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vrpn_Analog_Output.h
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vrpn_Analog_Output.h
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// vrpn_Analog_Output.h
// David Borland, September 2002
//
// These classes are for setting values for an analog output device. The
// vrpn_Analog was getting overloaded by trying to have functionality for both
// reading and writing in it. If wanting to read analog values from a device, a
// vrpn_Analog should be used, if wanting to write analog values to a device, a
// vrpn_Analog_Output should be used. This is similar to the Tracker/Poser
// dichotomy.
#ifndef VRPN_ANALOG_OUTPUT_H
#define VRPN_ANALOG_OUTPUT_H
#include <stddef.h> // for NULL
#include "vrpn_Analog.h" // for vrpn_CHANNEL_MAX
#include "vrpn_BaseClass.h" // for vrpn_Callback_List, etc
#include "vrpn_Configure.h" // for VRPN_CALLBACK, VRPN_API
#include "vrpn_Connection.h" // for vrpn_CONNECTION_RELIABLE, etc
#include "vrpn_Shared.h" // for timeval
#include "vrpn_Types.h" // for vrpn_int32, vrpn_float64, etc
// Similar to vrpn_Analog, but messages are different
// Members beginning with o_ are also found in vrpn_Analog, the o_ is
// so that you can derive a class from both without getting ambiguities
class VRPN_API vrpn_Analog_Output : public vrpn_BaseClass {
public:
vrpn_Analog_Output(const char* name, vrpn_Connection* c = NULL);
// Print the status of the analog output device
void o_print(void);
vrpn_int32 getNumChannels() const { return o_num_channel; }
protected:
vrpn_float64 o_channel[vrpn_CHANNEL_MAX];
vrpn_int32 o_num_channel;
struct timeval o_timestamp;
vrpn_int32 request_m_id; //< Request to change message from client
vrpn_int32 request_channels_m_id; //< Request to change channels message
// from client
vrpn_int32 report_num_channels_m_id; //< Report of the number of active
// channels, from the server
vrpn_int32 got_connection_m_id; //< new-connection notification
int o_status;
virtual int register_types(void);
};
// A *Sample* Analog output server. Use this, or derive your own server
// from vrpn_Analog_Output with this as a guide. You can remove the
// user-level callback code (both the type before this class and the
// list and the handler register/deregister) if the server is controlling
// a device directly.
class VRPN_API vrpn_Analog_Output_Server : public vrpn_Analog_Output {
public:
vrpn_Analog_Output_Server(const char* name, vrpn_Connection* c,
vrpn_int32 numChannels = vrpn_CHANNEL_MAX);
virtual ~vrpn_Analog_Output_Server(void);
virtual void mainloop() { server_mainloop(); }
/// Sets the size of the array; returns the size actually set.
/// (May be clamped to vrpn_CHANNEL_MAX)
/// This should be used before mainloop is ever called.
vrpn_int32 setNumChannels(vrpn_int32 sizeRequested);
/// Exposes an array of values for the user to read from.
const vrpn_float64* o_channels(void) const { return o_channel; };
protected:
virtual bool report_num_channels(
vrpn_uint32 class_of_service = vrpn_CONNECTION_RELIABLE);
virtual vrpn_int32 encode_num_channels_to(char* buf, vrpn_int32 num);
/// Responds to a request to change one of the values by
/// setting the channel to that value. Derived class must
/// either install handlers for this routine or else make
/// its own routines to handle the request message.
static int VRPN_CALLBACK
handle_request_message(void* userdata, vrpn_HANDLERPARAM p);
/// Responds to a request to change a number of channels
/// Derived class must either install handlers for this
/// routine or else make its own routines to handle the
/// multi-channel request message.
static int VRPN_CALLBACK
handle_request_channels_message(void* userdata, vrpn_HANDLERPARAM p);
/// Used to notify us when a new connection is requested, so that
/// we can let the client know how many channels are active
static int VRPN_CALLBACK
handle_got_connection(void* userdata, vrpn_HANDLERPARAM p);
};
// A more complicated analog server that provides a
// user routine to handle a change in analog values. This is called when
// the analog callback is called (when a message from its counterpart
// across the connection arrives). This callback is called whenever
// EITHER type of change message arrives (either a single-channel change
// or a multiple-channel change.
typedef struct _vrpn_ANALOGOUTPUTCB {
struct timeval msg_time; // Timestamp of analog data
vrpn_int32 num_channel; // how many channels
const vrpn_float64* channel; // analog values (pointer to channels)
} vrpn_ANALOGOUTPUTCB;
typedef void(VRPN_CALLBACK* vrpn_ANALOGOUTPUTCHANGEHANDLER)(
void* userdata, const vrpn_ANALOGOUTPUTCB info);
class VRPN_API vrpn_Analog_Output_Callback_Server
: public vrpn_Analog_Output_Server {
public:
vrpn_Analog_Output_Callback_Server(
const char* name, vrpn_Connection* c,
vrpn_int32 numChannels = vrpn_CHANNEL_MAX);
virtual ~vrpn_Analog_Output_Callback_Server(void);
// (un)Register a callback handler to handle analog value change.
// These will be called whenever EITHER type of change message is
// received, either a single channel or multiple channels. This is
// useful for applications that "have a" server, rather than derive
// from the server.
virtual int register_change_handler(void* userdata,
vrpn_ANALOGOUTPUTCHANGEHANDLER handler)
{
return d_callback_list.register_handler(userdata, handler);
};
virtual int
unregister_change_handler(void* userdata,
vrpn_ANALOGOUTPUTCHANGEHANDLER handler)
{
return d_callback_list.unregister_handler(userdata, handler);
}
protected:
/// Handles BOTH types of changes messages, and will be called
/// after the vrpn_Analog_Output_Server class has already filled
/// in the values. It just calls the user callbacks with the
/// appropriate pointer to the data values.
static int VRPN_CALLBACK
handle_change_message(void* userdata, vrpn_HANDLERPARAM p);
/// List of user-level routines that need to be called back to let
/// them know that the values have changed.
vrpn_Callback_List<vrpn_ANALOGOUTPUTCB> d_callback_list;
};
// Open an analog output device that is on the other end of a connection
// and send updates to it. This is the type of analog output device
// that user code will deal with.
class VRPN_API vrpn_Analog_Output_Remote : public vrpn_Analog_Output {
public:
// The name of the analog device to connect to
// Optional argument to be used when the Remote should listen on
// a connection that is already open.
vrpn_Analog_Output_Remote(const char* name, vrpn_Connection* c = NULL);
virtual ~vrpn_Analog_Output_Remote(void);
// This routine calls the mainloop of the connection it's on
virtual void mainloop();
// Request the analog to change its value to the one specified.
// Returns false on failure.
virtual bool request_change_channel_value(
unsigned int chan, vrpn_float64 val,
vrpn_uint32 class_of_service = vrpn_CONNECTION_RELIABLE);
// Request the analog to change values all at once. If more values are
// given
// than we have channels, the extra values are discarded. If less values
// are
// given than we have channels, the extra channels are set to 0.
// Returns false on failure
virtual bool request_change_channels(
int num, vrpn_float64* vals,
vrpn_uint32 class_of_service = vrpn_CONNECTION_RELIABLE);
protected:
// How we hear about the number of active channels
static int VRPN_CALLBACK
handle_report_num_channels(void* userdata, vrpn_HANDLERPARAM p);
// Routines used to send requests from the client
virtual vrpn_int32 encode_change_to(char* buf, vrpn_int32 chan,
vrpn_float64 val);
virtual vrpn_int32 encode_change_channels_to(char* buf, vrpn_int32 num,
vrpn_float64* vals);
};
#endif