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multiplespotthedif.rpy
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multiplespotthedif.rpy
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screen differences_scr:
##### Timer
timer 1.0 action [Return("smth_2"), If (diff_timer > 1, SetVariable("diff_timer", diff_timer - 1), Jump("diff_game_lose") ) ] repeat True
text str(diff_timer) xalign 0.5 yalign 0.05
##### Two screens with practically identical images
use left_scr(x=pic_name)
use right_scr(x=pic_name)
screen left_scr:
# Screen at left has all differences
fixed:
xpos 50 ypos 100
button:
background None
$ base_pic = ("base_image_%s.png" % x)
add base_pic
action SetVariable ("diff_timer", diff_timer -1)
mouse "left"
for spot in differences_list:
$ pic_1 = ("spot_%d_1_%s.png" % (spot["s_number"], x) ) # changed spot
$ pic_2 = ("spot_%d_0_%s.png" % (spot["s_number"], x )) # normal spot
$ pic_3 = ("spot_%d_done_%s.png" % (spot["s_number"], x) ) # done mark
if spot["is_difference"]:
button:
background None
add pic_1
action [SetDict(differences_list[spot["s_number"]], "is_solved", True), Return("smth") ]
focus_mask True
mouse "left"
else:
button:
background None
add pic_2
action None
focus_mask True
mouse "left"
if spot["is_solved"]:
button:
background None
add pic_3
action None
focus_mask True
mouse "left"
screen right_scr:
# Screen at right has all the normal spots
fixed:
xpos 300 ypos 100
button:
background None
$ base_pic = ("base_image_%s.png" % x)
add base_pic
action SetVariable ("diff_timer", diff_timer -1)
mouse "right"
for spot in differences_list:
$ pic_1 = ("spot_%d_0_%s.png" % (spot["s_number"], x) ) # normal spot
$ pic_2 = ("spot_%d_0_%s.png" % (spot["s_number"], x) ) # normal spot
$ pic_3 = ("spot_%d_done_%s.png" % (spot["s_number"], x) ) # done mark
if spot["is_difference"]:
button:
background None
add pic_1
action [SetDict(differences_list[spot["s_number"]], "is_solved", True), Return("smth") ]
focus_mask True
mouse "right"
else:
button:
background None
add pic_2
action None
focus_mask True
mouse "right"
if spot["is_solved"]:
button:
background None
add pic_3
action None
focus_mask True
mouse "right"
init:
# Should set the mouse cursor, 'cause we'll need the left and right ones
# Those cursors have two arrows and the distance between them is (picture width + gap between left and right screen)
# So in this example the left one has active point at (0, 0) and right - at (250, 0)
$ config.mouse = {"default": [("cur.png", 0, 0)], "left": [("left_cur.png", 0, 0)], "right": [("right_cur.png", 250, 0)]}
python:
def spots_shuffle(x):
renpy.random.shuffle(x)
return x
label differences_game1:
#####
#
# At first, let's set the number of possible differences and how many of them the player should find
$ differences_list = []
$ differnces_total_number = 3
$ differnces_number = 2
$ values_l = []
# And make the differences_list that describes all the spots
python:
for i in range (0, differnces_number):
values_l.append (True)
for i in range (0, (differnces_total_number - differnces_number) ):
values_l.append (False)
values_l = spots_shuffle(values_l)
for i in range (0, differnces_total_number):
differences_list.append({"s_number":i, "is_difference":values_l[i], "is_solved":False} )
# Before start the game, let's set the timer
$ diff_timer = 20
# Shows the game screen with the named image.
# Images must be named as
# "base_image_[different names for each image].png" - image itself
# "spot_0_0_[different names for each image].png" - first spot of an image in normal state _0_0_
# "spot_2_1_[different names for each image].png" - third spot of an image in different state _2_1_
# "spot_3_done)_[different names for each image].png" - done mark for fourth spot of an image _3_done_
# There is only one image in this example, so just put it twice to show how it should work
$ chosen_pic = renpy.random.choice( ("girl1", "girl1") )
show screen differences_scr(pic_name=chosen_pic)
# The game loop
label diff_loop:
$ result = ui.interact()
$ diff_timer = diff_timer
python:
for i in range (0, len(differences_list)-1 ):
one_of_spots = differences_list[i]
# Loop will exist till at least one of differences doesn't found
if one_of_spots["is_difference"] and not one_of_spots["is_solved"]:
renpy.jump("diff_loop")
jump diff_game_win
label diff_game_lose:
hide screen differences_scr
$ renpy.pause (0.1, hard = True)
$ renpy.pause (0.1, hard = True)
"You lose! Try again."
jump differences_game2
label diff_game_win:
$ renpy.pause (1.0, hard = True)
hide screen differences_scr
$ renpy.pause (0.1, hard = True)
$ renpy.pause (0.1, hard = True)
"You win!"
jump differences_game2
label differences_game2:
#####
#
# At first, let's set the number of possible differences and how many of them the player should find
$ differences_list = []
$ differnces_total_number = 3
$ differnces_number = 2
$ values_l = []
# And make the differences_list that describes all the spots
python:
for i in range (0, differnces_number):
values_l.append (True)
for i in range (0, (differnces_total_number - differnces_number) ):
values_l.append (False)
values_l = spots_shuffle(values_l)
for i in range (0, differnces_total_number):
differences_list.append({"s_number":i, "is_difference":values_l[i], "is_solved":False} )
# Before start the game, let's set the timer
$ diff_timer = 20
# Shows the game screen with the named image.
# Images must be named as
# "base_image_[different names for each image].png" - image itself
# "spot_0_0_[different names for each image].png" - first spot of an image in normal state _0_0_
# "spot_2_1_[different names for each image].png" - third spot of an image in different state _2_1_
# "spot_3_done)_[different names for each image].png" - done mark for fourth spot of an image _3_done_
# There is only one image in this example, so just put it twice to show how it should work
$ chosen_pic = renpy.random.choice( ("girl2", "girl2") )
show screen differences_scr(pic_name=chosen_pic)
# The game loop
label diff_loop:
$ result = ui.interact()
$ diff_timer = diff_timer
python:
for i in range (0, len(differences_list)-1 ):
one_of_spots = differences_list[i]
# Loop will exist till at least one of differences doesn't found
if one_of_spots["is_difference"] and not one_of_spots["is_solved"]:
renpy.jump("diff_loop")
jump diff_game_win
label diff_game_lose:
hide screen differences_scr
$ renpy.pause (0.1, hard = True)
$ renpy.pause (0.1, hard = True)
"You lose! Try again."
jump differences_game3
label diff_game_win:
$ renpy.pause (1.0, hard = True)
hide screen differences_scr
$ renpy.pause (0.1, hard = True)
$ renpy.pause (0.1, hard = True)
jump differences_game3
label differences_game3:
#####
#
# At first, let's set the number of possible differences and how many of them the player should find
$ differences_list = []
$ differnces_total_number = 3
$ differnces_number = 2
$ values_l = []
# And make the differences_list that describes all the spots
python:
for i in range (0, differnces_number):
values_l.append (True)
for i in range (0, (differnces_total_number - differnces_number) ):
values_l.append (False)
values_l = spots_shuffle(values_l)
for i in range (0, differnces_total_number):
differences_list.append({"s_number":i, "is_difference":values_l[i], "is_solved":False} )
# Before start the game, let's set the timer
$ diff_timer = 20
# Shows the game screen with the named image.
# Images must be named as
# "base_image_[different names for each image].png" - image itself
# "spot_0_0_[different names for each image].png" - first spot of an image in normal state _0_0_
# "spot_2_1_[different names for each image].png" - third spot of an image in different state _2_1_
# "spot_3_done)_[different names for each image].png" - done mark for fourth spot of an image _3_done_
# There is only one image in this example, so just put it twice to show how it should work
$ chosen_pic = renpy.random.choice( ("girl3", "girl3") )
show screen differences_scr(pic_name=chosen_pic)
# The game loop
label diff_loop:
$ result = ui.interact()
$ diff_timer = diff_timer
python:
for i in range (0, len(differences_list)-1 ):
one_of_spots = differences_list[i]
# Loop will exist till at least one of differences doesn't found
if one_of_spots["is_difference"] and not one_of_spots["is_solved"]:
renpy.jump("diff_loop")
jump diff_game_win
label diff_game_lose:
hide screen differences_scr
$ renpy.pause (0.1, hard = True)
$ renpy.pause (0.1, hard = True)
"You lose! Try again."
jump differences_game3
label diff_game_win:
$ renpy.pause (1.0, hard = True)
hide screen differences_scr
$ renpy.pause (0.1, hard = True)
$ renpy.pause (0.1, hard = True)
jump theending
label theending:
"It is over!"
return