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Fire.txml
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Fire.txml
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<!DOCTYPE Scene>
<scene>
<entity id="87">
<component type="EC_Name" sync="true">
<attribute value="fire_prop2" name="name"/>
<attribute value="" name="description"/>
</component>
<component type="EC_Placeable" sync="true">
<attribute value="-54.299999,9.640000,-75.000000,0.000000,90.000000,0.000000,0.100000,0.100000,0.100000" name="Transform"/>
<attribute value="false" name="Show bounding box"/>
<attribute value="true" name="Visible"/>
<attribute value="1" name="Selection layer"/>
<attribute value="" name="Parent entity ref"/>
<attribute value="" name="Parent bone name"/>
</component>
<component type="EC_Mesh" sync="true">
<attribute value="-77.500000,25.799999,-26.299999,-90.000000,0.000000,-90.000000,6.000000,6.000000,6.000000" name="Transform"/>
<attribute value="fire_prop2.mesh" name="Mesh ref"/>
<attribute value="" name="Skeleton ref"/>
<attribute value="fire_prop2_mat.material" name="Mesh materials"/>
<attribute value="0" name="Draw distance"/>
<attribute value="false" name="Cast shadows"/>
</component>
<component type="EC_DynamicComponent" sync="true" name="prop">
<attribute value="ground" type="string" name="string"/>
</component>
<component type="EC_ParticleSystem" sync="true" name="fire">
<attribute value="local://fire_prop1.particle" name="Particle ref"/>
<attribute value="false" name="Cast shadows"/>
<attribute value="true" name="Enabled"/>
<attribute value="0" name="Rendering distance"/>
</component>
<component type="EC_ParticleSystem" sync="true" name="flames">
<attribute value="local://fire_prop2.particle" name="Particle ref"/>
<attribute value="false" name="Cast shadows"/>
<attribute value="true" name="Enabled"/>
<attribute value="0" name="Rendering distance"/>
</component>
</entity>
</scene>