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geometry.i
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geometry.i
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%{
#include <Geometry/Geoid.h>
#include <Geometry/OrthogonalTransformation.h>
#include <Geometry/Vector.h>
%}
//------------------------------------------------------------------------------
// Geometry::ComponentArray Class Interface
//
//------------------------------------------------------------------------------
%ignore Geometry::ComponentArray::operator[](int);
%ignore Geometry::ComponentArray::operator[](int) const;
%include <Geometry/ComponentArray.h>
%template(ComponentArray3) Geometry::ComponentArray<double, 3>;
//------------------------------------------------------------------------------
// Geometry::Vector Class Interface
//
//------------------------------------------------------------------------------
namespace Geometry
{
template <class ScalarParam,int dimensionParam>
class Vector:public ComponentArray<ScalarParam,dimensionParam>
{
public:
Vector(ScalarParam sX,ScalarParam sY,ScalarParam sZ);
%extend {
double __getitem__(int index)
{
return $self->components[index];
}
}
};
}
%template(Vector3) Geometry::Vector<double,3>;
//------------------------------------------------------------------------------
// Geometry::OrthogonalTransformation Class Interface
//
//------------------------------------------------------------------------------
namespace Geometry
{
template <class ScalarParam,int dimensionParam>
class OrthogonalTransformation
{
public:
OrthogonalTransformation(void);
const Vector<double,3>& getTranslation(void) const;
Vector<double,3> getDirection(int j) const;
};
}
%template(OrthogonalTransformationd) Geometry::OrthogonalTransformation<double,3>;
//------------------------------------------------------------------------------
// Geometry::Geoid Class Interface
//
//------------------------------------------------------------------------------
%include <Geometry/Geoid.h>
%template(Geoidd) Geometry::Geoid<double>;
%pythoncode {
Geoid = Geoidd
}