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storeConfig.sqf
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storeConfig.sqf
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// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com *
// ******************************************************************************************
/*********************************************************#
# @@ScriptName: storeConfig.sqf
# @@Author: His_Shadow, AgentRev
# @@Create Date: 2013-09-16 20:40:58
#*********************************************************/
// This tracks which store owner the client is interacting with
currentOwnerName = "";
// Gunstore Weapon List - Gun Store Base List
// Text name, classname, buy cost
// empty name = name is extracted from class config
pistolArray = compileFinal str
[
// Handguns
["P07 Pistol", "hgun_P07_F", 50],
["Rook-40 Pistol", "hgun_Rook40_F", 50],
["ACP-C2 Pistol", "hgun_ACPC2_F", 75],
["Zubr Revolver", "hgun_Pistol_heavy_02_F", 75],
["4-Five Pistol", "hgun_Pistol_heavy_01_F", 100]
];
smgArray = compileFinal str
[
["PDW2000 SMG", "hgun_PDW2000_F", 100],
["Sting SMG", "SMG_02_F", 125],
["Vermin SMG", "SMG_01_F", 125]
];
rifleArray = compileFinal str
[
// Underwater Gun
["SDAR Underwater Rifle", "arifle_SDAR_F", 100],
// Assault Rifles
["Mk20 Carbine", "arifle_Mk20C_plain_F", 150],
["Mk20 Carbine (Camo)", "arifle_Mk20C_F", 150],
["Mk20 Rifle", "arifle_Mk20_plain_F", 200],
["Mk20 Rifle (Camo)", "arifle_Mk20_F", 200],
["Mk20 EGLM Rifle", "arifle_Mk20_GL_plain_F", 250],
["Mk20 EGLM Rifle (Camo)", "arifle_Mk20_GL_F", 250],
["TRG-20 Carbine", "arifle_TRG20_F", 150],
["TRG-21 Rifle ", "arifle_TRG21_F", 200],
["TRG-21 EGLM Rifle", "arifle_TRG21_GL_F", 250],
["Katiba Carbine", "arifle_Katiba_C_F", 150],
["Katiba Rifle", "arifle_Katiba_F", 200],
["Katiba GL Rifle", "arifle_Katiba_GL_F", 250],
["MX Carbine", "arifle_MXC_F", 150],
["MX Carbine (Black)", "arifle_MXC_Black_F", 175],
["MX Rifle", "arifle_MX_F", 200],
["MX Rifle (Black)", "arifle_MX_Black_F", 225],
["MX 3GL Rifle", "arifle_MX_GL_F", 250],
["MX 3GL Rifle (Black)", "arifle_MX_GL_Black_F", 275],
// Markman Rifles
["MXM Rifle", "arifle_MXM_F", 300],
["MXM Rifle (Black)", "arifle_MXM_Black_F", 325],
["DMR Rifle", "srifle_DMR_01_F", 375],
["Mk18 ABR Rifle", "srifle_EBR_F", 450],
// DLC
["Mk14 Rifle (Camo) [DLC]", "srifle_DMR_06_camo_F", 450],
["Mk14 Rifle (Olive) [DLC]", "srifle_DMR_06_olive_F", 450],
["Mk-I EMR Rifle (Black) [DLC]", "srifle_DMR_03_F", 500],
["Mk-I EMR Rifle (Camo) [DLC]", "srifle_DMR_03_multicam_F", 500],
["Mk-I EMR Rifle (Khaki) [DLC]", "srifle_DMR_03_khaki_F", 500],
["Mk-I EMR Rifle (Sand) [DLC]", "srifle_DMR_03_tan_F", 500],
["Mk-I EMR Rifle (Woodland) [DLC]", "srifle_DMR_03_woodland_F", 500],
["MAR-10 Rifle (Black) [DLC]", "srifle_DMR_02_F", 750],
["MAR-10 Rifle (Camo) [DLC]", "srifle_DMR_02_camo_F", 800],
["MAR-10 Rifle (Sand) [DLC]", "srifle_DMR_02_sniper_F", 800],
["Cyrus Rifle (Black) [DLC]", "srifle_DMR_05_blk_F", 750],
["Cyrus Rifle (Hex) [DLC]", "srifle_DMR_05_hex_F", 800],
["Cyrus Rifle (Tan) [DLC]", "srifle_DMR_05_tan_f", 800],
["ASP-1 Kir Rifle [DLC]", "srifle_DMR_04_F", 900],
["ASP-1 Kir Rifle (Tan) [DLC]", "srifle_DMR_04_Tan_F", 950],
// Sniper Rifles
["M320 LRR Sniper", "srifle_LRR_LRPS_F", 1000],
["M320 LRR Sniper (Camo)", "srifle_LRR_camo_LRPS_F", 1200],
["GM6 Lynx Sniper", "srifle_GM6_LRPS_F", 1100],
["GM6 Lynx Sniper (Camo)", "srifle_GM6_camo_LRPS_F", 1300],
["ASP-1 Kir Rifle [DLC]", "srifle_DMR_04_F", 2000],
["ASP-1 Kir Rifle (Tan) [DLC]", "srifle_DMR_04_tan_F", 2250]
];
lmgArray = compileFinal str
[
["MX SW LMG", "arifle_MX_SW_F", 300],
["MX SW LMG (Black)", "arifle_MX_SW_Black_F", 325],
["Mk200 LMG", "LMG_Mk200_F", 400],
["Zafir LMG", "LMG_Zafir_F", 500],
["Navid MMG (Tan) [DLC]", "MMG_01_tan_F", 750],
["Navid MMG (Hex) [DLC]", "MMG_01_hex_F", 750],
["SPMG MMG (Sand) [DLC]", "MMG_02_sand_F", 750],
["SPMG MMG (MTP) [DLC]", "MMG_02_camo_F", 750],
["SPMG MMG (Black) [DLC]", "MMG_02_black_F", 800]
];
launcherArray = compileFinal str
[
["RPG-42 Alamut", "launch_RPG32_F", 400],
["PCML", "launch_NLAW_F", 600],
["Titan MPRL Compact (Tan)", "launch_Titan_short_F", 500],
["Titan MPRL Compact (Brown)", "launch_O_Titan_short_F", 500],
["Titan MPRL Compact (Olive)", "launch_I_Titan_short_F", 500],
["Titan MPRL AA (Desert)", "launch_Titan_F", 600],
["Titan MPRL AA (Hex)", "launch_O_Titan_F", 600],
["Titan MPRL AA (Digi)", "launch_I_Titan_F", 600]
];
allGunStoreFirearms = compileFinal str (call pistolArray + call smgArray + call rifleArray + call lmgArray + call launcherArray);
staticGunsArray = compileFinal str
[
// ["Vehicle Ammo Crate", "Box_NATO_AmmoVeh_F", 2500],
["Static Titan AT 4Rnd (NATO)", "B_static_AT_F", 2500], // Static launchers only have 4 ammo, hence the low price
["Static Titan AT 4Rnd (CSAT)", "O_static_AT_F", 2500],
["Static Titan AT 4Rnd (AAF)", "I_static_AT_F", 2500],
["Static Titan AA 4Rnd (NATO)", "B_static_AA_F", 3000],
["Static Titan AA 4Rnd (CSAT)", "O_static_AA_F", 3000],
["Static Titan AA 4Rnd (AAF)", "I_static_AA_F", 3000],
["Mk30 HMG .50 Low tripod (NATO)", "B_HMG_01_F", 2000],
["Mk30 HMG .50 Low tripod (CSAT)", "O_HMG_01_F", 2000],
["Mk30 HMG .50 Low tripod (AAF)", "I_HMG_01_F", 2000],
// ["Mk30A HMG .50 Sentry (NATO)", "B_HMG_01_A_F", 5000], // "A" = Autonomous = Overpowered
// ["Mk30A HMG .50 Sentry (CSAT)", "O_HMG_01_A_F", 5000],
// ["Mk30A HMG .50 Sentry (AAF)", "I_HMG_01_A_F", 5000],
["Mk30 HMG .50 High tripod (NATO)", "B_HMG_01_high_F", 3000],
["Mk30 HMG .50 High tripod (CSAT)", "O_HMG_01_high_F", 3000],
["Mk30 HMG .50 High tripod (AAF)", "I_HMG_01_high_F", 3000],
["Mk32 GMG 20mm Low tripod (NATO)", "B_GMG_01_F", 5000],
["Mk32 GMG 20mm Low tripod (CSAT)", "O_GMG_01_F", 5000],
["Mk32 GMG 20mm Low tripod (AAF)", "I_GMG_01_F", 5000],
// ["Mk32A GMG 20mm Sentry (NATO)", "B_GMG_01_A_F", 10000],
// ["Mk32A GMG 20mm Sentry (CSAT)", "O_GMG_01_A_F", 10000],
// ["Mk32A GMG 20mm Sentry (AAF)", "I_GMG_01_A_F", 10000],
["Mk32 GMG 20mm High tripod (NATO)", "B_GMG_01_high_F", 6000],
["Mk32 GMG 20mm High tripod (CSAT)", "O_GMG_01_high_F", 6000],
["Mk32 GMG 20mm High tripod (AAF)", "I_GMG_01_high_F", 6000],
["Mk6 Mortar (NATO)", "B_Mortar_01_F", 12500],
["Mk6 Mortar (CSAT)", "O_Mortar_01_F", 12500],
["Mk6 Mortar (AAF)", "I_Mortar_01_F", 12500]
];
throwputArray = compileFinal str
[
["Mini Grenade", "MiniGrenade", 50],
["Frag Grenade", "HandGrenade", 100],
["APERS Tripwire Mine", "APERSTripMine_Wire_Mag", 200],
["APERS Bounding Mine", "APERSBoundingMine_Range_Mag", 250],
["APERS Mine", "APERSMine_Range_Mag", 300],
["Claymore Charge", "ClaymoreDirectionalMine_Remote_Mag", 350],
["M6 SLAM Mine", "SLAMDirectionalMine_Wire_Mag", 350],
["AT Mine", "ATMine_Range_Mag", 400],
["Explosive Charge", "DemoCharge_Remote_Mag", 450],
["Explosive Satchel", "SatchelCharge_Remote_Mag", 500],
["Smoke Grenade (White)", "SmokeShell", 50],
["Smoke Grenade (Purple)", "SmokeShellPurple", 50],
["Smoke Grenade (Blue)", "SmokeShellBlue", 50],
["Smoke Grenade (Green)", "SmokeShellGreen", 50],
["Smoke Grenade (Yellow)", "SmokeShellYellow", 50],
["Smoke Grenade (Orange)", "SmokeShellOrange", 50],
["Smoke Grenade (Red)", "SmokeShellRed", 50]
];
//Gun Store Ammo List
//Text name, classname, buy cost
ammoArray = compileFinal str
[
["9mm 16Rnd Mag", "16Rnd_9x21_Mag", 10],
["9mm 30Rnd Mag", "30Rnd_9x21_Mag", 15],
[".45 ACP 6Rnd Cylinder", "6Rnd_45ACP_Cylinder", 5],
[".45 ACP 9Rnd Mag", "9Rnd_45ACP_Mag", 10],
[".45 ACP 11Rnd Mag", "11Rnd_45ACP_Mag", 15],
[".45 ACP 30Rnd Vermin Mag", "30Rnd_45ACP_MAG_SMG_01", 20],
[".45 ACP 30Rnd Tracer (Green) Mag", "30Rnd_45ACP_Mag_SMG_01_tracer_green", 15],
["5.56mm 20Rnd Underwater Mag", "20Rnd_556x45_UW_mag", 10],
["5.56mm 30Rnd STANAG Mag", "30Rnd_556x45_Stanag", 20],
["5.56mm 30Rnd Tracer (Green) Mag", "30Rnd_556x45_Stanag_Tracer_Green", 15],
["5.56mm 30Rnd Tracer (Yellow) Mag", "30Rnd_556x45_Stanag_Tracer_Yellow", 15],
["5.56mm 30Rnd Tracer (Red) Mag", "30Rnd_556x45_Stanag_Tracer_Red", 15],
["6.5mm 30Rnd STANAG Mag", "30Rnd_65x39_caseless_mag", 20],
["6.5mm 30Rnd Tracer (Red) Mag", "30Rnd_65x39_caseless_mag_Tracer", 15],
["6.5mm 30Rnd Caseless Mag", "30Rnd_65x39_caseless_green", 20],
["6.5mm 30Rnd Tracer (Green) Mag", "30Rnd_65x39_caseless_green_mag_Tracer", 15],
["6.5mm 100Rnd Belt Case", "100Rnd_65x39_caseless_mag", 75],
["6.5mm 100Rnd Tracer (Red) Belt Case", "100Rnd_65x39_caseless_mag_Tracer", 50],
["6.5mm 200Rnd Belt Case", "200Rnd_65x39_cased_Box", 150],
["6.5mm 200Rnd Tracer (Yellow) Belt Case", "200Rnd_65x39_cased_Box_Tracer", 125],
//["7.62mm 10Rnd Mag", "10Rnd_762x51_Mag", 15],
["7.62mm 10Rnd Mag", "10Rnd_762x54_Mag", 15],
["7.62mm 20Rnd Mag", "20Rnd_762x51_Mag", 25],
//["7.62mm 150Rnd Box", "150Rnd_762x51_Box", 150],
//["7.62mm 150Rnd Tracer (Green) Box", "150Rnd_762x51_Box_Tracer", 125],
["7.62mm 150Rnd Box", "150Rnd_762x54_Box", 150],
["7.62mm 150Rnd Tracer (Green) Box", "150Rnd_762x54_Box_Tracer", 125],
[".338 LM 10Rnd Mag", "10Rnd_338_Mag", 50],
[".338 NM 130Rnd Belt", "130Rnd_338_Mag", 150],
["9.3mm 10Rnd Mag", "10Rnd_93x64_DMR_05_Mag", 50],
["9.3mm 150Rnd Belt", "150Rnd_93x64_Mag", 150],
[".408 7Rnd Cheetah Mag", "7Rnd_408_Mag", 50],
["12.7mm 5Rnd Mag", "5Rnd_127x108_Mag", 50],
["12.7mm 10Rnd Mag", "10Rnd_127x54_Mag", 55], //DLC Ammo
["12.7mm 5Rnd Armor-Piercing Mag", "5Rnd_127x108_APDS_Mag", 60],
["12.7mm 10Rnd Subsonic Mag", "10Rnd_127x54_Mag", 75],
["RPG-42 Anti-Tank Rocket", "RPG32_F", 250], // Direct damage: high | Splash damage: low | Guidance: none
["RPG-42 High-Explosive Rocket", "RPG32_HE_F", 250], // Direct damage: medium | Splash damage: medium | Guidance: none
["PCML Anti-Tank Missile", "NLAW_F", 400], // Direct damage: very high | Splash damage: low | Guidance: laser, ground vehicles
["Titan Anti-Tank Missile", "Titan_AT", 350], // Direct damage: high | Splash damage: low | Guidance: mouse, laser, ground vehicles
["Titan Anti-Personnel Missile", "Titan_AP", 350], // Direct damage: low | Splash damage: high | Guidance: mouse, laser
["Titan Anti-Air Missile", "Titan_AA", 350], // Direct damage: low | Splash damage: medium | Guidance: aircraft
["40mm HE Grenade Round", "1Rnd_HE_Grenade_shell", 125],
["40mm 3Rnd HE Grenades", "3Rnd_HE_Grenade_shell", 250],
["40mm Smoke Round (White)", "1Rnd_Smoke_Grenade_shell", 50],
["40mm Smoke Round (Purple)", "1Rnd_SmokePurple_Grenade_shell", 50],
["40mm Smoke Round (Blue)", "1Rnd_SmokeBlue_Grenade_shell", 50],
["40mm Smoke Round (Green)", "1Rnd_SmokeGreen_Grenade_shell", 50],
["40mm Smoke Round (Yellow)", "1Rnd_SmokeYellow_Grenade_shell", 50],
["40mm Smoke Round (Orange)", "1Rnd_SmokeOrange_Grenade_shell", 50],
["40mm Smoke Round (Red)", "1Rnd_SmokeRed_Grenade_shell", 50],
["40mm 3Rnd Smokes (White)", "3Rnd_Smoke_Grenade_shell", 100],
["40mm 3Rnd Smokes (Purple)", "3Rnd_SmokePurple_Grenade_shell", 100],
["40mm 3Rnd Smokes (Blue)", "3Rnd_SmokeBlue_Grenade_shell", 100],
["40mm 3Rnd Smokes (Green)", "3Rnd_SmokeGreen_Grenade_shell", 100],
["40mm 3Rnd Smokes (Yellow)", "3Rnd_SmokeYellow_Grenade_shell", 100],
["40mm 3Rnd Smokes (Orange)", "3Rnd_SmokeOrange_Grenade_shell", 100],
["40mm 3Rnd Smokes (Red)", "3Rnd_SmokeRed_Grenade_shell", 100],
["40mm Flare Round (White)", "UGL_FlareWhite_F", 25],
["40mm Flare Round (Green)", "UGL_FlareGreen_F", 25],
["40mm Flare Round (Yellow)", "UGL_FlareYellow_F", 25],
["40mm Flare Round (Red)", "UGL_FlareRed_F", 25],
["40mm Flare Round (IR)", "UGL_FlareCIR_F", 25],
["40mm 3Rnd Flares (White)", "3Rnd_UGL_FlareWhite_F", 50],
["40mm 3Rnd Flares (Green)", "3Rnd_UGL_FlareGreen_F", 50],
["40mm 3Rnd Flares (Yellow)", "3Rnd_UGL_FlareYellow_F", 50],
["40mm 3Rnd Flares (Red)", "3Rnd_UGL_FlareRed_F", 50],
["40mm 3Rnd Flares (IR)", "3Rnd_UGL_FlareCIR_F", 50]
];
//Gun Store item List
//Text name, classname, buy cost, item class
accessoriesArray = compileFinal str
[
["Suppressor 9mm", "muzzle_snds_L", 50, "item"],
["Suppressor .45 ACP", "muzzle_snds_acp", 75, "item"],
["Suppressor 5.56mm", "muzzle_snds_M", 100, "item"],
["Suppressor 6.5mm", "muzzle_snds_H", 100, "item"],
["Suppressor 6.5mm LMG", "muzzle_snds_H_MG", 125, "item"],
["Suppressor 7.62mm", "muzzle_snds_B", 125, "item"],
["Suppressor .338 [DLC]", "muzzle_snds_338_black", 150, "item"],
["Suppressor .338 (Green) [DLC]", "muzzle_snds_338_green", 150, "item"],
["Suppressor .338 (Sand) [DLC]", "muzzle_snds_338_sand", 175, "item"],
["Suppressor 9.3mm [DLC]", "muzzle_snds_93mmg", 175, "item"],
["Suppressor 9.3mm (Tan) [DLC]", "muzzle_snds_93mmg_tan", 175, "item"],
["Bipod (NATO)", "bipod_01_F_blk", 500, "item"],
["Bipod (CSAT)", "bipod_02_F_blk", 500, "item"],
["Bipod (AAF)", "bipod_03_F_blk", 500, "item"],
["Bipod (MTP)", "bipod_01_F_mtp", 500, "item"],
["Bipod (Hex)", "bipod_02_F_hex", 500, "item"],
["Bipod (Olive)", "bipod_03_F_oli", 500, "item"],
["Bipod (Sand)", "bipod_01_F_snd", 500, "item"],
["Bipod (Tan)", "bipod_02_F_tan", 500, "item"],
["Flashlight", "acc_flashlight", 25, "item"],
["IR Laser Pointer", "acc_pointer_IR", 25, "item"],
["Yorris Sight (Zubr Revolver)", "optic_Yorris", 50, "item"],
["MRD Sight (4-Five Pistol)", "optic_MRD", 50, "item"],
["ACO (CQB)", "optic_aco_smg", 50, "item"],
["Holosight (CQB)", "optic_Holosight_smg", 50, "item"],
["ACO (Red)", "optic_Aco", 75, "item"],
["ACO (Green)", "optic_Aco_grn", 75, "item"],
["Holosight", "optic_Holosight", 75, "item"],
["MRCO", "optic_MRCO", 100, "item"],
["ARCO", "optic_Arco", 125, "item"],
["RCO", "optic_Hamr", 150, "item"],
["DMS", "optic_DMS", 175, "item"],
["AMS [DLC]", "optic_AMS", 200, "item"],
["AMS (Khaki) [DLC]", "optic_AMS_khk", 200, "item"],
["AMS (Sand) [DLC]", "optic_AMS_snd", 200, "item"],
["Kahlia [DLC]", "optic_KHS_blk", 250, "item"],
["Kahlia (Hex) [DLC]", "optic_KHS_hex", 250, "item"],
["Kahlia (Tan) [DLC]", "optic_KHS_tan", 250, "item"],
["Kahlia (Old) [DLC]", "optic_KHS_old", 250, "item"],
["LRPS", "optic_LRPS", 300, "item"],
["NVS", "optic_NVS", 500, "item"],
["TWS", "optic_tws", 5000, "item"],
["TWS MG", "optic_tws_mg", 6000, "item"],
["Nightstalker", "optic_Nightstalker", 7500, "item"]
];
// If commented, means the color/camo isn't implemented or is a duplicate of another hat
headArray = compileFinal str
[
["ECH", "H_HelmetB", 50, "hat"],
["ECH (Ghillie)", "H_HelmetB_camo", 50, "hat"],
["ECH (Light)", "H_HelmetB_light", 50, "hat"],
["ECH (Spraypaint)", "H_HelmetB_paint", 50, "hat"],
["SF Helmet", "H_HelmetSpecB", 50, "hat"],
["SF Helmet (Black)", "H_HelmetSpecB_blk", 50, "hat"],
["SF Helmet (Light Paint)", "H_HelmetSpecB_paint1", 50, "hat"],
["SF Helmet (Dark Paint)", "H_HelmetSpecB_paint2", 50, "hat"],
["Combat Helmet (Black)", "H_HelmetB_plain_blk", 50, "hat"],
["Protector Helmet (Hex)", "H_HelmetO_ocamo", 50, "hat"],
["Protector Helmet (Urban)", "H_HelmetO_oucamo", 50, "hat"],
["Defender Helmet (Hex)", "H_HelmetLeaderO_ocamo", 50, "hat"],
["Defender Helmet (Urban)", "H_HelmetLeaderO_oucamo", 50, "hat"],
// ["Assassin Helmet (Hex)", "H_HelmetSpecO_ocamo", 50, "hat"],
["Assassin Helmet (Black)", "H_HelmetSpecO_blk", 50, "hat"],
["MICH", "H_HelmetIA", 50, "hat"],
// ["MICH (Camo)", "H_HelmetIA_net", 50, "hat"],
// ["MICH 2 (Camo)", "H_HelmetIA_camo", 50, "hat"],
["Heli Crew Helmet (NATO)", "H_CrewHelmetHeli_B", 50, "hat"],
["Heli Crew Helmet (CSAT)", "H_CrewHelmetHeli_O", 50, "hat"],
["Heli Crew Helmet (AAF)", "H_CrewHelmetHeli_I", 50, "hat"],
["Heli Pilot Helmet (NATO)", "H_PilotHelmetHeli_B", 50, "hat"],
["Heli Pilot Helmet (CSAT)", "H_PilotHelmetHeli_O", 50, "hat"],
["Heli Pilot Helmet (AAF)", "H_PilotHelmetHeli_I", 50, "hat"],
["Crew Helmet (NATO)", "H_HelmetCrew_B", 50, "hat"],
["Crew Helmet (CSAT)", "H_HelmetCrew_O", 50, "hat"],
["Crew Helmet (AAF)", "H_HelmetCrew_I", 50, "hat"],
["Pilot Helmet (NATO)", "H_PilotHelmetFighter_B", 50, "hat"],
["Pilot Helmet (CSAT)", "H_PilotHelmetFighter_O", 50, "hat"],
["Pilot Helmet (AAF)", "H_PilotHelmetFighter_I", 50, "hat"],
["Military Cap (Blue)", "H_MilCap_blue", 25, "hat"],
["Military Cap (Gray)", "H_MilCap_gry", 25, "hat"],
["Military Cap (Urban)", "H_MilCap_oucamo", 25, "hat"],
["Military Cap (Russia)", "H_MilCap_rucamo", 25, "hat"],
["Military Cap (MTP)", "H_MilCap_mcamo", 25, "hat"],
["Military Cap (Hex)", "H_MilCap_ocamo", 25, "hat"],
["Military Cap (AAF)", "H_MilCap_dgtl", 25, "hat"],
["Rangemaster Cap", "H_Cap_headphones", 25, "hat"],
["Bandanna (Coyote)", "H_Bandanna_cbr", 10, "hat"],
["Bandanna (Camo)", "H_Bandanna_camo", 10, "hat"],
["Bandanna (Gray)", "H_Bandanna_gry", 10, "hat"],
["Bandanna (Khaki)", "H_Bandanna_khk", 10, "hat"],
["Bandanna (MTP)", "H_Bandanna_mcamo", 10, "hat"],
["Bandanna (Sage)", "H_Bandanna_sgg", 10, "hat"],
["Bandanna (Surfer)", "H_Bandanna_surfer", 10, "hat"],
// ["Bandanna Mask (Black)", "H_BandMask_blk", 10, "hat"],
// ["Bandanna Mask (Demon)", "H_BandMask_demon", 10, "hat"],
// ["Bandanna Mask (Khaki)", "H_BandMask_khk", 10, "hat"],
// ["Bandanna Mask (Reaper)", "H_BandMask_reaper", 10, "hat"],
["Beanie (Black)", "H_Watchcap_blk", 10, "hat"],
["Beanie (Dark blue)", "H_Watchcap_sgg", 10, "hat"],
["Beanie (Dark brown)", "H_Watchcap_cbr", 10, "hat"],
["Beanie (Dark khaki)", "H_Watchcap_khk", 10, "hat"],
["Beanie (Dark green)", "H_Watchcap_camo", 10, "hat"],
["Beret (Black)", "H_Beret_blk", 10, "hat"],
["Beret (Colonel)", "H_Beret_Colonel", 10, "hat"],
["Beret (NATO)", "H_Beret_02", 10, "hat"],
// ["Beret (Green)", "H_Beret_grn", 10, "hat"],
// ["Beret (Police)", "H_Beret_blk_POLICE", 10, "hat"],
// ["Beret (Red)", "H_Beret_red", 10, "hat"],
// ["Beret (SAS)", "H_Beret_brn_SF", 10, "hat"],
// ["Beret (SF)", "H_Beret_grn_SF", 10, "hat"],
// ["Beret (RED)", "H_Beret_ocamo", 10, "hat"],
// ["Black Turban", "H_TurbanO_blk", 50, "hat"],
// ["Booniehat (Dirty)", "H_Booniehat_dirty", 10, "hat"],
// ["Booniehat (Green)", "H_Booniehat_grn", 10, "hat"],
// ["Booniehat (Khaki)", "H_Booniehat_indp", 10, "hat"],
["Booniehat (Khaki)", "H_Booniehat_khk", 10, "hat"],
["Booniehat (Tan)", "H_Booniehat_tan", 10, "hat"],
["Booniehat (MTP)", "H_Booniehat_mcamo", 10, "hat"],
["Booniehat (Digi)", "H_Booniehat_dgtl", 10, "hat"],
["Fedora (Blue)", "H_Hat_blue", 10, "hat"],
["Fedora (Brown)", "H_Hat_brown", 10, "hat"],
["Fedora (Camo)", "H_Hat_camo", 10, "hat"],
["Fedora (Checker)", "H_Hat_checker", 10, "hat"],
["Fedora (Gray)", "H_Hat_grey", 10, "hat"],
["Fedora (Tan)", "H_Hat_tan", 10, "hat"],
["Cap (Black)", "H_Cap_blk", 10, "hat"],
["Cap (Blue)", "H_Cap_blu", 10, "hat"],
["Cap (Green)", "H_Cap_grn", 10, "hat"],
["Cap (Olive)", "H_Cap_oli", 10, "hat"],
["Cap (Red)", "H_Cap_red", 10, "hat"],
["Cap (Tan)", "H_Cap_tan", 10, "hat"],
["Cap (BI)", "H_Cap_grn_BI", 10, "hat"],
["Cap (CMMG)", "H_Cap_blk_CMMG", 10, "hat"],
["Cap (ION)", "H_Cap_blk_ION", 10, "hat"],
["Cap (Raven Security)", "H_Cap_blk_Raven", 10, "hat"],
["Cap (SAS)", "H_Cap_khaki_specops_UK", 10, "hat"],
["Cap (SF)", "H_Cap_tan_specops_US", 10, "hat"],
["Cap (SPECOPS)", "H_Cap_brn_SPECOPS", 10, "hat"],
["Shemag (White)", "H_ShemagOpen_khk", 25, "hat"],
["Shemag (Brown)", "H_ShemagOpen_tan", 25, "hat"],
["Shemag mask (Khaki)", "H_Shemag_khk", 25, "hat"],
["Shemag mask (Olive)", "H_Shemag_olive", 25, "hat"],
// ["Shemag mask (Tan)", "H_Shemag_tan", 25, "hat"],
["Racing Helmet (Black)", "H_RacingHelmet_1_black_F", 25, "hat"],
["Racing Helmet (Blue)", "H_RacingHelmet_1_blue_F", 25, "hat"],
["Racing Helmet (Green)", "H_RacingHelmet_1_green_F", 25, "hat"],
["Racing Helmet (Yellow)", "H_RacingHelmet_1_yellow_F", 25, "hat"],
["Racing Helmet (Orange)", "H_RacingHelmet_1_orange_F", 25, "hat"],
["Racing Helmet (Red)", "H_RacingHelmet_1_red_F", 25, "hat"],
["Racing Helmet (White)", "H_RacingHelmet_1_white_F", 25, "hat"],
["Racing Helmet (Fuel)", "H_RacingHelmet_1_F", 25, "hat"],
["Racing Helmet (Bluking)", "H_RacingHelmet_2_F", 25, "hat"],
["Racing Helmet (Redstone)", "H_RacingHelmet_3_F", 25, "hat"],
["Racing Helmet (Vrana)", "H_RacingHelmet_4_F", 25, "hat"]
];
uniformArray = compileFinal str
[
["Ghillie Suit (NATO)", "U_B_GhillieSuit", 300, "uni"],
["Ghillie Suit (CSAT)", "U_O_GhillieSuit", 300, "uni"],
["Ghillie Suit (AAF)", "U_I_GhillieSuit", 300, "uni"],
["Full Ghillie (Arid) (NATO)", "U_B_FullGhillie_ard", 2000, "uni"],
["Full Ghillie (Arid) (CSAT)", "U_O_FullGhillie_ard", 2000, "uni"],
["Full Ghillie (Arid) (AAF)", "U_I_FullGhillie_ard", 2000, "uni"],
["Full Ghillie (Lush) (NATO)", "U_B_FullGhillie_lsh", 2000, "uni"],
["Full Ghillie (Lush) (CSAT)", "U_O_FullGhillie_lsh", 2000, "uni"],
["Full Ghillie (Lush) (AAF)", "U_I_FullGhillie_lsh", 2000, "uni"],
["Full Ghillie (Semi-Arid) (NATO)", "U_B_FullGhillie_sard", 2000, "uni"],
["Full Ghillie (Semi-Arid) (CSAT)", "U_O_FullGhillie_sard", 2000, "uni"],
["Full Ghillie (Semi-Arid) (AAF)", "U_I_FullGhillie_sard", 2000, "uni"],
["Wetsuit (NATO)", "U_B_Wetsuit", 200, "uni"],
["Wetsuit (CSAT)", "U_O_Wetsuit", 200, "uni"],
["Wetsuit (AAF)", "U_I_Wetsuit", 200, "uni"],
["Default Uniform (NATO)", "U_B_CombatUniform_mcam", 50, "uni"],
["Default Uniform (CSAT)", "U_O_CombatUniform_ocamo", 50, "uni"],
["Default Uniform (AAF)", "U_I_CombatUniform", 50, "uni"],
["Combat Fatigues (MTP) (Tee)", "U_B_CombatUniform_mcam_tshirt", 50, "uni"],
["Recon Fatigues (MTP)", "U_B_CombatUniform_mcam_vest", 50, "uni"],
["Recon Fatigues (Sage)", "U_B_SpecopsUniform_sgg", 50, "uni"],
["CTRG Combat Uniform (UBACS)", "U_B_CTRG_1", 50, "uni"],
["CTRG Combat Uniform (UBACS2)", "U_B_CTRG_2", 50, "uni"],
["CTRG Combat Uniform (Tee)", "U_B_CTRG_3", 50, "uni"],
["Recon Fatigues (Hex)", "U_O_SpecopsUniform_ocamo", 50, "uni"],
["Fatigues (Urban)", "U_O_CombatUniform_oucamo", 50, "uni"],
["Combat Fatigues Short (Digi)", "U_I_CombatUniform_shortsleeve", 50, "uni"],
["Combat Fatigues Shirt (Digi)", "U_I_CombatUniform_tshirt", 50, "uni"],
["Officer Fatigues (Hex)", "U_O_OfficerUniform_ocamo", 50, "uni"],
["Officer Fatigues (Digi)", "U_I_OfficerUniform", 50, "uni"],
["Pilot Coveralls (NATO)", "U_B_PilotCoveralls", 50, "uni"],
["Pilot Coveralls (CSAT)", "U_O_PilotCoveralls", 50, "uni"],
["Pilot Coveralls (AAF)", "U_I_pilotCoveralls", 50, "uni"],
["Heli Pilot Coveralls (NATO)", "U_B_HeliPilotCoveralls", 50, "uni"],
["Heli Pilot Coveralls (AAF)", "U_I_HeliPilotCoveralls", 50, "uni"],
["Guerilla Smocks 1", "U_BG_Guerilla1_1", 25, "uni"], // BLUFOR
["Guerilla Smocks 2", "U_BG_Guerilla2_1", 25, "uni"],
["Guerilla Smocks 3", "U_BG_Guerilla2_2", 25, "uni"],
["Guerilla Smocks 4", "U_BG_Guerilla2_3", 25, "uni"],
["Guerilla Smocks 5", "U_BG_Guerilla3_1", 25, "uni"],
["Guerilla Smocks 6", "U_BG_Guerilla3_2", 25, "uni"],
["Guerilla Smocks 7", "U_BG_leader", 25, "uni"],
["Guerilla Smocks 1", "U_OG_Guerilla1_1", 25, "uni"], // OPFOR
["Guerilla Smocks 2", "U_OG_Guerilla2_1", 25, "uni"],
["Guerilla Smocks 3", "U_OG_Guerilla2_2", 25, "uni"],
["Guerilla Smocks 4", "U_OG_Guerilla2_3", 25, "uni"],
["Guerilla Smocks 5", "U_OG_Guerilla3_1", 25, "uni"],
["Guerilla Smocks 6", "U_OG_Guerilla3_2", 25, "uni"],
["Guerilla Smocks 7", "U_OG_leader", 25, "uni"],
["Guerilla Smocks 1", "U_IG_Guerilla1_1", 25, "uni"], // Independent
["Guerilla Smocks 2", "U_IG_Guerilla2_1", 25, "uni"],
["Guerilla Smocks 3", "U_IG_Guerilla2_2", 25, "uni"],
["Guerilla Smocks 4", "U_IG_Guerilla2_3", 25, "uni"],
["Guerilla Smocks 5", "U_IG_Guerilla3_1", 25, "uni"],
["Guerilla Smocks 6", "U_IG_Guerilla3_2", 25, "uni"],
["Guerilla Smocks 7", "U_IG_leader", 25, "uni"],
/*["Worker Coveralls", "U_C_WorkerCoveralls", 25, "uni"], // can only be worn by civilian units
["T-Shirt (Blue)", "U_C_Poor_1", 25, "uni"],
["Polo (Red/white)", "U_C_Poloshirt_redwhite", 25, "uni"],
["Polo (Salmon)", "U_C_Poloshirt_salmon", 25, "uni"],
["Polo (Tri-color)", "U_C_Poloshirt_tricolour", 25, "uni"],
["Polo (Navy)", "U_C_Poloshirt_blue", 25, "uni"],
["Polo (Burgundy)", "U_C_Poloshirt_burgundy", 25, "uni"],
["Polo (Blue/green)", "U_C_Poloshirt_stripped", 25, "uni"],*/
["Polo (Competitor)", "U_Competitor", 25, "uni"],
["Polo (Rangemaster)", "U_Rangemaster", 25, "uni"],
/*["Racing Suit (Black)", "U_C_Driver_1_black", 25, "uni"], // can only be worn by civilian units
["Racing Suit (Blue)", "U_C_Driver_1_blue", 25, "uni"],
["Racing Suit (Green)", "U_C_Driver_1_green", 25, "uni"],
["Racing Suit (Yellow)", "U_C_Driver_1_yellow", 25, "uni"],
["Racing Suit (Orange)", "U_C_Driver_1_orange", 25, "uni"],
["Racing Suit (Red)", "U_C_Driver_1_red", 25, "uni"],
["Racing Suit (White)", "U_C_Driver_1_white", 25, "uni"],
["Racing Suit (Fuel)", "U_C_Driver_1", 25, "uni"],
["Racing Suit (Bluking)", "U_C_Driver_2", 25, "uni"],
["Racing Suit (Redstone)", "U_C_Driver_3", 25, "uni"],
["Racing Suit (Vrana)", "U_C_Driver_4", 25, "uni"],*/
["Tron Light Suit (Blue)", "U_B_Protagonist_VR", 5000, "uni"],
["Tron Light Suit (Red)", "U_O_Protagonist_VR", 5000, "uni"],
["Tron Light Suit (Green)", "U_I_Protagonist_VR", 5000, "uni"]
];
vestArray = compileFinal str
[
["Rebreather (NATO)", "V_RebreatherB", 200, "vest"],
["Rebreather (CSAT)", "V_RebreatherIR", 200, "vest"],
["Rebreather (AAF)", "V_RebreatherIA", 200, "vest"],
["Carrier Lite (Green)", "V_PlateCarrier1_rgr", -1, "vest"],
["Carrier Lite (Black)", "V_PlateCarrier1_blk", -1, "vest"],
["Carrier Rig (Green)", "V_PlateCarrier3_rgr", -1, "vest"],
["Carrier GL Rig (Green)", "V_PlateCarrierGL_rgr", -1, "vest"],
["Carrier GL Rig (Black)", "V_PlateCarrierGL_blk", -1, "vest"],
["Carrier GL Rig (MTP)", "V_PlateCarrierGL_mtp", -1, "vest"],
["Carrier Special Rig (Green)", "V_PlateCarrierSpec_rgr", -1, "vest"],
["Carrier Special Rig (Black)", "V_PlateCarrierSpec_blk", -1, "vest"],
["Carrier Special Rig (MTP)", "V_PlateCarrierSpec_mtp", -1, "vest"],
["GA Carrier Lite (Digi)", "V_PlateCarrierIA1_dgtl", -1, "vest"],
["GA Carrier Rig (Digi)", "V_PlateCarrierIA2_dgtl", -1, "vest"],
["GA Carrier GL Rig (Digi)", "V_PlateCarrierIAGL_dgtl", -1, "vest"],
["GA Carrier GL Rig (Olive)", "V_PlateCarrierIAGL_oli", -1, "vest"],
["LBV Harness", "V_HarnessO_brn", -1, "vest"],
["LBV Harness (Gray)", "V_HarnessO_gry", -1, "vest"],
["LBV Grenadier Harness", "V_HarnessOGL_brn", -1, "vest"],
["LBV Grenadier Harness (Gray)", "V_HarnessOGL_gry", -1, "vest"],
["ELBV Harness", "V_HarnessOSpec_brn", -1, "vest"],
["ELBV Harness (Gray)", "V_HarnessOSpec_gry", -1, "vest"],
["Slash Bandolier (Black)", "V_BandollierB_blk", -1, "vest"],
["Slash Bandolier (Coyote)", "V_BandollierB_cbr", -1, "vest"],
["Slash Bandolier (Green)", "V_BandollierB_rgr", -1, "vest"],
["Slash Bandolier (Khaki)", "V_BandollierB_khk", -1, "vest"],
["Slash Bandolier (Olive)", "V_BandollierB_oli", -1, "vest"],
["Chest Rig (Khaki)", "V_Chestrig_khk", -1, "vest"],
["Chest Rig (Green)", "V_Chestrig_rgr", -1, "vest"],
["Fighter Chestrig (Black)", "V_Chestrig_blk", -1, "vest"],
["Fighter Chestrig (Olive)", "V_Chestrig_oli", -1, "vest"],
["Tactical Vest (Black)", "V_TacVest_blk", -1, "vest"],
["Tactical Vest (Brown)", "V_TacVest_brn", -1, "vest"],
["Tactical Vest (Camo)", "V_TacVest_camo", -1, "vest"],
["Tactical Vest (Khaki)", "V_TacVest_khk", -1, "vest"],
["Tactical Vest (Olive)", "V_TacVest_oli", -1, "vest"],
["Raven Night Vest", "V_TacVestIR_blk", -1, "vest"]
];
backpackArray = compileFinal str
[
//["Parachute", "B_Parachute", 200, "backpack"],
["Assault Pack (Black)", "B_AssaultPack_blk", 150, "backpack"],
["Assault Pack (Green)", "B_AssaultPack_rgr", 150, "backpack"],
["Assault Pack (MTP)", "B_AssaultPack_mcamo", 150, "backpack"],
["Assault Pack (Hex)", "B_AssaultPack_ocamo", 150, "backpack"],
["Field Pack (Black)", "B_FieldPack_blk", 200, "backpack"],
["Field Pack (Coyote)", "B_FieldPack_cbr", 200, "backpack"],
["Field Pack (Hex)", "B_FieldPack_ocamo", 200, "backpack"],
["Field Pack (Khaki)", "B_FieldPack_khk", 200, "backpack"],
["Field Pack (Olive)", "B_FieldPack_oli", 200, "backpack"],
["Field Pack (Urban)", "B_FieldPack_oucamo", 200, "backpack"],
["Kitbag (Coyote)", "B_Kitbag_cbr", 350, "backpack"],
["Kitbag (Green)", "B_Kitbag_rgr", 350, "backpack"],
["Kitbag (MTP)", "B_Kitbag_mcamo", 350, "backpack"],
["Kitbag (Sage)", "B_Kitbag_sgg", 350, "backpack"],
["Bergen (Black)", "B_Bergen_blk", 350, "backpack"],
["Bergen (Green)", "B_Bergen_rgr", 350, "backpack"],
["Bergen (MTP)", "B_Bergen_mcamo", 350, "backpack"],
["Bergen (Sage)", "B_Bergen_sgg", 350, "backpack"],
["Carryall (Coyote)", "B_Carryall_cbr", 500, "backpack"],
["Carryall (Hex)", "B_Carryall_ocamo", 500, "backpack"],
["Carryall (Khaki)", "B_Carryall_khk", 500, "backpack"],
["Carryall (MTP)", "B_Carryall_mcamo", 500, "backpack"],
["Carryall (Olive)", "B_Carryall_oli", 500, "backpack"],
["Carryall (Urban)", "B_Carryall_oucamo", 500, "backpack"]
];
genItemArray = compileFinal str
[
["UAV Terminal (NATO)", "B_UavTerminal", 150, "gps"],
["UAV Terminal (CSAT)", "O_UavTerminal", 150, "gps"],
["UAV Terminal (AAF)", "I_UavTerminal", 150, "gps"],
["Quadrotor UAV (NATO)", "B_UAV_01_backpack_F", 500, "backpack"],
["Quadrotor UAV (CSAT)", "O_UAV_01_backpack_F", 500, "backpack"],
["Quadrotor UAV (AAF)", "I_UAV_01_backpack_F", 500, "backpack"],
["Remote Designator Bag (NATO) [DLC]", "B_Static_Designator_01_weapon_F", 1000, "backpack"],
["Remote Designator Bag (CSAT) [DLC]", "O_Static_Designator_02_weapon_F", 1000, "backpack"],
["GPS", "ItemGPS", 100, "gps"],
["First Aid Kit", "FirstAidKit", 25, "item"],
["Medikit", "Medikit", 150, "item"],
["Toolkit", "ToolKit", 150, "item"],
["Mine Detector", "MineDetector", 100, "item"],
["NV Goggles Brown", "NVGoggles", 500, "nvg"],
["NV Goggles Black", "NVGoggles_OPFOR", 500, "nvg"],
["NV Goggles Green", "NVGoggles_INDEP", 500, "nvg"],
["Binoculars", "Binocular", 50, "binoc"],
["Rangefinder", "Rangefinder", 150, "binoc"],
["Laser Designator", "Laserdesignator", 1000, "binoc"],
["Chemlight (Blue)", "Chemlight_blue", 25, "mag"],
["Chemlight (Green)", "Chemlight_green", 25, "mag"],
["Chemlight (Yellow)", "Chemlight_yellow", 25, "mag"],
["Chemlight (Red)", "Chemlight_red", 25, "mag"],
["Aviator Glasses", "G_Aviator", 25, "gogg"],
["Diving Goggles", "G_Diving", 100, "gogg"],
["Balaclava (Black)", "G_Balaclava_blk", 100, "gogg"],
["Balaclava (Olive)", "G_Balaclava_oli", 100, "gogg"],
["Balaclava (Combat Goggles)", "G_Balaclava_combat", 100, "gogg"],
["Balaclava (Low Profile Goggles)", "G_Balaclava_lowprofile", 100, "gogg"],
["Bandanna (Aviator)", "G_Bandanna_aviator", 100, "gogg"],
["Bandanna (Beast)", "G_Bandanna_beast", 100, "gogg"],
["Bandanna (Black)", "G_Bandanna_blk", 100, "gogg"],
["Bandanna (Khaki)", "G_Bandanna_khk", 100, "gogg"],
["Bandanna (Olive)", "G_Bandanna_oli", 100, "gogg"],
["Bandanna (Shades)", "G_Bandanna_shades", 100, "gogg"],
["Bandanna (Sport)", "G_Bandanna_sport", 100, "gogg"],
["Bandanna (Tan)", "G_Bandanna_tan", 100, "gogg"],
["Combat Goggles", "G_Combat", 100, "gogg"],
["VR Goggles", "G_Goggles_VR", 100, "gogg"],
["Ladies Shades (ICE)", "G_Lady_Blue", 100, "gogg"],
["Ladies Shades (Sea)", "G_Lady_Dark", 100, "gogg"],
["Ladies Shades (Iridium)", "G_Lady_Mirror", 100, "gogg"],
["Ladies Shades (Fire)", "G_Lady_Red", 100, "gogg"],
["Low Profile Goggles", "G_Lowprofile", 100, "gogg"],
["Shades (Black)", "G_Shades_Black", 100, "gogg"],
["Shades (Blue)", "G_Shades_Blue", 100, "gogg"],
["Shades (Green)", "G_Shades_Green", 100, "gogg"],
["Shades (Red)", "G_Shades_Red", 100, "gogg"],
["Spectacle Glasses", "G_Spectacles", 100, "gogg"],
["Tinted Spectacles", "G_Spectacles_Tinted", 100, "gogg"],
["Sport Shades (Vulcan)", "G_Sport_Blackred", 100, "gogg"],
["Sport Shades (Shadow)", "G_Sport_BlackWhite", 100, "gogg"],
["Sport Shades (Poison)", "G_Sport_Blackyellow", 100, "gogg"],
["Sport Shades (Style)", "G_Sport_Checkered", 100, "gogg"],
["Sport Shades (Yetti)", "G_Sport_Greenblack", 100, "gogg"],
["Sport Shades (Fire)", "G_Sport_Red", 100, "gogg"],
["Square Spectacles", "G_Squares", 100, "gogg"],
["Square Shades", "G_Squares_Tinted", 100, "gogg"],
["Tactical Shades", "G_Tactical_Black", 100, "gogg"],
["Tactical Glasses", "G_Tactical_Clear", 100, "gogg"]
];
allStoreMagazines = compileFinal str (call ammoArray + call throwputArray + call genItemArray);
allRegularStoreItems = compileFinal str (call allGunStoreFirearms + call allStoreMagazines + call accessoriesArray);
allStoreGear = compileFinal str (call headArray + call uniformArray + call vestArray + call backpackArray);
genObjectsArray = compileFinal str
[
["Empty Ammo Crate", "Box_NATO_Ammo_F", 200, "ammocrate"],
["Empty Ammo Pallet", "B_supplyCrate_F", 1000, "ammocrate"],
//["Metal Barrel", "Land_MetalBarrel_F", 25, "object"],
//["Toilet Box", "Land_ToiletBox_F", 25, "object"],
["Lamp Post (Harbour)", "Land_LampHarbour_F", 100, "object"],
["Lamp Post (Shabby)", "Land_LampShabby_F", 100, "object"],
["Boom Gate", "Land_BarGate_F", 150, "object"],
["Pipes", "Land_Pipes_Large_F", 200, "object"],
["Concrete Frame", "Land_CncShelter_F", 200, "object"],
["Highway Guardrail", "Land_Crash_barrier_F", 200, "object"],
["Concrete Barrier", "Land_CncBarrier_F", 200, "object"],
["Concrete Barrier (Medium)", "Land_CncBarrierMedium_F", 350, "object"],
["Concrete Barrier (Long)", "Land_CncBarrierMedium4_F", 500, "object"],
["HBarrier (1 block)", "Land_HBarrier_1_F", 150, "object"],
["HBarrier (3 blocks)", "Land_HBarrier_3_F", 200, "object"],
["HBarrier (5 blocks)", "Land_HBarrier_5_F", 250, "object"],
["HBarrier Big", "Land_HBarrierBig_F", 500, "object"],
["HBarrier Wall (4 blocks)", "Land_HBarrierWall4_F", 400, "object"],
["HBarrier Wall (6 blocks)", "Land_HBarrierWall6_F", 500, "object"],
["HBarrier Watchtower", "Land_HBarrierTower_F", 600, "object"],
["Concrete Wall", "Land_CncWall1_F", 400, "object"],
["Concrete Military Wall", "Land_Mil_ConcreteWall_F", 400, "object"],
["Concrete Wall (Long)", "Land_CncWall4_F", 600, "object"],
["Military Wall (Big)", "Land_Mil_WallBig_4m_F", 600, "object"],
//["Shoot House Wall", "Land_Shoot_House_Wall_F", 180, "object"],
["Canal Wall (Small)", "Land_Canal_WallSmall_10m_F", 400, "object"],
["Canal Stairs", "Land_Canal_Wall_Stairs_F", 500, "object"],
["Bag Fence (Corner)", "Land_BagFence_Corner_F", 150, "object"],
["Bag Fence (End)", "Land_BagFence_End_F", 150, "object"],
["Bag Fence (Long)", "Land_BagFence_Long_F", 200, "object"],
["Bag Fence (Round)", "Land_BagFence_Round_F", 150, "object"],
["Bag Fence (Short)", "Land_BagFence_Short_F", 150, "object"],
["Bag Bunker (Small)", "Land_BagBunker_Small_F", 250, "object"],
["Bag Bunker (Large)", "Land_BagBunker_Large_F", 500, "object"],
["Bag Bunker Tower", "Land_BagBunker_Tower_F", 1000, "object"],
["Military Cargo Post", "Land_Cargo_Patrol_V1_F", 800, "object"],
["Military Cargo Tower", "Land_Cargo_Tower_V1_F", 10000, "object"],
["Military Cargo HQ", "Land_Cargo_HQ_V1_F", 12500, "object"], // Added on player request
["Concrete Ramp", "Land_RampConcrete_F", 350, "object"],
["Concrete Ramp (High)", "Land_RampConcreteHigh_F", 500, "object"],
//["Scaffolding", "Land_Scaffolding_F", 250, "object"]
["Land Pier (TOParma.com)", "Land_Pier_F", 250000, "object"],
["Fuel Station (TOParma.com)", "Land_FuelStation_Feed_F", 10000, "object"],
["Food sacks", "Land_Sacks_goods_F", 5000, "object"], // Added on player request
["Water Barrel", "Land_BarrelWater_F", 5000, "object"], // Added on player request
["Laptop (Property Manager)", "Land_Laptop_unfolded_F", 250000, "object"]
];
allGenStoreVanillaItems = compileFinal str (call genItemArray + call genObjectsArray + call allStoreGear);
//Text name, classname, buy cost, spawn type, sell price (selling not implemented) or spawning color
landArray = compileFinal str
[
["Kart", "C_Kart_01_F", 500, "vehicle"],
["Quadbike (Civilian)", "C_Quadbike_01_F", 600, "vehicle"],
["Quadbike (NATO)", "B_Quadbike_01_F", 650, "vehicle"],
["Quadbike (CSAT)", "O_Quadbike_01_F", 650, "vehicle"],
["Quadbike (AAF)", "I_Quadbike_01_F", 650, "vehicle"],
["Quadbike (FIA)", "B_G_Quadbike_01_F", 650, "vehicle"],
["Hatchback", "C_Hatchback_01_F", 800, "vehicle"],
["Hatchback Sport", "C_Hatchback_01_sport_F", 1000, "vehicle"],
["SUV", "C_SUV_01_F", 1100, "vehicle"],
["Offroad", "C_Offroad_01_F", 1100, "vehicle"],
["Offroad Camo", "B_G_Offroad_01_F", 1250, "vehicle"],
["Offroad Repair", "C_Offroad_01_repair_F", 1500, "vehicle"],
["Offroad HMG", "B_G_Offroad_01_armed_F", 2500, "vehicle"],
["Truck", "C_Van_01_transport_F", 700, "vehicle"],
["Truck (Camo)", "B_G_Van_01_transport_F", 800, "vehicle"],
["Truck Box", "C_Van_01_box_F", 900, "vehicle"],
["Fuel Truck", "C_Van_01_fuel_F", 2000, "vehicle"],
["Fuel Truck (Camo)", "B_G_Van_01_fuel_F", 2100, "vehicle"],
["HEMTT Tractor", "B_Truck_01_mover_F", 4000, "vehicle"],
["HEMTT Box", "B_Truck_01_box_F", 5000, "vehicle"],
["HEMTT Transport", "B_Truck_01_transport_F", 6000, "vehicle"],
["HEMTT Covered", "B_Truck_01_covered_F", 7500, "vehicle"],
["HEMTT Fuel", "B_Truck_01_fuel_F", 9000, "vehicle"],
["HEMTT Medical", "B_Truck_01_medical_F", 10000, "vehicle"],
["HEMTT Repair", "B_Truck_01_Repair_F", 12500, "vehicle"],
// ["HEMTT Ammo", "B_Truck_01_ammo_F", 27500, "vehicle"],
// ["Service Truck", "O_Truck_03_device_F", 5000, "vehicle"],
["Tempest Transport", "O_Truck_03_transport_F", 6000, "vehicle"],
["Tempest Covered", "O_Truck_03_covered_F", 7500, "vehicle"],
["Tempest Fuel", "O_Truck_03_fuel_F", 9000, "vehicle"],
["Tempest Medical", "O_Truck_03_medical_F", 10000, "vehicle"],
["Tempest Repair", "O_Truck_03_repair_F", 12500, "vehicle"],
// ["Tempest Ammo", "O_Truck_03_ammo_F", 27500, "vehicle"],
["Zamak Transport", "I_Truck_02_transport_F", 4000, "vehicle"],
["Zamak Covered", "I_Truck_02_covered_F", 5000, "vehicle"],
["Zamak Fuel", "I_Truck_02_fuel_F", 7500, "vehicle"],
["Zamak Medical", "I_Truck_02_medical_F", 9000, "vehicle"],
["Zamak Repair", "I_Truck_02_box_F", 10000, "vehicle"],
// ["Zamak Ammo", "I_Truck_02_ammo_F", 25000, "vehicle"],
["UGV Stomper (NATO)", "B_UGV_01_F", 25000, "vehicle"],
["UGV Stomper RCWS (NATO)", "B_UGV_01_rcws_F", 45000, "vehicle"],
["UGV Stomper (AAF)", "I_UGV_01_F", 25000, "vehicle"],
["UGV Stomper RCWS (AAF)", "I_UGV_01_rcws_F", 45000, "vehicle"],
["UGV Saif (CSAT)", "O_UGV_01_F", 25000, "vehicle"],
["UGV Saif RCWS (CSAT)", "O_UGV_01_rcws_F", 45000, "vehicle"]
];
armoredArray = compileFinal str
[
["Hunter", "B_MRAP_01_F", 4000, "vehicle"],
["Hunter HMG", "B_MRAP_01_hmg_F", 15000, "vehicle"],
["Hunter GMG", "B_MRAP_01_gmg_F", 17500, "vehicle"],
["Ifrit", "O_MRAP_02_F", 4000, "vehicle"],
["Ifrit HMG", "O_MRAP_02_hmg_F", 15000, "vehicle"],
["Ifrit GMG", "O_MRAP_02_gmg_F", 17500, "vehicle"],
["Strider", "I_MRAP_03_F", 4000, "vehicle"],
["Strider HMG", "I_MRAP_03_hmg_F", 15000, "vehicle"],
["Strider GMG", "I_MRAP_03_gmg_F", 17500, "vehicle"],
["MSE-3 Marid", "O_APC_Wheeled_02_rcws_F", 22500, "vehicle"],
["AMV-7 Marshall", "B_APC_Wheeled_01_cannon_F", 27500, "vehicle"],
["AFV-4 Gorgon", "I_APC_Wheeled_03_cannon_F", 30000, "vehicle"]
];
tanksArray = compileFinal str
[
["CRV-6e Bobcat", "B_APC_Tracked_01_CRV_F", 32500, "vehicle"],
["IFV-6c Panther", "B_APC_Tracked_01_rcws_F", 35000, "vehicle"],
["FV-720 Mora", "I_APC_tracked_03_cannon_F", 37500, "vehicle"],
["BTR-K Kamysh", "O_APC_Tracked_02_cannon_F", 40000, "vehicle"],
["IFV-6a Cheetah AA", "B_APC_Tracked_01_AA_F", 40000, "vehicle"],
["ZSU-39 Tigris AA", "O_APC_Tracked_02_AA_F", 40000, "vehicle"],
["M2A1 Slammer", "B_MBT_01_cannon_F", 50000, "vehicle"],
["M2A4 Slammer HMG", "B_MBT_01_TUSK_F", 50000, "vehicle"], // Commander gun variant
["T-100 Varsuk", "O_MBT_02_cannon_F", 50000, "vehicle"],
["MBT-52 Kuma", "I_MBT_03_cannon_F", 50000, "vehicle"]
];
helicoptersArray = compileFinal str
[
["M-900 Civilian", "C_Heli_Light_01_civil_F", 4000, "vehicle"], // MH-6, no flares
["MH-9 Hummingbird", "B_Heli_Light_01_F", 5000, "vehicle"], // MH-6
["PO-30 Orca (Black)", "O_Heli_Light_02_unarmed_F", 7000, "vehicle"], // Ka-60
["WY-55 Hellcat (Green)", "I_Heli_light_03_unarmed_F", 7000, "vehicle"], // AW159
["Mi-290 Taru (Crane) [DLC]", "O_Heli_Transport_04_F", 7500, "vehicle"], // CH-54
["Mi-290 Taru (Box) [DLC]", "O_Heli_Transport_04_box_F", 8000, "vehicle"],
["Mi-290 Taru (Fuel) [DLC]", "O_Heli_Transport_04_fuel_F", 8500, "vehicle"],
["Mi-290 Taru (Bench) [DLC]", "O_Heli_Transport_04_bench_F", 9000, "vehicle"],
["Mi-290 Taru (Transport) [DLC]", "O_Heli_Transport_04_covered_F", 9500, "vehicle"],
["CH-67 Huron (Black) [DLC]", "B_Heli_Transport_03_unarmed_F", 10000, "vehicle"], // CH-47
["CH-49 Mohawk", "I_Heli_Transport_02_F", 10000, "vehicle"], // AW101
["Mi-290 Taru (Medical) [DLC]", "O_Heli_Transport_04_medevac_F",12500, "vehicle"],
["Mi-290 Taru (Repair) [DLC]", "O_Heli_Transport_04_repair_F", 15000, "vehicle"],
["Mi-290 Taru (Ammo) [DLC]", "O_Heli_Transport_04_ammo_F", 25000, "vehicle"],
["UH-80 Ghost Hawk (Black)", "B_Heli_Transport_01_F", 25000, "vehicle"], // UH-60 Stealth with 2 side miniguns
["UH-80 Ghost Hawk (Green)", "B_Heli_Transport_01_camo_F", 25000, "vehicle"], // UH-60 Stealth with 2 side miniguns (green camo)
["CH-67 Huron (Armed) [DLC]", "B_Heli_Transport_03_F", 30000, "vehicle"], // CH-47 with 2 side miniguns
["AH-9 Pawnee (Armed)", "B_Heli_Light_01_armed_F", 30000, "vehicle"], // Armed AH-6
["PO-30 Orca (Armed, Black)", "O_Heli_Light_02_v2_F", 30000, "vehicle"], // Armed Ka-60 with orca paintjob
["PO-30 Orca (Armed, Hex)", "O_Heli_Light_02_F", 35000, "vehicle"], // Armed Ka-60
["WY-55 Hellcat (Armed)", "I_Heli_light_03_F", 40000, "vehicle"], // Armed AW159
["AH-99 Blackfoot", "B_Heli_Attack_01_F", 75000, "vehicle"], // RAH-66 with gunner
["Mi-48 Kajman (Hex)", "O_Heli_Attack_02_F", 85000, "vehicle"], // Mi-28 with gunner
["Mi-48 Kajman (Black)", "O_Heli_Attack_02_black_F", 85000, "vehicle"] // Mi-28 with gunner (black camo)
];
planesArray = compileFinal str
[
["A-143 Buzzard AA", "I_Plane_Fighter_03_AA_F", 40000, "vehicle"],
["A-143 Buzzard CAS", "I_Plane_Fighter_03_CAS_F", 45000, "vehicle"],
["A-164 Wipeout CAS", "B_Plane_CAS_01_F", 60000, "vehicle"],
["To-199 Neophron CAS", "O_Plane_CAS_02_F", 60000, "vehicle"],
["MQ4A Greyhawk ATGM UAV", "B_UAV_02_F", 20000, "vehicle"],
["MQ4A Greyhawk Bomber UAV", "B_UAV_02_CAS_F", 10000, "vehicle"], // Bomber UAVs are a lot harder to use, hence why they are cheaper than ATGMs
["K40 Ababil-3 ATGM UAV (CSAT)", "O_UAV_02_F", 20000, "vehicle"],
["K40 Ababil-3 Bomber UAV (CSAT)", "O_UAV_02_CAS_F", 10000, "vehicle"],
["K40 Ababil-3 ATGM UAV (AAF)", "I_UAV_02_F", 20000, "vehicle"],
["K40 Ababil-3 Bomber UAV (AAF)", "I_UAV_02_CAS_F", 10000, "vehicle"]
];
boatsArray = compileFinal str
[
["Rescue Boat", "C_Rubberboat", 500, "boat"],
["Rescue Boat (NATO)", "B_Lifeboat", 500, "boat"],
["Rescue Boat (CSAT)", "O_Lifeboat", 500, "boat"],
["Assault Boat (NATO)", "B_Boat_Transport_01_F", 600, "boat"],
["Assault Boat (CSAT)", "O_Boat_Transport_01_F", 600, "boat"],
["Assault Boat (AAF)", "I_Boat_Transport_01_F", 600, "boat"],
["Assault Boat (FIA)", "B_G_Boat_Transport_01_F", 600, "boat"],
["Motorboat", "C_Boat_Civil_01_F", 1000, "boat"],
["Motorboat Rescue", "C_Boat_Civil_rescue_01_F", 900, "boat"],
["Motorboat Police", "C_Boat_Civil_police_01_F", 1250, "boat"],
["Speedboat HMG (CSAT)", "O_Boat_Armed_01_hmg_F", 4000, "boat"],
["Speedboat Minigun (NATO)", "B_Boat_Armed_01_minigun_F", 4000, "boat"],
["Speedboat Minigun (AAF)", "I_Boat_Armed_01_minigun_F", 4000, "boat"],
["SDV Submarine (NATO)", "B_SDV_01_F", 1000, "submarine"],
["SDV Submarine (CSAT)", "O_SDV_01_F", 1000, "submarine"],
["SDV Submarine (AAF)", "I_SDV_01_F", 1000, "submarine"]
];
allVehStoreVehicles = compileFinal str (call landArray + call armoredArray + call tanksArray + call helicoptersArray + call planesArray + call boatsArray);
uavArray = compileFinal str
[
"UAV_02_base_F",
"UGV_01_base_F"
];
noColorVehicles = compileFinal str
[
// Deprecated
];
rgbOnlyVehicles = compileFinal str
[
// Deprecated
];
_color = "#(rgb,1,1,1)color";
_texDir = "client\images\vehicleTextures\";
_kartDir = "\A3\soft_f_kart\Kart_01\Data\";
_mh9Dir = "\A3\air_f\Heli_Light_01\Data\";
_mohawkDir = "\A3\air_f_beta\Heli_Transport_02\Data\";
_taruDir = "\A3\air_f_heli\Heli_Transport_04\Data\";
colorsArray = compileFinal str
[
[ // Main colors
"All",
[
["Black", _color + "(0.01,0.01,0.01,1)"], // #(argb,8,8,3)color(0.1,0.1,0.1,0.1)
["Gray", _color + "(0.15,0.151,0.152,1)"], // #(argb,8,8,3)color(0.5,0.51,0.512,0.3)
["White", _color + "(0.75,0.75,0.75,1)"], // #(argb,8,8,3)color(1,1,1,0.5)
["Dark Blue", _color + "(0,0.05,0.15,1)"], // #(argb,8,8,3)color(0,0.3,0.6,0.05)
["Blue", _color + "(0,0.03,0.5,1)"], // #(argb,8,8,3)color(0,0.2,1,0.75)
["Teal", _color + "(0,0.3,0.3,1)"], // #(argb,8,8,3)color(0,1,1,0.15)
["Green", _color + "(0,0.5,0,1)"], // #(argb,8,8,3)color(0,1,0,0.15)
["Yellow", _color + "(0.5,0.4,0,1)"], // #(argb,8,8,3)color(1,0.8,0,0.4)
["Orange", _color + "(0.4,0.09,0,1)"], // #(argb,8,8,3)color(1,0.5,0,0.4)
["Red", _color + "(0.45,0.005,0,1)"], // #(argb,8,8,3)color(1,0.1,0,0.3)
["Pink", _color + "(0.5,0.03,0.3,1)"], // #(argb,8,8,3)color(1,0.06,0.6,0.5)
["Purple", _color + "(0.1,0,0.3,1)"], // #(argb,8,8,3)color(0.8,0,1,0.1)
["NATO Tan", _texDir + "nato.paa"], // #(argb,8,8,3)color(0.584,0.565,0.515,0.3)
["CSAT Brown", _texDir + "csat.paa"], // #(argb,8,8,3)color(0.624,0.512,0.368,0.3)
["AAF Green", _texDir + "aaf.paa"], // #(argb,8,8,3)color(0.546,0.59,0.363,0.2)
["Bloodshot", _texDir + "bloodshot.paa"],
["Carbon", _texDir + "carbon.paa"],
["Confederate", _texDir + "confederate.paa"],
["Denim", _texDir + "denim.paa"],
["Digital", _texDir + "digi.paa"],
["Digital Black", _texDir + "digi_black.paa"],
["Digital Desert", _texDir + "digi_desert.paa"],
["Digital Woodland", _texDir + "digi_wood.paa"],
["Doritos", _texDir + "doritos.paa"],
["Drylands", _texDir + "drylands.paa"],
["Hello Kitty", _texDir + "hellokitty.paa"],
["Hex", _texDir + "hex.paa"],
["Hippie", _texDir + "hippie.paa"],
["ISIS", _texDir + "isis.paa"],
["Leopard", _texDir + "leopard.paa"],
["Mountain Dew", _texDir + "mtndew.paa"],
["'Murica", _texDir + "murica.paa"],
["Nazi", _texDir + "nazi.paa"],
["Orange Camo", _texDir + "camo_orange.paa"],
["Pink Camo", _texDir + "camo_pink.paa"],
["Pride", _texDir + "pride.paa"],
["Psych", _texDir + "psych.paa"],
["Red Camo", _texDir + "camo_red.paa"],
["Rusty", _texDir + "rusty.paa"],
["Sand", _texDir + "sand.paa"],
["Snake", _texDir + "snake.paa"],
["Stripes", _texDir + "stripes.paa"],
["Stripes 2", _texDir + "stripes2.paa"],
["Stripes 3", _texDir + "stripes3.paa"],
["Swamp", _texDir + "swamp.paa"],
["Tiger", _texDir + "tiger.paa"],
["Trippy", _texDir + "rainbow.paa"],
["Union Jack", _texDir + "unionjack.paa"],
["Urban", _texDir + "urban.paa"],
["Weed", _texDir + "weed.paa"],
["Woodland", _texDir + "woodland.paa"],
["Woodland Dark", _texDir + "wooddark.paa"],
["Woodland Tiger", _texDir + "woodtiger.paa"]
]
],
[ // Kart colors
"Kart_01_Base_F",
[
["Black (Kart)", [[0, _kartDir + "kart_01_base_black_co.paa"]]],
["White (Kart)", [[0, _kartDir + "kart_01_base_white_co.paa"]]],
["Blue (Kart)", [[0, _kartDir + "kart_01_base_blue_co.paa"]]],
["Green (Kart)", [[0, _kartDir + "kart_01_base_green_co.paa"]]],
["Yellow (Kart)", [[0, _kartDir + "kart_01_base_yellow_co.paa"]]],
["Orange (Kart)", [[0, _kartDir + "kart_01_base_orange_co.paa"]]],
["Red (Kart)", [[0, _kartDir + "kart_01_base_red_co.paa"]]]
]
],
[ // MH-9 colors
"Heli_Light_01_base_F",
[
["AAF Camo (MH-9)", [[0, _mh9Dir + "heli_light_01_ext_indp_co.paa"]]],
["Blue 'n White (MH-9)", [[0, _mh9Dir + "heli_light_01_ext_blue_co.paa"]]],
["Blueline (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_blueline_co.paa"]]],
["Cream Gravy (MH-9)", [[0, _mh9Dir + "heli_light_01_ext_co.paa"]]],
["Digital (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_digital_co.paa"]]],
["Elliptical (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_elliptical_co.paa"]]],
["Furious (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_furious_co.paa"]]],
["Graywatcher (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_graywatcher_co.paa"]]],
["ION (MH-9)", [[0, _mh9Dir + "heli_light_01_ext_ion_co.paa"]]],
["Jeans (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_jeans_co.paa"]]],
["Light (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_light_co.paa"]]],
["Shadow (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_shadow_co.paa"]]],
["Sheriff (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_sheriff_co.paa"]]],
["Speedy (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_speedy_co.paa"]]],
["Sunset (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_sunset_co.paa"]]],
["Vrana (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_vrana_co.paa"]]],
["Wasp (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_wasp_co.paa"]]],
["Wave (MH-9)", [[0, _mh9Dir + "Skins\heli_light_01_ext_wave_co.paa"]]]
]
],
[ // Mohawk colors
"Heli_Transport_02_base_F",
[
["Dahoman (Mohawk)", [
[0, _mohawkDir + "Skins\heli_transport_02_1_dahoman_co.paa"],
[1, _mohawkDir + "Skins\heli_transport_02_2_dahoman_co.paa"],
[2, _mohawkDir + "Skins\heli_transport_02_3_dahoman_co.paa"]
]],
["ION (Mohawk)", [
[0, _mohawkDir + "Skins\heli_transport_02_1_ion_co.paa"],
[1, _mohawkDir + "Skins\heli_transport_02_2_ion_co.paa"],
[2, _mohawkDir + "Skins\heli_transport_02_3_ion_co.paa"]
]]
]
],
[ // Taru base colors
"Heli_Transport_04_base_F",
[
["Black (Taru)", [
[0, _taruDir + "heli_transport_04_base_01_black_co.paa"],
[1, _taruDir + "heli_transport_04_base_02_black_co.paa"],
[2, _taruDir + "heli_transport_04_pod_ext01_black_co.paa"],
[3, _taruDir + "heli_transport_04_pod_ext02_black_co.paa"]
]]
]
],
[ // Taru bench colors
"O_Heli_Transport_04_bench_F",
[
["Black (Taru)", [[2, _taruDir + "heli_transport_04_bench_black_co.paa"]]]
]
],
[ // Taru fuel colors
"O_Heli_Transport_04_fuel_F",
[
["Black (Taru)", [[2, _taruDir + "heli_transport_04_fuel_black_co.paa"]]]
]
]
];