Zelda64 is a library and tool fo (de)compressing, patching, extracting, and verifying Nintendo 64 Zelda ROMs.
The library libzelda64
is written in pure C17 with no dependencies at all. Simply build the zelda64
target using
CMake with a modern C compiler. Zelda64 is actively checked to compile with GNU GCC, Apple Clang, and the Microsoft
Visual C/C++ Compiler.
To build the application zelda64
, make sure that you zlib
installed and on the header and library search paths. To
build the application simply build the zelda64-bin
CMake target.
libzelda64
provides a modern C API to manipulate Nintendo 64 Zelda ROMs.
zelda64
is a command line application that serves as a reference consumer oflibzelda64
.
Zelda64 is entirely GPL-3.0 licensed. Please refer to the LICENSE file for detailed information.