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game1.sln
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game1.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "game1", "game1\game1.csproj", "{EB8F6AA0-C7E0-4961-9CCA-78E58DCA4EAD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Android", "Android\Android.csproj", "{09801F59-FA9A-4ED7-A893-2DE5957E0E88}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{09801F59-FA9A-4ED7-A893-2DE5957E0E88}.Debug|x86.ActiveCfg = Debug|Any CPU
{09801F59-FA9A-4ED7-A893-2DE5957E0E88}.Debug|x86.Build.0 = Debug|Any CPU
{09801F59-FA9A-4ED7-A893-2DE5957E0E88}.Release|x86.ActiveCfg = Release|Any CPU
{09801F59-FA9A-4ED7-A893-2DE5957E0E88}.Release|x86.Build.0 = Release|Any CPU
{EB8F6AA0-C7E0-4961-9CCA-78E58DCA4EAD}.Debug|x86.ActiveCfg = Debug|x86
{EB8F6AA0-C7E0-4961-9CCA-78E58DCA4EAD}.Debug|x86.Build.0 = Debug|x86
{EB8F6AA0-C7E0-4961-9CCA-78E58DCA4EAD}.Release|x86.ActiveCfg = Release|x86
{EB8F6AA0-C7E0-4961-9CCA-78E58DCA4EAD}.Release|x86.Build.0 = Release|x86
EndGlobalSection
EndGlobal