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Bunny.txml
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Bunny.txml
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<!DOCTYPE Scene>
<scene>
<entity id="82">
<component type="EC_Name" sync="true">
<attribute value="bunny" name="name"/>
<attribute value="" name="description"/>
</component>
<component type="EC_Placeable" sync="true">
<attribute value="-54.000000,10.300000,-75.000000,0.000000,-19.000000,0.000000,0.490000,0.490000,0.490000" name="Transform"/>
<attribute value="false" name="Show bounding box"/>
<attribute value="true" name="Visible"/>
<attribute value="1" name="Selection layer"/>
<attribute value="" name="Parent entity ref"/>
<attribute value="" name="Parent bone name"/>
</component>
<component type="EC_AnimationController" sync="true">
<attribute value="" name="Animation state"/>
</component>
<component type="EC_Mesh" sync="true">
<attribute value="0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000" name="Transform"/>
<attribute value="bunny.mesh" name="Mesh ref"/>
<attribute value="bunny.skeleton" name="Skeleton ref"/>
<attribute value="Bunny.material" name="Mesh materials"/>
<attribute value="0" name="Draw distance"/>
<attribute value="false" name="Cast shadows"/>
</component>
<component type="EC_DynamicComponent" sync="true" name="prop"/>
</entity>
</scene>