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dazzler.pov
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dazzler.pov
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#version 3.6;
#include "colors.inc"
#include "metals.inc"
#default{finish{ambient 0.01}}
#global_settings{assumed_gamma 1.0 max_trace_level 5}
sky_sphere {
pigment { color MidnightBlue }
}
union {
union {
#include "dazzler.sub.pov"
texture {
pigment { color rgbf<0.0, 0.0, 0.0, 1.0> }
finish {
reflection { 0.10 }
specular 0.5
roughness .006
}
normal { bumps 0.005 }
}
}
union {
#include "dazzler.gtl.pov"
rotate <90, 0, 0>
translate <0 1.030 0>
texture {
pigment {P_Copper2}
finish {F_MetalA }
}
}
union {
#include "dazzler.gto.pov"
rotate <90, 0, 0>
translate <0 1.031 0>
texture {
pigment {White}
}
}
translate <-25, 0, -20>
rotate <0, clock*30, 0>
translate <25, 0, 20>
}
light_source{<80, 180, 200> color rgb<.3 .3 .4>}
light_source{<25, 80, 80> color rgb<1.0 0.8 .4>}
camera{
location <0, 100, -100>
up y * (image_height / image_width)
right x
sky y
look_at <25, 0, 20>
angle 23 - 1 * clock
focal_point <25, 0, 20>
aperture 7
blur_samples 8
}