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[ FF8 ] Custom texture override #29
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Work has been started by @myst6re |
For modules not listed in the list:
Also please add Triple Triad module in your list |
Done, thanks! |
Thanks to you! Oh actually, maybe the "Main" module refer to both pubintro and cdcheck? |
Yes, I think that was it. I'll remove it from the list, good catch! |
Triple Triad is done with #444 Worldmap is partially done, there are few uncovered texture uploads for this module. |
Remaining issues:
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Erratum: battle magic does not work completely, a lot of anonymous textures remains (meaning without info about their bpp, not even a tim file, just plain pixels copied on VRAM) I'm working on identifying some, I have successfully identified Brothers textures, and most of Leviathan textures. I'm pretty sure my current implementation cover 80 % of what's remain. Unfortunately, I already see complex cases, for example with Leviathan, a texture is uploaded a lot, but each time the pixels are moved from left to right (to simulate the water movement). digixu from Tsunamods discord:
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That reminds me of the MPPAL behavior in FF7, would hashing work in this case? |
Like we do on FF7, also on FF8 we need to provide a way to override textures around the game.
Current overridden modules:
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