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CCC Custom Build Script Warnings #58
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I have not been worrying about this warning, because the code works, even though it may be improper to initialize a complex structure this way. In any case, my intent is to remove the HCE except for endgame code. |
Build script looks ok but it is recommended to use Clang as the compiler (the Clang optimizer does a much better job on the NNUE vector code). Can specify by adding CC=clang to the make command line (need then also to ensure clang is available). |
I believe that I performed a "go movetime 30000" after setting uci/ucinewgame/position with the g++ compile. I got I had a similar experience with gcc vs clang for Ethereal. In time, as I improved the NNUE code, I saw very minor gains with clang, but big gains with gcc. The same exists for Torch, actually. Please feel free to close this issue, if you don't have any more suggestions for build script changes. |
Hey Jon. I figured I would share this with you, as I notice it every time I build Arasan for Chess.com.
This would also be the time to tell you that my build scripts for Arasan can be found here: https://github.com/ChessCom/ccc-configs/blob/master/dockers/arasan.Dockerfile . I recently was able to open-source all of the build scripts at CCC. I've done my best with all engines over the last year+ to make sure I'm building as optimally as I can. If there is anything better to do, or changes to make, please feel free to let me know, either in that repo, via my email ([email protected]), or Discord (agethereal)
Note: The CCC machine is a 2xEPYC 7H12, a zen2 CPU, so its BMI2 support is present, but not good for PEXT/PDEP. I'm happy to run any dockerfile you can provide, if you want a specific version of a compiler for example.
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