius = 85, danger = 1, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["Swipe"] = {icon = Icons.."NidaleeE"..Png, displayName = "Swipe", slot = _E, type = "conic", speed = MathHuge, range = 350, delay = 0.25, radius = 0, angle = 180, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Nocturne"] = {
["NocturneDuskbringer"] = {icon = Icons.."NocturneQ"..Png, displayName = "Duskbringer", missileName = "NocturneDuskbringer", slot = _Q, type = "linear", speed = 1600, range = 1200, delay = 0.25, radius = 60, danger = 2, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Nunu"] = {
["NunuR"] = {icon = Icons.."NunuR"..Png, displayName = "Absolute Zero", slot = _R, type = "circular", speed = MathHuge, range = 0, delay = 3, radius = 650, danger = 5, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Olaf"] = {
["OlafAxeThrowCast"] = {icon = Icons.."OlafQ"..Png, displayName = "Undertow", missileName = "OlafAxeThrow", slot = _Q, type = "linear", speed = 1600, range = 1000, delay = 0.25, radius = 90, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = false},
},
["Orianna"] = {
["OrianaIzuna"] = {icon = Icons.."OriannaQ"..Png, displayName = "Command: Attack", missileName = "OrianaIzuna", slot = _Q, type = "polygon", speed = 1400, range = 825, radius = 80, danger = 2, cc = false, collision = false, windwall = false, fow = true, exception = true, extend = false},
},
["Ornn"] = {
["OrnnQ"] = {icon = Icons.."OrnnQ"..Png, displayName = "Volcanic Rupture", slot = _Q, type = "linear", speed = 1800, range = 800, delay = 0.3, radius = 65, danger = 1, cc = true, collision = false, windwall = true, hitbox = true, fow = false, exception = false, extend = true},
["OrnnE"] = {icon = Icons.."OrnnE"..Png, displayName = "Searing Charge", slot = _E, type = "linear", speed = 1600, range = 800, delay = 0.35, radius = 150, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["OrnnRCharge"] = {icon = Icons.."OrnnR"..Png, displayName = "Call of the Forge God", slot = _R, type = "linear", speed = 1650, range = 2500, delay = 0.5, radius = 200, danger = 3, cc = true, collision = false, windwall = true, hitbox = true, fow = false, exception = false, extend = true},
},
["Pantheon"] = {
["PantheonQTap"] = {icon = Icons.."PantheonQ"..Png, displayName = "Comet Spear [Melee]", slot = _Q, type = "linear", speed = MathHuge, range = 575, delay = 0.25, radius = 80, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["PantheonQMissile"] = {icon = Icons.."PantheonQ"..Png, displayName = "Comet Spear [Range]", missileName = "PantheonQMissile", slot = _Q, type = "linear", speed = 2700, range = 1200, delay = 0.25, radius = 60, danger = 2, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["PantheonR"] = {icon = Icons.."PantheonR"..Png, displayName = "Grand Starfall", slot = _R, type = "linear", speed = 2250, range = 1350, delay = 4, radius = 250, danger = 3, cc = false, collision = false, windwall = true, hitbox = true, fow = false, exception = false, extend = false},
},
["Poppy"] = {
["PoppyQSpell"] = {icon = Icons.."PoppyQ"..Png, displayName = "Hammer Shock", slot = _Q, type = "linear", speed = MathHuge, range = 430, delay = 0.332, radius = 100, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["PoppyRSpell"] = {icon = Icons.."PoppyR"..Png, displayName = "Keeper's Verdict", missileName = "PoppyRMissile", slot = _R, type = "linear", speed = 2000, range = 1200, delay = 0.33, radius = 100, danger = 3, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Pyke"] = {
["PykeQMelee"] = {icon = Icons.."PykeQ"..Png, displayName = "Bone Skewer [Melee]", slot = _Q, type = "linear", speed = MathHuge, range = 400, delay = 0.25, radius = 70, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["PykeQRange"] = {icon = Icons.."PykeQ"..Png, displayName = "Bone Skewer [Range]", missileName = "PykeQRange", slot = _Q, type = "linear", speed = 2000, range = 1100, delay = 0.2, radius = 70, danger = 2, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["PykeE"] = {icon = Icons.."PykeE"..Png, displayName = "Phantom Undertow", slot = _E, type = "linear", speed = 3000, range = 12500, delay = 0, radius = 110, danger = 2, cc = true, collision = false, windwall = false, hitbox = true, fow = false, exception = false, extend = true},
["PykeR"] = {icon = Icons.."PykeR"..Png, displayName = "Death from Below", slot = _R, type = "circular", speed = MathHuge, range = 750, delay = 0.5, radius = 100, danger = 5, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Qiyana"] = {
["QiyanaQ"] = {icon = Icons.."QiyanaQ"..Png, displayName = "Edge of Ixtal", slot = _Q, type = "linear", speed = MathHuge, range = 500, delay = 0.25, radius = 60, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["QiyanaQ_Grass"] = {icon = Icons.."QiyanaQGrass"..Png, displayName = "Edge of Ixtal [Grass]", slot = _Q, type = "linear", speed = 1600, range = 925, delay = 0.25, radius = 70, danger = 2, cc = false, collision = false, windwall = true, hitbox = true, fow = false, exception = false, extend = true},
["QiyanaQ_Rock"] = {icon = Icons.."QiyanaQRock"..Png, displayName = "Edge of Ixtal [Rock]", slot = _Q, type = "linear", speed = 1600, range = 925, delay = 0.25, radius = 70, danger = 2, cc = false, collision = false, windwall = true, hitbox = true, fow = false, exception = false, extend = true},
["QiyanaQ_Water"] = {icon = Icons.."QiyanaQWater"..Png, displayName = "Edge of Ixtal [Water]", slot = _Q, type = "linear", speed = 1600, range = 925, delay = 0.25, radius = 70, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = false, exception = false, extend = true},
["QiyanaR"] = {icon = Icons.."QiyanaR"..Png, displayName = "Supreme Display of Talent", slot = _R, type = "linear", speed = 2000, range = 950, delay = 0.25, radius = 190, danger = 4, cc = true, collision = false, windwall = true, hitbox = true, fow = false, exception = false, extend = true},
},
["Quinn"] = {
["QuinnQ"] = {icon = Icons.."QuinnQ"..Png, displayName = "Blinding Assault", missileName = "QuinnQ", slot = _Q, type = "linear", speed = 1550, range = 1025, delay = 0.25, radius = 60, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Rakan"] = {
["RakanQ"] = {icon = Icons.."RakanQ"..Png, displayName = "Gleaming Quill", missileName = "RakanQMis", slot = _Q, type = "linear", speed = 1850, range = 850, delay = 0.25, radius = 65, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["RakanW"] = {icon = Icons.."RakanW"..Png, displayName = "Grand Entrance", slot = _W, type = "circular", speed = MathHuge, range = 650, delay = 0.7, radius = 265, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["RekSai"] = {
["RekSaiQBurrowed"] = {icon = Icons.."RekSaiQ"..Png, displayName = "Prey Seeker", missileName = "RekSaiQBurrowedMis", slot = _Q, type = "linear", speed = 1950, range = 1625, delay = 0.125, radius = 65, danger = 2, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Rell"] = {
["RellQ"] = {icon = Icons.."RellQ"..Png, displayName = "Shattering Strike", slot = _Q, speed = MathHuge, range = 700, delay = 0.35, radius = 80, danger = 2, cc = false, collision = false, windwall = false, hitbox = true, fow = false, exception = false, extend = true},
["RellR"] = {icon = Icons.."RellR"..Png, displayName = "Magnet Storm", slot = _R, speed = MathHuge, range = 0, delay = 0.25, radius = 400, danger = 5, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
--["Renekton"] = {
-- ["RenektonSliceAndDice"] = {icon = Icons.."RenektonE"..Png, displayName = "Slice and Dice", slot = _E, type = "linear", speed = 1125, range = 450, delay = 0.25, radius = 65, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
--},
["Rengar"] = {
["RengarE"] = {icon = Icons.."RengarE"..Png, displayName = "Bola Strike", missileName = "RengarEMis", slot = _E, type = "linear", speed = 1500, range = 1000, delay = 0.25, radius = 70, danger = 1, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Riven"] = {
["RivenIzunaBlade"] = {icon = Icons.."RivenR"..Png, displayName = "Wind Slash", slot = _R, type = "conic", speed = 1600, range = 900, delay = 0.25, radius = 0, angle = 75, danger = 5, cc = false, collision = false, windwall = true, hitbox = false, fow = false, exception = false, extend = true},
},
["Rumble"] = {
["RumbleGrenade"] = {icon = Icons.."RumbleE"..Png, displayName = "Electro Harpoon", missileName = "RumbleGrenadeMissile", slot = _E, type = "linear", speed = 2000, range = 850, delay = 0.25, radius = 60, danger = 2, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Ryze"] = {
["RyzeQ"] = {icon = Icons.."RyzeQ"..Png, displayName = "Overload", missileName = "RyzeQ", slot = _Q, type = "linear", speed = 1700, range = 1000, delay = 0.25, radius = 55, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Semira"] = {
["SemiraQGun"] = {icon = Icons.."SemiraQ"..Png, displayName = "Flair", missileName = "SamiraQGun", slot = _Q, type = "linear", speed = 2600, range = 1000, delay = 0.25, radius = 60, danger = 1, cc = false, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Sejuani"] = {
["SejuaniR"] = {icon = Icons.."SejuaniR"..Png, displayName = "Glacial Prison", missileName = "SejuaniRMissile", slot = _R, type = "linear", speed = 1600, range = 1300, delay = 0.25, radius = 120, danger = 5, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Senna"] = {
["SennaQCast"] = {icon = Icons.."SennaQ"..Png, displayName = "Piercing Darkness", slot = _Q, type = "linear", speed = MathHuge, range = 1400, delay = 0.4, radius = 80, danger = 2, cc = false, collision = false, windwall = false, hitbox = true, fow = false, exception = false, extend = true},
["SennaW"] = {icon = Icons.."SennaW"..Png, displayName = "Last Embrace", missileName = "SennaW", slot = _W, type = "linear", speed = 1150, range = 1300, delay = 0.25, radius = 60, danger = 1, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["SennaR"] = {icon = Icons.."SennaR"..Png, displayName = "Dawning Shadow", missileName = "SennaRWarningMis", slot = _R, type = "linear", speed = 20000, range = 12500, delay = 1, radius = 180, danger = 4, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Seraphine"] = {
["SeraphineQCast"] = {icon = Icons.."SeraphineQ"..Png, displayName = "High Note", missileName = "SeraphineQInitialMissile", slot = _Q, type = "circular", speed = 1200, range = 900, delay = 0.25, radius = 350, danger = 2, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["SeraphineECast"] = {icon = Icons.."SeraphineE"..Png, displayName = "Beat Drop", missileName = "SeraphineEMissile", slot = _E, type = "linear", speed = 1200, range = 1300, delay = 0.25, radius = 70, danger = 1, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["SeraphineR"] = {icon = Icons.."SeraphineR"..Png, displayName = "Encore", missileName = "SeraphineR", slot = _R, type = "linear", speed = 1600, range = 1300, delay = 0.5, radius = 160, danger = 3, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Sett"] = {
["SettW"] = {icon = Icons.."SettW"..Png, displayName = "Haymaker", slot = _W, type = "polygon", speed = MathHuge, range = 790, delay = 0.75, radius = 160, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["SettE"] = {icon = Icons.."SettE"..Png, displayName = "Facebreaker", slot = _E, type = "polygon", speed = MathHuge, range = 490, delay = 0.25, radius = 175, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
--["Shen"] = {
-- ["ShenE"] = {icon = Icons.."ShenE"..Png, displayName = "Shadow Dash", slot = _E, type = "linear", speed = 1200, range = 600, delay = 0, radius = 60, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
--},
["Shyvana"] = {
["ShyvanaFireball"] = {icon = Icons.."ShyvanaE"..Png, displayName = "Flame Breath [Standard]", missileName = "ShyvanaFireballMissile", slot = _E, type = "linear", speed = 1575, range = 925, delay = 0.25, radius = 60, danger = 1, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["ShyvanaFireballDragon2"] = {icon = Icons.."ShyvanaE"..Png, displayName = "Flame Breath [Dragon]", missileName = "ShyvanaFireballDragonMissile", slot = _E, type = "linear", speed = 1575, range = 975, delay = 0.333, radius = 60, danger = 2, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["ShyvanaTransformLeap"] = {icon = Icons.."ShyvanaR"..Png, displayName = "Transform Leap", slot = _R, type = "linear", speed = 700, range = 850, delay = 0.25, radius = 150, danger = 4, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Sion"] = {
["SionQ"] = {icon = Icons.."SionQ"..Png, displayName = "Decimating Smash", slot = _Q, type = "linear", speed = MathHuge, range = 750, delay = 2, radius = 150, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["SionE"] = {icon = Icons.."SionE"..Png, displayName = "Roar of the Slayer", missileName = "SionEMissile", slot = _E, type = "linear", speed = 1800, range = 800, delay = 0.25, radius = 80, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Sivir"] = {
["SivirQ"] = {icon = Icons.."SivirQ"..Png, displayName = "Boomerang Blade", missileName = "SivirQMissile", slot = _Q, type = "linear", speed = 1350, range = 1250, delay = 0.25, radius = 90, danger = 2, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Skarner"] = {
["SkarnerFractureMissile"] = {icon = Icons.."SkarnerE"..Png, displayName = "Fracture", missileName = "SkarnerFractureMissile", slot = _E, type = "linear", speed = 1500, range = 1000, delay = 0.25, radius = 70, danger = 1, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Sona"] = {
["SonaR"] = {icon = Icons.."SonaR"..Png, displayName = "Crescendo", missileName = "SonaRMissile", slot = _R, type = "linear", speed = 2400, range = 1000, delay = 0.25, radius = 140, danger = 5, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Soraka"] = {
["SorakaQ"] = {icon = Icons.."SorakaQ"..Png, displayName = "Starcall", missileName = "SorakaQMissile", slot = _Q, type = "circular", speed = 1150, range = 810, delay = 0.25, radius = 235, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = true, exception = false, extend = false},
},
["Swain"] = {
["SwainQ"] = {icon = Icons.."SwainQ"..Png, displayName = "Death's Hand", slot = _Q, type = "conic", speed = 5000, range = 725, delay = 0.25, radius = 0, angle = 60, danger = 2, cc = false, collision = false, windwall = true, hitbox = false, fow = false, exception = false, extend = true},
["SwainW"] = {icon = Icons.."SwainW"..Png, displayName = "Vision of Empire", slot = _W, type = "circular", speed = MathHuge, range = 3500, delay = 1.5, radius = 300, danger = 1, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["SwainE"] = {icon = Icons.."SwainE"..Png, displayName = "Nevermove", slot = _E, type = "linear", speed = 1800, range = 850, delay = 0.25, radius = 85, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = false, exception = false, extend = true},
},
["Sylas"] = {
["SylasQ"] = {icon = Icons.."SylasQ"..Png, displayName = "Chain Lash", slot = _Q, type = "polygon", speed = MathHuge, range = 775, delay = 0.4, radius = 45, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["SylasE2"] = {icon = Icons.."SylasE"..Png, displayName = "Abduct", missileName = "SylasE2Mis", slot = _E, type = "linear", speed = 1600, range = 850, delay = 0.25, radius = 60, danger = 2, cc = true, collision = true, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Syndra"] = {
["SyndraQSpell"] = {icon = Icons.."SyndraQ"..Png, displayName = "Dark Sphere", missileName = "SyndraQSpell", slot = _Q, type = "circular", speed = MathHuge, range = 800, delay = 0.625, radius = 200, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = true, exception = true, extend = false},
--["SyndraWCast"] = {icon = Icons.."SyndraW"..Png, displayName = "Force of Will", slot = _W, type = "circular", speed = 1450, range = 950, delay = 0.25, radius = 225, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["SyndraE"] = {icon = Icons.."SyndraE"..Png, displayName = "Scatter the Weak [Standard]", slot = _E, type = "conic", speed = 1600, range = 700, delay = 0.25, radius = 0, angle = 40, danger = 3, cc = true, collision = false, windwall = true, hitbox = false, fow = false, exception = false, extend = true},
["SyndraESphereMissile"] = {icon = Icons.."SyndraQ"..Png, displayName = "Scatter the Weak [Sphere]", missileName = "SyndraESphereMissile", slot = _E, type = "linear", speed = 2000, range = 1250, delay = 0.25, radius = 100, danger = 3, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = true, extend = false},
},
["TahmKench"] = {
["TahmKenchQ"] = {icon = Icons.."TahmKenchQ"..Png, displayName = "Tongue Lash", missileName = "TahmKenchQMissile", slot = _Q, type = "linear", speed = 2800, range = 900, delay = 0.25, radius = 70, danger = 2, cc = true, collision = true, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Taliyah"] = {
["TaliyahQMis"] = {icon = Icons.."TaliyahQ"..Png, displayName = "Threaded Volley", missileName = "TaliyahQMis", slot = _Q, type = "linear", speed = 3600, range = 1000, radius = 100, danger = 2, cc = false, collision = true, windwall = true, fow = true, exception = true, extend = true},
["TaliyahWVC"] = {icon = Icons.."TaliyahW"..Png, displayName = "Seismic Shove", slot = _W, type = "circular", speed = MathHuge, range = 900, delay = 0.85, radius = 150, danger = 1, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["TaliyahE"] = {icon = Icons.."TaliyahE"..Png, displayName = "Unraveled Earth", slot = _E, type = "conic", speed = 2000, range = 800, delay = 0.45, radius = 0, angle = 80, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["TaliyahR"] = {icon = Icons.."TaliyahR"..Png, displayName = "Weaver's Wall", missileName = "TaliyahRMis", slot = _R, type = "linear", speed = 1700, range = 3000, delay = 1, radius = 120, danger = 1, cc = true, collision = false, windwall = false, hitbox = false, fow = true, exception = false, extend = true},
},
["Talon"] = {
["TalonW"] = {icon = Icons.."TalonW"..Png, displayName = "Rake", missileName = "TalonWMissileOne", slot = _W, type = "conic", speed = 2500, range = 650, delay = 0.25, radius = 75, angle = 26, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Thresh"] = {
["ThreshQMissile"] = {icon = Icons.."ThreshQ"..Png, displayName = "Death Sentence", missileName = "ThreshQMissile", slot = _Q, type = "linear", speed = 1900, range = 1100, delay = 0.5, radius = 70, danger = 1, cc = true, collision = true, windwall = true, hitbox = false, fow = true, exception = true, extend = true},
["ThreshEFlay"] = {icon = Icons.."ThreshE"..Png, displayName = "Flay", slot = _E, type = "polygon", speed = MathHuge, range = 500, delay = 0.389, radius = 110, danger = 3, cc = true, collision = true, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Tristana"] = {
["TristanaW"] = {icon = Icons.."TristanaW"..Png, displayName = "Rocket Jump", slot = _W, type = "circular", speed = 1100, range = 900, delay = 0.25, radius = 300, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Tryndamere"] = {
["TryndamereE"] = {icon = Icons.."TryndamereE"..Png, displayName = "Spinning Slash", slot = _E, type = "linear", speed = 1300, range = 660, delay = 0, radius = 225, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["TwistedFate"] = {
["WildCards"] = {icon = Icons.."TwistedFateQ"..Png, displayName = "Wild Cards", missileName = "SealFateMissile", slot = _Q, type = "threeway", speed = 1000, range = 1450, delay = 0.25, radius = 40, angle = 28, danger = 1, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Urgot"] = {
["UrgotQ"] = {icon = Icons.."UrgotQ"..Png, displayName = "Corrosive Charge", missileName = "UrgotQMissile", slot = _Q, type = "circular", speed = MathHuge, range = 800, delay = 0.6, radius = 180, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["UrgotE"] = {icon = Icons.."UrgotE"..Png, displayName = "Disdain", slot = _E, type = "linear", speed = 1540, range = 475, delay = 0.45, radius = 100, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["UrgotR"] = {icon = Icons.."UrgotR"..Png, displayName = "Fear Beyond Death", missileName = "UrgotR", slot = _R, type = "linear", speed = 3200, range = 1600, delay = 0.5, radius = 80, danger = 4, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Varus"] = {
["VarusQMissile"] = {icon = Icons.."VarusQ"..Png, displayName = "Piercing Arrow", missileName = "VarusQMissile", slot = _Q, type = "linear", speed = 1900, range = 1525, radius = 70, danger = 1, cc = false, collision = false, windwall = true, fow = true, exception = true, extend = true},
["VarusE"] = {icon = Icons.."VarusE"..Png, displayName = "Hail of Arrows", missileName = "VarusEMissile", slot = _E, type = "circular", speed = 1500, range = 925, delay = 0.242, radius = 260, danger = 3, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["VarusR"] = {icon = Icons.."VarusR"..Png, displayName = "Chain of Corruption", missileName = "VarusRMissile", slot = _R, type = "linear", speed = 1500, range = 1200, delay = 0.25, radius = 120, danger = 4, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Veigar"] = {
["VeigarBalefulStrike"] = {icon = Icons.."VeigarQ"..Png, displayName = "Baleful Strike", missileName = "VeigarBalefulStrikeMis", slot = _Q, type = "linear", speed = 2200, range = 900, delay = 0.25, radius = 70, danger = 2, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["VeigarDarkMatter"] = {icon = Icons.."VeigarW"..Png, displayName = "Dark Matter", slot = _W, type = "circular", speed = MathHuge, range = 900, delay = 1.25, radius = 200, danger = 1, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Velkoz"] = {
["VelkozQMissileSplit"] = {icon = Icons.."VelkozQ2"..Png, displayName = "Plasma Fission [Split]", missileName = "VelkozQMissileSplit", slot = _Q, type = "linear", speed = 2100, range = 1100, radius = 45, danger = 2, cc = true, collision = true, windwall = true, hitbox = false, fow = true, exception = true, extend = false},
["VelkozQ"] = {icon = Icons.."VelkozQ"..Png, displayName = "Plasma Fission", missileName = "VelkozQMissile", slot = _Q, type = "linear", speed = 1300, range = 1050, delay = 0.25, radius = 50, danger = 1, cc = true, collision = true, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["VelkozW"] = {icon = Icons.."VelkozW"..Png, displayName = "Void Rift", missileName = "VelkozWMissile", slot = _W, type = "linear", speed = 1700, range = 1050, delay = 0.25, radius = 87.5, danger = 1, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["VelkozE"] = {icon = Icons.."VelkozE"..Png, displayName = "Tectonic Disruption", slot = _E, type = "circular", speed = MathHuge, range = 800, delay = 0.8, radius = 185, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
["Vi"] = {
["ViQ"] = {icon = Icons.."ViQ"..Png, displayName = "Vault Breaker", slot = _Q, type = "linear", speed = 1500, range = 725, delay = 0, radius = 90, danger = 2, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Viktor"] = {
["ViktorGravitonField"] = {icon = Icons.."ViktorW"..Png, displayName = "Graviton Field", slot = _W, type = "circular", speed = MathHuge, range = 800, delay = 1.75, radius = 270, danger = 1, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["ViktorDeathRayMissile"] = {icon = Icons.."ViktorE"..Png, displayName = "Death Ray", missileName = "ViktorDeathRayMissile", slot = _E, type = "linear", speed = 1050, range = 700, radius = 80, danger = 2, cc = false, collision = false, windwall = true, fow = true, exception = true, extend = true},
},
--["Vladimir"] = {
-- ["VladimirHemoplague"] = {icon = Icons.."VladimirR"..Png, displayName = "Hemoplague", slot = _R, type = "circular", speed = MathHuge, range = 700, delay = 0.389, radius = 350, danger = 3, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
--},
["Warwick"] = {
["WarwickR"] = {icon = Icons.."WarwickR"..Png, displayName = "Infinite Duress", slot = _R, type = "linear", speed = 1800, range = 3000, delay = 0.1, radius = 55, danger = 4, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Xayah"] = {
["XayahQ"] = {icon = Icons.."XayahQ"..Png, displayName = "Double Daggers", missileName = "XayahQ", slot = _Q, type = "linear", speed = 2075, range = 1100, delay = 0.5, radius = 45, danger = 1, cc = false, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Xerath"] = {
--["XerathArcanopulse2"] = {icon = Icons.."XerathQ"..Png, displayName = "Arcanopulse", slot = _Q, type = "linear", speed = MathHuge, range = 1400, delay = 0.5, radius = 90, danger = 2, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["XerathArcaneBarrage2"] = {icon = Icons.."XerathW"..Png, displayName = "Arcane Barrage", slot = _W, type = "circular", speed = MathHuge, range = 1000, delay = 0.75, radius = 235, danger = 3, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["XerathMageSpear"] = {icon = Icons.."XerathE"..Png, displayName = "Mage Spear", missileName = "XerathMageSpearMissile", slot = _E, type = "linear", speed = 1400, range = 1050, delay = 0.2, radius = 60, danger = 1, cc = true, collision = true, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["XerathLocusPulse"] = {icon = Icons.."XerathR"..Png, displayName = "Rite of the Arcane", missileName = "XerathLocusPulse", slot = _R, type = "circular", speed = MathHuge, range = 5000, delay = 0.7, radius = 200, danger = 3, cc = false, collision = false, windwall = false, hitbox = false, fow = true, exception = true, extend = false},
},
["XinZhao"] = {
["XinZhaoW"] = {icon = Icons.."XinZhaoW"..Png, displayName = "Wind Becomes Lightning", slot = _W, type = "linear", speed = 5000, range = 900, delay = 0.5, radius = 40, danger = 1, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
},
["Yasuo"] = {
["YasuoQ1"] = {icon = Icons.."YasuoQ1"..Png, displayName = "Steel Tempest", slot = _Q, type = "linear", speed = MathHuge, range = 450, delay = 0.25, radius = 40, danger = 1, cc = false, collision = false, windwall = false, hitbox = true, fow = false, exception = false, extend = true},
["YasuoQ2"] = {icon = Icons.."YasuoQ2"..Png, displayName = "Steel Wind Rising", slot = _Q, type = "linear", speed = MathHuge, range = 450, delay = 0.25, radius = 40, danger = 1, cc = false, collision = false, windwall = false, hitbox = true, fow = false, exception = false, extend = true},
["YasuoQ3"] = {icon = Icons.."YasuoQ3"..Png, displayName = "Gathering Storm", missileName = "YasuoQ3Mis", slot = _Q, type = "linear", speed = 1200, range = 1000, delay = 0.25, radius = 90, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
},
["Yone"] = {
["YoneQ"] = {icon = Icons.."YoneQ"..Png, displayName = "Mortal Steel [Sword]", slot = _Q, type = "linear", speed = MathHuge, range = 450, delay = 0.25, radius = 40, danger = 1, cc = false, collision = false, windwall = false, hitbox = true, fow = false, exception = false, extend = true},
["YoneQ3"] = {icon = Icons.."YoneQ3"..Png, displayName = "Mortal Steel [Storm]", missileName = "YoneQ3Missile", slot = _Q, type = "linear", speed = 1500, range = 1050, delay = 0.25, radius = 80, danger = 2, cc = true, collision = false, windwall = true, hitbox = true, fow = true, exception = false, extend = true},
["YoneW"] = {icon = Icons.."YoneW"..Png, displayName = "Spirit Cleave", slot = _W, type = "conic", speed = MathHuge, range = 600, delay = 0.375, radius = 0, angle = 80, danger = 1, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = true},
["YoneR"] = {icon = Icons.."YoneR"..Png, displayName = "Fate Sealed", slot = _R, type = "linear", speed = MathHuge, range = 1000, delay = 0.75, radius = 112.5, danger = 5, cc = true, collision = false, windwall = false, hitbox = true, fow = false, exception = false, extend = true},
},
["Zac"] = {
["ZacQ"] = {icon = Icons.."ZacQ"..Png, displayName = "Stretching Strikes", missileName = "ZacQMissile", slot = _Q, type = "linear", speed = 2800, range = 800, delay = 0.33, radius = 120, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
--ZacE
},
["Zed"] = {
["ZedQ"] = {icon = Icons.."ZedQ"..Png, displayName = "Razor Shuriken", missileName = "ZedQMissile", slot = _Q, type = "linear", speed = 1700, range = 900, delay = 0.25, radius = 50, danger = 1, cc = false, collision = false, windwall = true, hitbox = true, fow = true, exception = true, extend = true},
},
["Ziggs"] = {
["ZiggsQ"] = {icon = Icons.."ZiggsQ"..Png, displayName = "Bouncing Bomb", missileName = "ZiggsQSpell", slot = _Q, type = "polygon", speed = 1750, range = 850, delay = 0.25, radius = 150, danger = 1, cc = false, collision = true, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["ZiggsW"] = {icon = Icons.."ZiggsW"..Png, displayName = "Satchel Charge", missileName = "ZiggsW", slot = _W, type = "circular", speed = 1750, range = 1000, delay = 0.25, radius = 240, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["ZiggsE"] = {icon = Icons.."ZiggsE"..Png, displayName = "Hexplosive Minefield", missileName = "ZiggsE", slot = _E, type = "circular", speed = 1800, range = 900, delay = 0.25, radius = 250, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
["ZiggsR"] = {icon = Icons.."ZiggsR"..Png, displayName = "Mega Inferno Bomb", missileName = "ZiggsRBoom", slot = _R, type = "circular", speed = 1550, range = 5000, delay = 0.375, radius = 480, danger = 4, cc = false, collision = false, windwall = false, hitbox = false, fow = true, exception = false, extend = false},
},
["Zilean"] = {
["ZileanQ"] = {icon = Icons.."ZileanQ"..Png, displayName = "Time Bomb", missileName = "ZileanQMissile", slot = _Q, type = "circular", speed = MathHuge, range = 900, delay = 0.8, radius = 150, danger = 2, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = false},
},
["Zoe"] = {
["ZoeQMissile"] = {icon = Icons.."ZoeQ1"..Png, displayName = "Paddle Star [First]", missileName = "ZoeQMissile", slot = _Q, type = "linear", speed = 1200, range = 800, delay = 0.25, radius = 50, danger = 1, cc = false, collision = true, windwall = true, hitbox = false, fow = true, exception = true, extend = true},
["ZoeQMis2"] = {icon = Icons.."ZoeQ2"..Png, displayName = "Paddle Star [Second]", missileName = "ZoeQMis2", slot = _Q, type = "linear", speed = 2500, range = 1600, delay = 0, radius = 70, danger = 2, cc = false, collision = true, windwall = true, hitbox = false, fow = true, exception = true, extend = true},
["ZoeE"] = {icon = Icons.."ZoeE"..Png, displayName = "Sleepy Trouble Bubble", missileName = "ZoeEMis", slot = _E, type = "linear", speed = 1700, range = 800, delay = 0.3, radius = 50, danger = 2, cc = true, collision = true, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
},
["Zyra"] = {
["ZyraQ"] = {icon = Icons.."ZyraQ"..Png, displayName = "Deadly Spines", slot = _Q, type = "rectangular", speed = MathHuge, range = 800, delay = 0.825, radius = 200, danger = 1, cc = false, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
["ZyraE"] = {icon = Icons.."ZyraE"..Png, displayName = "Grasping Roots", missileName = "ZyraE", slot = _E, type = "linear", speed = 1150, range = 1100, delay = 0.25, radius = 70, danger = 1, cc = true, collision = false, windwall = true, hitbox = false, fow = true, exception = false, extend = true},
["ZyraR"] = {icon = Icons.."ZyraR"..Png, displayName = "Stranglethorns", slot = _R, type = "circular", speed = MathHuge, range = 700, delay = 2, radius = 500, danger = 4, cc = true, collision = false, windwall = false, hitbox = false, fow = false, exception = false, extend = false},
},
}
local EvadeSpells = {
["Ahri"] = {
[3] = {icon = Icons.."AhriR"..Png, type = 1, displayName = "Spirit Rush", name = "AhriQ-", danger = 4, range = 450, slot = _R, slot2 = HK_R},
},
["Annie"] = {
[2] = {icon = Icons.."AnnieE"..Png, type = 2, displayName = "Molten Shield", name = "AnnieE-", danger = 2, slot = _E, slot2 = HK_E},
},
["Blitzcrank"] = {
[1] = {icon = Icons.."BlitzcrankW"..Png, type = 2, displayName = "Overdrive", name = "BlitzcrankW-", danger = 3, slot = _W, slot2 = HK_W},
},
["Corki"] = {
[1] = {icon = Icons.."CorkiW"..Png, type = 1, displayName = "Valkyrie", name = "CorkiW-", danger = 4, range = 600, slot = _W, slot2 = HK_W},
},
["Draven"] = {
[1] = {icon = Icons.."DravenW"..Png, type = 2, displayName = "Blood Rush", name = "DravenW-", danger = 3, slot = _W, slot2 = HK_W},
},
["Ekko"] = {
[2] = {icon = Icons.."EkkoE"..Png, type = 1, displayName = "Phase Dive", name = "EkkoE-", danger = 2, range = 325, slot = _E, slot2 = HK_E},
},
["Ezreal"] = {
[2] = {icon = Icons.."EzrealE"..Png, type = 1, displayName = "Arcane Shift", name = "EzrealE-", danger = 3, range = 475, slot = _E, slot2 = HK_E},
},
["Fiora"] = {
[0] = {icon = Icons.."FioraQ"..Png, type = 1, displayName = "Lunge", name = "FioraQ-", danger = 1, range = 400, slot = _Q, slot2 = HK_Q},
[1] = {icon = Icons.."FioraW"..Png, type = 7, displayName = "Riposte", name = "FioraW-", danger = 2, range = 750, slot = _W, slot2 = HK_W},
},
["Fizz"] = {
[2] = {icon = Icons.."FizzR"..Png, type = 3, displayName = "Playful", name = "FizzE-", danger = 3, slot = _E, slot2 = HK_E},
},
["Garen"] = {
[0] = {icon = Icons.."GarenQ"..Png, type = 2, displayName = "Decisive Strike", name = "GarenQ-", danger = 3, slot = _Q, slot2 = HK_Q},
},
["Gnar"] = {
[2] = {icon = Icons.."GnarE"..Png, type = 1, displayName = "Hop/Crunch", name = "GnarE-", range = 475, danger = 3, slot = _E, slot2 = HK_E},
},
["Gragas"] = {
[2] = {icon = Icons.."GragasE"..Png, type = 1, displayName = "Body Slam", name = "GragasE-", range = 600, danger = 3, slot = _E, slot2 = HK_E},
},
["Graves"] = {
[2] = {icon = Icons.."GravesE"..Png, type = 1, displayName = "Quickdraw", name = "GravesE-", range = 425, danger = 1, slot = _E, slot2 = HK_E},
},
["Kaisa"] = {
[2] = {icon = Icons.."KaisaE"..Png, type = 2, displayName = "Supercharge", name = "KaisaE-", danger = 2, slot = _E, slot2 = HK_E},
},
["Karma"] = {
[2] = {icon = Icons.."KarmaE"..Png, type = 2, displayName = "Inspire", name = "KarmaE-", danger = 3, slot = _E, slot2 = HK_E},
},
["Kassadin"] = {
[3] = {icon = Icons.."KassadinR"..Png, type = 1, displayName = "Riftwalk", name = "KassadinR-", range = 500, danger = 3, slot = _R, slot2 = HK_R},
},
["Katarina"] = {
[1] = {icon = Icons.."KatarinaW"..Png, type = 2, displayName = "Preparation", name = "KatarinaW-", danger = 3, slot = _W, slot2 = HK_W},
},
["Kayn"] = {
[0] = {icon = Icons.."KaynQ"..Png, type = 1, displayName = "Reaping Slash", name = "KaynQ-", danger = 2, slot = _Q, slot2 = HK_Q},
},
["Kennen"] = {
[2] = {icon = Icons.."KennenE"..Png, type = 2, displayName = "Lightning Rush", name = "KennenE-", danger = 3, slot = _E, slot2 = HK_E},
},
["Khazix"] = {
[2] = {icon = Icons.."KhazixE"..Png, type = 1, displayName = "Leap", name = "KhazixE-", range = 700, danger = 3, slot = _E, slot2 = HK_E},
},
["Kindred"] = {
[0] = {icon = Icons.."KindredQ"..Png, type = 1, displayName = "Dance of Arrows", name = "KindredQ-", range = 340, danger = 1, slot = _Q, slot2 = HK_Q},
},
["Kled"] = {
[2] = {icon = Icons.."KledE"..Png, type = 1, displayName = "Jousting", name = "KledE-", range = 550, danger = 3, slot = _E, slot2 = HK_E},
},
["Leblanc"] = {
[1] = {icon = Icons.."LeblancW"..Png, type = 1, displayName = "Distortion", name = "LeblancW-", range = 600, danger = 3, slot = _W, slot2 = HK_W},
},
["Lucian"] = {
[2] = {icon = Icons.."LucianE"..Png, type = 1, displayName = "Relentless Pursuit", name = "LucianE-", range = 425, danger = 3, slot = _E, slot2 = HK_E},
},
["MasterYi"] = {
[0] = {icon = Icons.."MasterYiQ"..Png, type = 4, displayName = "Alpha Strike", name = "MasterYiQ-", range = 600, danger = 3, slot = _Q, slot2 = HK_Q},
},
["Morgana"] = {
[2] = {icon = Icons.."MorganaE"..Png, type = 5, displayName = "Black Shield", name = "MorganaE-", danger = 2, slot = _E, slot2 = HK_E},
},
["Pyke"] = {
[2] = {icon = Icons.."PykeE"..Png, type = 1, displayName = "Phantom Undertow", name = "PykeE-", range = 550, danger = 3, slot = _E, slot2 = HK_E},
},
["Rakan"] = {
[1] = {icon = Icons.."RakanW"..Png, type = 1, displayName = "Grand Entrance", name = "RakanW-", range = 600, danger = 3, slot = _W, slot2 = HK_W},
},
["Renekton"] = {
[2] = {icon = Icons.."RenektonE"..Png, type = 1, displayName = "Slice and Dice", name = "RenektonE-", range = 450, danger = 3, slot = _E, slot2 = HK_E},
},
["Riven"] = {
[2] = {icon = Icons.."RivenE"..Png, type = 1, displayName = "Valor", name = "RivenE-", range = 325, danger = 2, slot = _E, slot2 = HK_E},
},
["Rumble"] = {
[1] = {icon = Icons.."RumbleW"..Png, type = 2, displayName = "Scrap Shield", name = "RumbleW-", danger = 2, slot = _W, slot2 = HK_W},
},
["Sejuani"] = {
[0] = {icon = Icons.."SejuaniQ"..Png, type = 1, displayName = "Arctic Assault", name = "SejuaniQ-", danger = 3, slot = _Q, slot2 = HK_Q},
},
["Shaco"] = {
[0] = {icon = Icons.."ShacoQ"..Png, type = 1, displayName = "Deceive", name = "ShacoQ-", range = 400, danger = 3, slot = _Q, slot2 = HK_Q},
},
["Shen"] = {
[2] = {icon = Icons.."ShenE"..Png, type = 1, displayName = "Shadow Dash", name = "ShenE-", range = 600, danger = 4, slot = _E, slot2 = HK_E},
},
["Shyvana"] = {
[1] = {icon = Icons.."ShyvanaW"..Png, type = 2, displayName = "Burnout", name = "ShyvanaW-", danger = 3, slot = _W, slot2 = HK_W},
},
["Sivir"] = {
[2] = {icon = Icons.."SivirE"..Png, type = 5, displayName = "Spell Shield", name = "SivirE-", danger = 2, slot = _E, slot2 = HK_E},
},
["Skarner"] = {
[1] = {icon = Icons.."SkarnerW"..Png, type = 2, displayName = "Crystalline Exoskeleton", name = "SkarnerW-", danger = 3, slot = _W, slot2 = HK_W},
},
["Sona"] = {
[2] = {icon = Icons.."SonaE"..Png, type = 2, displayName = "Song of Celerity", name = "SonaE-", danger = 3, slot = _E, slot2 = HK_E},
},
["Teemo"] = {
[1] = {icon = Icons.."TeemoW"..Png, type = 2, displayName = "Move Quick", name = "TeemoW-", danger = 3, slot = _W, slot2 = HK_W},
},
["Tryndamere"] = {
[2] = {icon = Icons.."TryndamereE"..Png, type = 1, displayName = "Spinning Slash", name = "TryndamereE-", range = 660, danger = 3, slot = _E, slot2 = HK_E},
},
["Udyr"] = {
[2] = {icon = Icons.."UdyrE"..Png, type = 2, displayName = "Bear Stance", name = "UdyrE-", danger = 1, slot = _E, slot2 = HK_E},
},
["Vayne"] = {
[0] = {icon = Icons.."VayneQ"..Png, type = 1, displayName = "Tumble", name = "VayneQ-", range = 300, danger = 2, slot = _Q, slot2 = HK_Q},
},
["Vi"] = {
[0] = {icon = Icons.."ViQ"..Png, type = 1, displayName = "Vault Breaker", name = "ViQ-", range = 250, danger = 3, slot = _Q, slot2 = HK_Q},
},
["Vladimir"] = {
[1] = {icon = Icons.."VladimirW"..Png, type = 3, displayName = "Sanguine Pool", name = "VladimirW-", danger = 3, slot = _W, slot2 = HK_W},
},
["Volibear"] = {
[0] = {icon = Icons.."VolibearQ"..Png, type = 2, displayName = "Rolling Thunder", name = "VolibearQ-", danger = 3, slot = _Q, slot2 = HK_Q},
},
["Xayah"] = {
[3] = {icon = Icons.."XayahR"..Png, type = 3, displayName = "Featherstorm", name = "XayahR-", danger = 5, slot = _R, slot2 = HK_R},
},
["Yasuo"] = {
[1] = {icon = Icons.."YasuoW"..Png, type = 6, displayName = "Wind Wall", name = "YasuoW-", danger = 2, slot = _W, slot2 = HK_W},
},
["Zed"] = {
[3] = {icon = Icons.."ZedR"..Png, type = 4, displayName = "Death Mark", name = "ZedR-", range = 625, danger = 4, slot = _R, slot2 = HK_R},
},
["Zilean"] = {
[2] = {icon = Icons.."ZileanE"..Png, type = 2, displayName = "Time Warp", name = "ZileanE-", danger = 3, slot = _E, slot2 = HK_E},
},
}
local Buffs = {
["Katarina"] = "katarinarsound",
["Xerath"] = "XerathLocusOfPower2",
["Vladimir"] = "VladimirW"
}
local Minions = {
["SRU_ChaosMinionSuper"] = true,
["SRU_OrderMinionSuper"] = true,
["HA_ChaosMinionSuper"] = true,
["HA_OrderMinionSuper"] = true,
["SRU_ChaosMinionRanged"] = true,
["SRU_OrderMinionRanged"] = true,
["HA_ChaosMinionRanged"] = true,
["HA_OrderMinionRanged"] = true,
["SRU_ChaosMinionMelee"] = true,
["SRU_OrderMinionMelee"] = true,
["HA_ChaosMinionMelee"] = true,
["HA_OrderMinionMelee"] = true,
["SRU_ChaosMinionSiege"] = true,
["SRU_OrderMinionSiege"] = true,
["HA_ChaosMinionSiege"] = true,
["HA_OrderMinionSiege"] = true
}
local function Class()
local cls = {}; cls.__index = cls
return setmetatable(cls, {__call = function (c, ...)
local instance = setmetatable({}, cls)
if cls.__init then cls.__init(instance, ...) end
return instance
end})
end
--[[
┌─┐┌─┐┬┌┐┌┌┬┐
├─┘│ │││││ │
┴ └─┘┴┘└┘ ┴
--]]
local function IsPoint(p)
return p and p.x and type(p.x) == "number" and (p.y and type(p.y) == "number")
end
local function Round(v)
return v < 0 and MathCeil(v - 0.5) or MathFloor(v + 0.5)
end
local Point2D = Class()
function Point2D:__init(x, y)
if not x then self.x, self.y = 0, 0
elseif not y then self.x, self.y = x.x, x.y
else self.x = x; if y and type(y) == "number" then self.y = y end end
end
function Point2D:__type()
return "Point2D"
end
function Point2D:__eq(p)
return self.x == p.x and self.y == p.y
end
function Point2D:__add(p)
return Point2D(self.x + p.x, (p.y and self.y) and self.y + p.y)
end
function Point2D:__sub(p)
return Point2D(self.x - p.x, (p.y and self.y) and self.y - p.y)
end
function Point2D.__mul(a, b)
if type(a) == "number" and IsPoint(b) then
return Point2D(b.x * a, b.y * a)
elseif type(b) == "number" and IsPoint(a) then
return Point2D(a.x * b, a.y * b)
end
end
function Point2D.__div(a, b)
if type(a) == "number" and IsPoint(b) then
return Point2D(a / b.x, a / b.y)
else
return Point2D(a.x / b, a.y / b)
end
end
function Point2D:__tostring()
return "("..self.x..", "..self.y..")"
end
function Point2D:Clone()
return Point2D(self)
end
function Point2D:Extended(to, distance)
return self + (Point2D(to) - self):Normalized() * distance
end
function Point2D:Magnitude()
return MathSqrt(self:MagnitudeSquared())
end
function Point2D:MagnitudeSquared(p)
local p = p and Point2D(p) or self
return self.x * self.x + self.y * self.y
end
function Point2D:Normalize()
local dist = self:Magnitude()
self.x, self.y = self.x / dist, self.y / dist
end
function Point2D:Normalized()
local p = self:Clone()
p:Normalize(); return p
end
function Point2D:Perpendicular()
return Point2D(-self.y, self.x)
end
function Point2D:Perpendicular2()
return Point2D(self.y, -self.x)
end
function Point2D:Rotate(phi)
local c, s = MathCos(phi), MathSin(phi)
self.x, self.y = self.x * c + self.y * s, self.y * c - self.x * s
end
function Point2D:Rotated(phi)
local p = self:Clone()
p:Rotate(phi); return p
end
function Point2D:Round()
local p = self:Clone()
p.x, p.y = Round(p.x), Round(p.y)
return p
end
--[[
┬ ┬┌─┐┬─┐┌┬┐┌─┐─┐ ┬
└┐┌┘├┤ ├┬┘ │ ├┤ ┌┴┬┘
└┘ └─┘┴└─ ┴ └─┘┴ └─
--]]
local Vertex = {}
function Vertex:New(x, y, alpha, intersection)
local new = {x = x, y = y, next = nil, prev = nil, nextPoly = nil, neighbor = nil,
intersection = intersection, entry = nil, visited = false, alpha = alpha or 0}
setmetatable(new, self)
self.__index = self
return new
end
function Vertex:InitLoop()
local last = self:GetLast()
last.prev.next = self
self.prev = last.prev
end
function Vertex:Insert(first, last)
local res = first
while res ~= last and res.alpha < self.alpha do res = res.next end
self.next = res
self.prev = res.prev
if self.prev then self.prev.next = self end
self.next.prev = self
end
function Vertex:GetLast()
local res = self
while res.next and res.next ~= self do res = res.next end
return res
end
function Vertex:GetNextNonIntersection()
local res = self
while res and res.intersection do res = res.next end
return res
end
function Vertex:GetFirstVertexOfIntersection()
local res = self
while true do
res = res.next
if not res then break end
if res == self then break end
if res.intersection and not res.visited then break end
end
return res
end
--[[
─┐ ┬┌─┐┌─┐┬ ┬ ┬┌─┐┌─┐┌┐┌
┌┴┬┘├─┘│ ││ └┬┘│ ┬│ ││││
┴ └─┴ └─┘┴─┘┴ └─┘└─┘┘└┘
--]]
local XPolygon = Class()
function XPolygon:__init()
end
function XPolygon:InitVertices(poly)
local first, current = nil, nil
for i = 1, #poly do
if current then
current.next = Vertex:New(poly[i].x, poly[i].y)
current.next.prev = current
current = current.next
else
current = Vertex:New(poly[i].x, poly[i].y)
first = current