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ui is really slow, even on windows #375
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It's running fine on my laptop with an i5-7300u. It's normal for the program to take a second or two to open. Opening for the first time will likely take a bit longer. The viewport and UI should be mostly responsive after that. The only thing I can think of is you may be experiencing poor rendering performance causing the UI to lock up. Is your cpu usage really high once the the main UI loads? I'll leave this up in case anyone experiences a similar issue or wants to look into a fix. |
You should be fine in terms of GPU as long as it supports OpenGL 3.30 or later. We don't have any way to test CPU performance or compatibility on different hardware sadly. |
my iGPU is OpenGL 4.4 compatible and the problem isn't initial loading but menu updating, so the ui is unresponsive |
and i'll also delete the shader cache to make sure that's not the issue |
on windows it may have been a cache/shader issue |
but you can still see the ui refresh when you hover over an option |
i tried it on a pretty hefty laptop from a few years back running windows and UI elements still take upwards of 5 seconds to load
specs: intel core i7-6700hq
i used igpu since it shouldn't have too much of an affect on menuing, and if menuing doesn't work without a dedicated gpu something is wrong, even if it's for hardware from 7-8 years ago (which it isn't yet in my case, it's barely 6)
for reference: i needed a crash just to get anywhere close to the menuing speed of this in blender on my main computer (5200u, 8gb ram, iGPU only)
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