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Material.001.material
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Material.001.material
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// Material.001 genrated by blender2ogre 0.5.8
material Material.001
{
receive_shadows on
technique
{
pass Material.001
{
ambient 0.5238783359527588 0.6416746973991394 0.6859445571899414 1.0
diffuse 0.41910267500732346 0.51333976556867 0.5487556539290495 1.0
specular 0.5 0.5 0.5 1.0 12.5
emissive 0.36671482892181473 0.4491722805300391 0.48016118185586265 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
}
}
}