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Makefile.win32
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Makefile.win32
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TARGET = pcsx4all.exe
PORT = sdl
#If V=1 was passed to 'make', do not hide commands:
ifdef V
HIDECMD:=
else
HIDECMD:=@
endif
# Using 'gpulib' adapted from PCSX Rearmed is default, specify
# USE_GPULIB=0 as param to 'make' when building to disable it.
USE_GPULIB ?= 1
#GPU = gpu_dfxvideo
#GPU = gpu_drhell
#GPU = gpu_null
GPU = gpu_unai
SPU = spu_pcsxrearmed
RM = rm -f
MD = mkdir
CC = gcc
CXX = g++
LD = g++
SDL_CFLAGS := `sdl-config --cflags`
ifdef CONSOLE
SDL_LIBS := -lSDL
else
SDL_LIBS := `sdl-config --libs`
endif
LDFLAGS = $(SDL_LIBS) -lSDL_mixer -lSDL_image -lz
# We want the GCW Zero handheld's keybindings (for dev testing purposes)
C_ARCH = -march=native -DGCW_ZERO
CFLAGS = $(C_ARCH) -ggdb3 -O2 \
-Wall -Wunused -Wpointer-arith \
-Wno-sign-compare -Wno-cast-align \
-Wno-format -Wno-format-extra-args \
-Isrc -Isrc/spu/$(SPU) -D$(SPU) -Isrc/gpu/$(GPU) \
-Isrc/port/$(PORT) \
-Isrc/plugin_lib \
-Isrc/external_lib \
-DXA_HACK \
-DINLINE="static __inline__" -Dasm="__asm__ __volatile__" \
$(SDL_CFLAGS)
ifdef CONSOLE
CFLAGS += -DUNDEF_MAIN
endif
# Convert plugin names to uppercase and make them CFLAG defines
CFLAGS += -D$(shell echo $(GPU) | tr a-z A-Z)
CFLAGS += -D$(shell echo $(SPU) | tr a-z A-Z)
OBJDIRS = \
obj obj/gpu obj/gpu/$(GPU) obj/spu obj/spu/$(SPU) \
obj/port obj/port/$(PORT) \
obj/plugin_lib obj/external_lib
all: maketree $(TARGET)
OBJS = \
obj/r3000a.o obj/misc.o obj/plugins.o obj/psxmem.o obj/psxhw.o \
obj/psxcounters.o obj/psxdma.o obj/psxbios.o obj/psxhle.o obj/psxevents.o \
obj/psxcommon.o \
obj/plugin_lib/plugin_lib.o obj/plugin_lib/pl_sshot.o \
obj/psxinterpreter.o \
obj/mdec.o obj/decode_xa.o \
obj/cdriso.o obj/cdrom.o obj/ppf.o obj/cheat.o \
obj/sio.o obj/pad.o \
obj/external_lib/ioapi.o obj/external_lib/unzip.o
######################################################################
# GPULIB from PCSX Rearmed:
# Fixes many game incompatibilities and centralizes/improves many
# things that once were the responsibility of individual GPU plugins.
# NOTE: For now, only GPU Unai has been adapted.
ifeq ($(USE_GPULIB),1)
CFLAGS += -DUSE_GPULIB
OBJDIRS += obj/gpu/gpulib
OBJS += obj/gpu/$(GPU)/gpulib_if.o
OBJS += obj/gpu/gpulib/gpu.o obj/gpu/gpulib/vout_port.o
else
OBJS += obj/gpu/$(GPU)/gpu.o
endif
######################################################################
OBJS += obj/gte.o
OBJS += obj/spu/$(SPU)/spu.o
OBJS += obj/port/$(PORT)/port.o
OBJS += obj/port/$(PORT)/frontend.o
OBJS += obj/plugin_lib/perfmon.o
#******************************************
# spu_pcsxrearmed section BEGIN
#******************************************
ifeq ($(SPU),spu_pcsxrearmed)
# Specify which audio backend to use:
SOUND_DRIVERS=sdl
#SOUND_DRIVERS=alsa
#SOUND_DRIVERS=oss
#SOUND_DRIVERS=pulseaudio
# spu
# Note: obj/spu/spu_pcsxrearmed/spu.o will already have been added to OBJS
# list previously in Makefile
OBJS += obj/spu/spu_pcsxrearmed/dma.o obj/spu/spu_pcsxrearmed/freeze.o \
obj/spu/spu_pcsxrearmed/out.o obj/spu/spu_pcsxrearmed/nullsnd.o \
obj/spu/spu_pcsxrearmed/registers.o
ifeq "$(ARCH)" "arm"
OBJS += obj/spu/spu_pcsxrearmed/arm_utils.o
endif
ifeq "$(HAVE_C64_TOOLS)" "1"
obj/spu/spu_pcsxrearmed/spu.o: CFLAGS += -DC64X_DSP
obj/spu/spu_pcsxrearmed/spu.o: obj/spu/spu_pcsxrearmed/spu_c64x.c
frontend/menu.o: CFLAGS += -DC64X_DSP
endif
ifneq ($(findstring oss,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_OSS
OBJS += obj/spu/spu_pcsxrearmed/oss.o
endif
ifneq ($(findstring alsa,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_ALSA
OBJS += obj/spu/spu_pcsxrearmed/alsa.o
LDFLAGS += -lasound
endif
ifneq ($(findstring sdl,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_SDL
OBJS += obj/spu/spu_pcsxrearmed/sdl.o
endif
ifneq ($(findstring pulseaudio,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_PULSE
OBJS += obj/spu/spu_pcsxrearmed/pulseaudio.o
endif
ifneq ($(findstring libretro,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_LIBRETRO
endif
endif
#******************************************
# spu_pcsxrearmed END
#******************************************
CXXFLAGS := $(CFLAGS) -fno-rtti
$(TARGET): $(OBJS)
@echo Linking $(TARGET)...
$(HIDECMD)$(LD) $(OBJS) $(LDFLAGS) -o $@
obj/%.o: src/%.c
@echo Compiling $<...
$(HIDECMD)$(CC) $(CFLAGS) -c $< -o $@
obj/%.o: src/%.cpp
@echo Compiling $<...
$(HIDECMD)$(CXX) $(CXXFLAGS) -c $< -o $@
obj/%.o: src/%.s
@echo Compiling $<...
$(HIDECMD)$(CXX) $(CFLAGS) -c $< -o $@
obj/%.o: src/%.S
@echo Compiling $<...
$(HIDECMD)$(CXX) $(CFLAGS) -c $< -o $@
$(sort $(OBJDIRS)):
$(HIDECMD)$(MD) $@
maketree: $(sort $(OBJDIRS))
clean:
$(RM) -r obj
$(RM) $(TARGET)