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Block.pde
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Block.pde
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class Block {
float x;
float y;
color c;
Block(float x, float y, color c) {
this.x = x;
this.y = y;
this.c = c;
}
boolean checkHit() {
//top
if(ball.getX() > x - BALL_RADIUS &&
ball.getX() < x + BRICKWIDTH + BALL_RADIUS &&
abs(ball.getY() - (y - BALL_RADIUS)) < BALL_RADIUS)
{
ball.flipY();
return true;
}
// bottom
if(ball.getX() > x - BALL_RADIUS &&
ball.getX() < x + BRICKWIDTH + BALL_RADIUS &&
abs(ball.getY() - (y + BRICKHEIGHT + BALL_RADIUS)) < BALL_RADIUS)
{
ball.flipY();
return true;
}
// left
if(ball.getY() > y - BALL_RADIUS &&
ball.getY() < y + BRICKHEIGHT + BALL_RADIUS &&
abs(ball.getX() - (x - BALL_RADIUS)) < BALL_RADIUS)
{
ball.flipX();
return true;
}
//right
if(ball.getY() > y - BALL_RADIUS &&
ball.getY() < y + BRICKHEIGHT + BALL_RADIUS &&
abs(ball.getX() - (x + BRICKWIDTH + BALL_RADIUS)) < BALL_RADIUS)
{
ball.flipX();
return true;
}
return false;
}
void displayBlock() {
noStroke();
fill(c);
rect(x, y, BRICKWIDTH, BRICKHEIGHT);
}
}