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API

PushNotification.init(options)

Initializes the plugin on the native side.

Note: like all plugins you must wait until you receive the deviceready event before calling PushNotification.init().

Note: you will want to call PushNotification.init() each time your app starts. The remote push service can periodically reset your registration ID so this ensures you have the correct value.

Returns

  • Instance of PushNotification.

Parameters

Parameter Type Default Description
options Object {} An object describing relevant specific options for all target platforms.

All available option attributes are described bellow. Currently, there are no Windows specific options.

Android

Attribute Type Default Description
android.senderID string Maps to the project number in the Google Developer Console.
android.icon string Optional. The name of a drawable resource to use as the small-icon. The name should not include the extension.
android.iconColor string Optional. Sets the background color of the small icon on Android 5.0 and greater. Supported Formats
android.sound boolean true Optional. If true it plays the sound specified in the push data or the default system sound.
android.vibrate boolean true Optional. If true the device vibrates on receipt of notification.
android.clearNotifications boolean true Optional. If true the app clears all pending notifications when it is closed.
android.forceShow boolean false Optional. Controls the behavior of the notification when app is in foreground. If true and app is in foreground, it will show a notification in the notification drawer, the same way as when the app is in background (and on('notification') callback will be called only when the user clicks the notification). When false and app is in foreground, the on('notification') callback will be called immediately.
android.topics array [] Optional. If the array contains one or more strings each string will be used to subscribe to a GcmPubSub topic.

iOS

All iOS boolean options can also be specified as string

Attribute Type Default Description
ios.alert boolean false Optional. If true the device shows an alert on receipt of notification. Note: the value you set this option to the first time you call the init method will be how the application always acts. Once this is set programmatically in the init method it can only be changed manually by the user in Settings>Notifications>App Name. This is normal iOS behaviour.
ios.badge boolean false Optional. If true the device sets the badge number on receipt of notification. Note: the value you set this option to the first time you call the init method will be how the application always acts. Once this is set programmatically in the init method it can only be changed manually by the user in Settings>Notifications>App Name. This is normal iOS behaviour.
ios.sound boolean false Optional. If true the device plays a sound on receipt of notification. Note: the value you set this option to the first time you call the init method will be how the application always acts. Once this is set programmatically in the init method it can only be changed manually by the user in Settings>Notifications>App Name. This is normal iOS behaviour.
ios.clearBadge boolean false Optional. If true the badge will be cleared on app startup.
ios.categories array [] Optional. The data required in order to enabled Action Buttons for iOS. See Action Buttons on iOS for more details.

iOS GCM support

The following properties are used if you want use GCM on iOS.

Attribute Type Default Description
ios.senderID string undefined (Native) Maps to the project number in the Google Developer Console. Setting this uses GCM for notifications instead of native
ios.gcmSandbox boolean false Whether to use prod or sandbox GCM setting. Defaults to false.
ios.topics array [] Optional. If the array contains one or more strings each string will be used to subscribe to a GcmPubSub topic. Note: only usable in conjunction with senderID.
How GCM on iOS works.

First it is kind of a misnomer as GCM does not send push messages directly to devices running iOS.

What happens is on the device side is that it registers with APNS, then that registration ID is sent to GCM which returns a different GCM specific ID. That is the ID you get from the push plugin registration event.

When you send a message to GCM using that ID, what it does is look up the APNS registration ID on it's side and forward the message you sent to GCM on to APSN to deliver to your iOS device.

Make sure that the certificate you build with matches your gcmSandbox value.

  • If you build your app as development and set gcmSandbox: false it will fail.
  • If you build your app as production and set gcmSandbox: true it will fail.
  • If you build your app as development and set gcmSandbox: true but haven't uploaded the development certs to Google it will fail.
  • If you build your app as production and set gcmSandbox: false but haven't uploaded the production certs to Google it will fail.

Note: The integration between GCM and APNS is a bit finicky. Personally, I feel it is much better to send pushes to Android using GCM and pushes to iOS using APNS which this plugin does support.

Example

var push = PushNotification.init({
	android: {
		senderID: "12345679"
	},
	ios: {
		alert: "true",
		badge: true,
		sound: 'false'
	},
	windows: {}
});

PushNotification.hasPermission(successHandler) - Android & iOS only

Deprecated this method will be remove in release 2.0.0

Checks whether the push notification permission has been granted.

Parameters

Parameter Type Default Description
successHandler Function Is called when the api successfully retrieves the details on the permission.

Callback parameters

successHandler

Parameter Type Description
data.isEnabled Boolean Whether the permission for push notifications has been granted.

Example

PushNotification.hasPermission(function(data) {
    if (data.isEnabled) {
        console.log('isEnabled');
    }
});

push.on(event, callback)

Parameters

Parameter Type Default Description
event string Name of the event to listen to. See below for all the event names.
callback Function Is called when the event is triggered.

push.on('registration', callback)

The event registration will be triggered on each successful registration with the 3rd party push service.

Callback parameters

Parameter Type Description
data.registrationId string The registration ID provided by the 3rd party remote push service.

Example

push.on('registration', function(data) {
	console.log(data.registrationId);
});

Common Problems

Got JSON Exception TIMEOUT

If you run this plugin on older versions of Android and you get an error:

E/PushPlugin(20077): execute: Got JSON Exception TIMEOUT

It means you are running an older version of Google Play Services. You will need to open the Google Play Store app and update your version of Google Play Services.

push.on('notification', callback)

The event notification will be triggered each time a push notification is received by a 3rd party push service on the device.

Callback parameters

Parameter Type Description
data.message string The text of the push message sent from the 3rd party service.
data.title string The optional title of the push message sent from the 3rd party service.
data.count string The number of messages to be displayed in the badge iOS or message count in the notification shade in Android. For windows, it represents the value in the badge notification which could be a number or a status glyph.
data.sound string The name of the sound file to be played upon receipt of the notification.
data.image string The path of the image file to be displayed in the notification.
data.launchArgs string The args to be passed to the application on launch from push notification. This works when notification is received in background. (Windows Only)
data.additionalData Object An optional collection of data sent by the 3rd party push service that does not fit in the above properties.
data.additionalData.foreground boolean Whether the notification was received while the app was in the foreground
data.additionalData.coldstart boolean Will be true if the application is started by clicking on the push notification, false if the app is already started.

Example

push.on('notification', function(data) {
	console.log(data.message);
	console.log(data.title);
	console.log(data.count);
	console.log(data.sound);
	console.log(data.image);
	console.log(data.additionalData);
});

push.on('error', callback)

The event error will trigger when an internal error occurs and the cache is aborted.

Callback parameters

Parameter Type Description
e Error Standard JavaScript error object that describes the error.

Example

push.on('error', function(e) {
	console.log(e.message);
});

push.off(event, callback)

Removes a previously registered callback for an event.

Parameters

Parameter Type Default Description
event string Name of the event type. The possible event names are the same as for the push.on function.
callback Function The same callback used to register with push.on.

Example

var callback = function(data){ /*...*/};

//Adding handler for notification event
push.on('notification', callback);

//Removing handler for notification event
push.off('notification', callback);

WARNING: As stated in the example, you will have to store your event handler if you are planning to remove it.

push.unregister(successHandler, errorHandler, topics)

The unregister method is used when the application no longer wants to receive push notifications. Beware that this cleans up all event handlers previously registered, so you will need to re-register them if you want them to function again without an application reload.

If you provide a list of topics as an optional parameter then the application will unsubscribe from these topics but continue to receive other push messages.

Parameters

Parameter Type Default Description
successHandler Function Is called when the api successfully unregisters.
errorHandler Function Is called when the api encounters an error while unregistering.
topics Array A list of topics to unsubscribe from.

Example

push.unregister(function() {
	console.log('success');
}, function() {
	console.log('error');
});

push.setApplicationIconBadgeNumber(successHandler, errorHandler, count) - iOS only

Set the badge count visible when the app is not running

Parameters

Parameter Type Default Description
successHandler Function Is called when the api successfully sets the icon badge number.
errorHandler Function Is called when the api encounters an error while trying to set the icon badge number.
count number Indicates what number should show up in the badge. Passing 0 will clear the badge. Each notification event contains a data.count value which can be used to set the badge to correct number.

Example

push.setApplicationIconBadgeNumber(function() {
	console.log('success');
}, function() {
	console.log('error');
}, 2);

push.getApplicationIconBadgeNumber(successHandler, errorHandler) - iOS only

Get the current badge count visible when the app is not running

Parameters

Parameter Type Default Description
successHandler Function Is called when the api successfully retrieves the icon badge number.
errorHandler Function Is called when the api encounters an error while trying to retrieve the icon badge number.

Callback parameters

successHandler

Parameter Type Description
n number An integer which is the current badge count.

Example

push.getApplicationIconBadgeNumber(function(n) {
	console.log('success', n);
}, function() {
	console.log('error');
});

push.finish(successHandler, errorHandler, id) - iOS only

Tells the OS that you are done processing a background push notification.

Parameters

Parameter Type Default Description
successHandler Function Is called when the api successfully completes background push processing.
errorHandler Function Is called when the api encounters an error while processing and completing the background push.
id String Tells the OS which background process is complete.

Example

push.finish(function() {
	console.log('success');
}, function() {
	console.log('error');
}, 'push-1');