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changelog.md

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0.10.1

  • No code changes, fixed version in readme

0.10.0

  • Update to Bevy 0.14
  • Fix old materials not being removed when swapping blend mode

0.9.0

  • Upgrade runtime to Spine 4.2
  • Update to rusty_spine 0.8
    • Add constraint APIs
    • Add physics support

0.8.1

  • Fix dark color applying incorrectly with premultiplied alpha

0.8.0

  • Update to Bevy 0.13

0.7.0

  • Update to Bevy 0.12
  • Add parent to SpineBone
  • Rename SpineSettings::use_3d_mesh to SpineSettings::mesh_type with new SpineMeshType enum
  • Add Name components to Spine mesh and bone entities
  • Add a parent SpineMeshes entity for all SpineMesh entities
  • Add Debug derive to components

0.6.0

  • Update to Bevy 0.11
  • Improve premultiplied alpha support by pre-processing premultiplied textures
  • Support Spine texture runtime settings
  • Fix some events getting missed, add SpineSet::OnEvent
  • Revamp material support and settings (SpineSettings)
    • Custom material support (see custom_material example)
    • Add support for 3D meshes and materials (see 3d example)
    • Add support for custom mesh creation (SpineDrawer)
  • Spine meshes can now be drawn using the non-combined (simple) drawer
  • workaround_5732 no longer necessary, Bevy issue was fixed

0.5.0

  • Update to Bevy 0.10
  • Add lots of docs
  • Improve asset loading
  • Allow Spines to be spawned in one frame
  • Add Atlas handle to SpineTextureCreateEvent
  • No longer force textures to Nearest