Stipple Effect v1.2.0 #151
jbunke
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Hey everyone!
I'm happy to announce that I have just released a huge update to Stipple Effect! This update massively extends and improves the scripting API, the preview window and the onion skinning system.
You can read the full blog post here: https://flinkerflitzer.itch.io/stipple-effect/devlog/793216/120-major-improvements-and-additions-to-scripting-preview-window-and-onion-skinning
As always, you can download the Windows installer or the cross-platform binary if you have purchased Stipple Effect on Itch.io, or you can compile the update from source with the instructions found in the README.
Admin
I am in the process of reorganizing the projects related to Stipple Effect. The documentation, API, and DeltaScript are all housed in their own dedicated repositories now. This will make it easier to deploy documentation to different places, such as the personal website I am working on in my spare time.
What's Next?
I have big plans for v1.3, which will be centered around a command-line tool that will enable users to test and run scripts without the UI.
However, before I start working on that, to make the program and its technical features more accessible, I will be working on the DeltaScript language specification and the Stipple Effect documentation, and I need your help! If you are a Stipple Effect user and a fluent English speaker with good technical writing skills, I would love for you to help me with the documentation. You can do this by forking the documentation repository linked above, making changes like correcting typos or adding content, and submitting a pull request for my consideration. I will be sure to write a contribution guide ASAP to go into more detail.
Update Summary
Full changelog: v1.1.0...v1.2.0
Added:
{
and}
to the illegal character set for names (filename, layer name, etc.)Changed:
(image -> image)
preview scripts can be run on animated projectsFixed:
$SE.single_outline()
calls a double outline instead of a single outlineAPI Changes:
Added:
script
save_config
int
$SE.PROJECT
=0
$SE.LAYER
=1
$SE.FRAME
=2
$SE.CEL
=3
int
$SE.NATIVE
=0
$SE.PNG_SHEET
=1
$SE.PNG_SEPARATE
=2
$SE.GIF
=3
$SE.MP4
=4
bool
$SE.HORZ
=true
$SE.VERT
=false
layer
functions; for somelayer L
...project
functions; for someproject P
...Changed:
layer
functions; for somelayer L
...L.get_frame(int)
toL.get_cel(int)
L.set_frame(int, image)
toL.set_cel(int, image)
L.wipe_frame(int, image)
toL.wipe_cel(int, image)
L.edit_frame(int, image)
toL.edit_cel(int, image)
L.link_frames()
toL.link_cels()
L.unlink_frames()
toL.unlink_cels()
L.disable_layer()
toL.disable()
L.enable_layer()
toL.enable()
This discussion was created from the release Stipple Effect v1.2.0.
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