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TODO.txt
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TODO.txt
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floppy aftr highscore load: change_attribute_everywhere_29ec
00c1a85a 1400 move.b d0,d2
00c1a85c 10c0 move.b d0,(a0)+ [00]
00c1a85e 5302 subq.b #$01,d2
00c1a860 66fa bne.b #$fa == $00c1a85c (T)
00c1a862 5301 subq.b #$01,d1
00c1a864 66f4 bne.b #$f4 == $00c1a85a (T)
00c1a866 6000 f878 bra.w #$f878 == $00c1a0e0 (T)
00c1a86a 123c 0004 move.b #$04,d1
00c1a86e 3c3c 9800 move.w #$9800,d6
00c1a872 4202 clr.b d2
00c1a874 4eb9 00c0 a77c jsr $00c0a77c
00c1a87a 5246 addq.w #$01,d6 <= 9C0A !!!!!!!!
00c1a87c 5302 subq.b #$01,d2
00c1a87e 66f4 bne.b #$f4 == $00c1a874 (T)
00c1a880 5301 subq.b #$01,d1
00c1a882 66ee bne.b #$ee == $00c1a872 (T)
00c1a884 4e75 rts == $00c1a0ec
minor gfx errors (can't be fixed easily):
- sprite colormap allocation issue: sometimes player/carried yellow bag becomes blue (sprite alloc with too many sprites displayed
when 3 wagons appear at screen 2). This is rare, would be fixed by AGA chipset but
really it's not worth the time!
probable original game bugs, won't be fixed:
- in demo, guard appears at screen 2, falls and immediately disappears: this is also
happening in real arcade game demo! So original game bug, fortunately not occurring
while playing!