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InventoryItem.fs
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InventoryItem.fs
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/// This is not part of the Store; it's ported from https://github.com/gregoryyoung/m-r/tree/master/SimpleCQRS for fun
module Domain.InventoryItem
open System
let [<Literal>] private CategoryName = "InventoryItem"
let private streamId = FsCodec.StreamId.gen InventoryItemId.toString
// NOTE - these types and the union case names reflect the actual storage formats and hence need to be versioned with care
module Events =
type Event =
| Created of name: string
| Deactivated
| Renamed of newName: string
| Removed of count: int
| CheckedIn of count: int
interface TypeShape.UnionContract.IUnionContract
module Fold =
type State = { active: bool; name: string; quantity: int }
let initial: State = { active = true; name = null; quantity = 0 }
let private evolve state = function
| Events.Created name
| Events.Renamed name -> { state with name = name }
| Events.Deactivated -> { state with active = false }
| Events.Removed count -> { state with quantity = state.quantity - count }
| Events.CheckedIn count -> { state with quantity = state.quantity + count }
let fold = Array.fold evolve
type Command =
| Create of name: string
| ChangeName of newName: string
| Remove of count: int
| CheckIn of count: int
| Deactivate
// TODO make commands/event representations idempotent
let interpret command (state: Fold.State) = [|
match command with
| Create name ->
if String.IsNullOrEmpty name then invalidArg "name" ""
if state.name <> name then
Events.Created name
| ChangeName newName ->
if String.IsNullOrEmpty newName then invalidArg "newName" ""
if state.name <> newName then
Events.Renamed newName
| Remove count ->
if count <= 0 then invalidOp "cant remove negative count from inventory"
Events.Removed count
| CheckIn count ->
if count <= 0 then invalidOp "must have a count greater than 0 to add to inventory"
Events.CheckedIn count
| Deactivate ->
if not state.active then invalidOp "Already deactivated"
Events.Deactivated |]
type Service internal (resolve: InventoryItemId -> Equinox.Decider<Events.Event, Fold.State>) =
member _.Execute(itemId, command) =
let decider = resolve itemId
decider.Transact(interpret command)
member _.Read(itemId) =
let decider = resolve itemId
decider.Query id
let create resolve =
Service(streamId >> resolve)