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Given the structure of dice, it looks like it would be rather trivial to set up the ability to use a custom rand. At least for each individual Roller, given they are all already structs. Setting a base/'dice global' one would be a little more tricky.
I would be willing to submit a PR if it would be accepted.
The text was updated successfully, but these errors were encountered:
Given the structure of dice, it looks like it would be rather trivial to set up the ability to use a custom rand. At least for each individual Roller, given they are all already structs. Setting a base/'dice global' one would be a little more tricky.
I would be willing to submit a PR if it would be accepted.
The text was updated successfully, but these errors were encountered: