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#Game Design

##Objective

Collect all stars and Gems in each level.

Gameplay Mechanics

The game is set up in overhead view, the play scen is a 2D plane. The stars or gems are distributed in the play scene, also some barrier and bombs are distributed in the scene. The collector is a plate which can be launched by touch and slide in different directions. Players would at first place some barrier himself to help change the route of the plate.

Level Design

Each level is a single play scene. With a possible solution route in mind, some barriers were removed and left for user to place on the scenes.

Since we need to do a slide and lunch of the plate, the level should be in vertial mode. And the boundary of the scene is not solid.

#Technical ##Scenes

  • Main Menu
  • Level Select
  • Play scene

##Controls/Input

  • Slide based
  • Touch to place barrier and use two finger to spin

##Classes/CCBs

  • Scences
    • Main Menu
    • Level Select
    • GamePlay
  • Nodes/Sprites
    • Plate
    • Barrier
      • Different kinds of barrier
    • Gems

#MVP Milestones

Week 1 (2/16 - 2/22/2015)

  • implement physics on plate and barrier
  • plate move by sliding
  • Fisrt build of game

Week 2 (2/23 - 3/1/2015)

  • Refine first level
  • Refine physics and interactions
  • add put barrier function

Week 3 (3/2 - 3/8/2015)

  • Add main scene
  • Connect main scene to the play scene
  • Add spin funciton

Week 4 (3/9 - 3/15/2015)

  • Keep state of the levels
  • Design more level

Week 5 (3/16 - 3/22/2015)

  • Refine UI

Week 6 (3/23 - 3/29/2015)

  • Finish up