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Zelda64

Zelda64 is a library and tool fo (de)compressing, patching, extracting, and verifying Nintendo 64 Zelda ROMs.

Building

The library libzelda64 is written in pure C17 with no dependencies at all. Simply build the zelda64 target using CMake with a modern C compiler. Zelda64 is actively checked to compile with GNU GCC, Apple Clang, and the Microsoft Visual C/C++ Compiler.

To build the application zelda64, make sure that you zlib installed and on the header and library search paths. To build the application simply build the zelda64-bin CMake target.

Library

  • libzelda64 provides a modern C API to manipulate Nintendo 64 Zelda ROMs.

Tools

  • zelda64 is a command line application that serves as a reference consumer of libzelda64.

License

Zelda64 is entirely GPL-3.0 licensed. Please refer to the LICENSE file for detailed information.