You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
would be possible supporting the NVAPI D3D12 SER extension via the VK NV VK_NV_ray_tracing_invocation_reorder extension..
seems relatively "easy" to support being just a "hint" passed to RT pipelines from quick inspection..
also should be more useful in real world than OMM or other efforts like DLSS-G:
for example "Sackboy: A Big Adventure" supports that, it seems..
also NV Path tracing SDK sample (in D3D12 mode) and perhaps even Omniverse DX12 renderer(?)..
also Portal RTX uses SER, I don't know if it's VK or DX12 since it uses DXVK but I believe it's in DX12 mode also?
thanks..
The text was updated successfully, but these errors were encountered:
Hi,
would be possible supporting the NVAPI D3D12 SER extension via the VK NV VK_NV_ray_tracing_invocation_reorder extension..
seems relatively "easy" to support being just a "hint" passed to RT pipelines from quick inspection..
also should be more useful in real world than OMM or other efforts like DLSS-G:
for example "Sackboy: A Big Adventure" supports that, it seems..
also NV Path tracing SDK sample (in D3D12 mode) and perhaps even Omniverse DX12 renderer(?)..
also Portal RTX uses SER, I don't know if it's VK or DX12 since it uses DXVK but I believe it's in DX12 mode also?
thanks..
The text was updated successfully, but these errors were encountered: