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SOoo fixing a real match - should it have a "owner"? 🏁 I think the match should be 21 hits = lost! However, it is confusing to win with least "points".. A chat? Spectate? Where should the players start? What should happen when there is only one player - before the other dude joins? Should there be only a maximum of two players? What should happen when the match is done?
The text was updated successfully, but these errors were encountered:
Make the server-stuff object oriented? Like instead of player.name = ... and player.id = ... have like player.init( ... and have player be a var player = new Player(). Also - for app.s to get access to a .js file one will need module.exports ... . Can that be written in a file for the index.html? Like have all classes in one file - that the client and server both use? 💯
Yoo the setup for a match is quite delicate - one will need to do some comments! There will probably be some back/forth with sending etc. Define and write down that procedure! 💯 ⏬ ⏫ 🏹
SOoo fixing a real match - should it have a "owner"? 🏁 I think the match should be 21 hits = lost! However, it is confusing to win with least "points".. A chat? Spectate? Where should the players start? What should happen when there is only one player - before the other dude joins? Should there be only a maximum of two players? What should happen when the match is done?
The text was updated successfully, but these errors were encountered: