forked from BlackTimber-Labs/DemoPullRequest
-
Notifications
You must be signed in to change notification settings - Fork 0
/
game.py
131 lines (108 loc) · 3.97 KB
/
game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
from IPython.display import clear_output
def display_board(board):
clear_output()
print(" | | ")
print(' '+board[1]+' '+'|'+' '+board[2]+' '+'|'+' '+board[3])
print("_____|_____|_____")
print(" | | ")
print(' '+board[4]+' '+'|'+' '+board[5]+' '+'|'+' '+board[6])
print("_____|_____|_____")
print(" | | ")
print(' '+board[7]+' '+'|'+' '+board[8]+' '+'|'+' '+board[9])
print(" | | ")
def player_input():
marker = ''
#keep asking the user for the input ie, X or O
while marker != 'X' and marker!='O':
marker=input("Player 1 choose x or o: ")
player1=marker
if player1=='X':
player2='O'
else:
player2='X'
return (player1,player2)
def place_marker(board,marker,position):
board[position]=marker
def win_check(board,mark):
return ((board[7] == mark and board[8] == mark and board[9] == mark) or # bottom row
(board[4] == mark and board[5] == mark and board[6] == mark) or # midddle row
(board[1] == mark and board[2] == mark and board[3] == mark) or # first row
(board[7] == mark and board[4] == mark and board[1] == mark) or # down the middle
(board[8] == mark and board[5] == mark and board[2] == mark) or # down the middle
(board[9] == mark and board[6] == mark and board[3] == mark) or # down the right side
(board[7] == mark and board[5] == mark and board[3] == mark) or # diagonal
(board[9] == mark and board[5] == mark and board[1] == mark)) # diagonal
import random
def choose_first():
if random.randint(1,2)==1:
return 'PLAYER 1'
else:
return 'PLAYER 2'
def space_check(board, position):
if board[position]=='' or board[position]==' ':
return True
else:
return False
def full_board_check(board):
for i in range(1,9):
if space_check(board,i):
return False
return True
def player_choice(board):
position=0
while position not in [1,2,3,4,5,6,7,8,9] or not space_check(board,position):
position = int(input('Choose your next position: (1-9)'))
return position
def replay():
play=input("do you want to continue playing? Y/N")
play=play.upper()
if play=='Y':
return True
else:
return False
print ('WELCOME TO TIC TIC TOE!!!')
while True:
theboard=[' ']*10
player1_marker,player2_marker= player_input()
turn=choose_first()
print(turn + 'will go first!')
play_game=input('Are you ready to play? Enter Y/N')
if play_game.upper()=='Y':
game_on=True
else:
game_on=False
while game_on:
if turn=='Player 1':
#PLAYER1'S TURN
display_board(theboard)
position=player_choice(theboard)
place_marker(theboard,player1_marker,position)
if win_check(theboard, player1_marker):
display_board(theboard)
print('CONGRATULATIONS!!! Player 1 Has Won The Game!')
game_on=False
else:
if full_board_check(theboard):
diplay_board(theboard)
print('The game is a draw!')
break
else:
turn='Player 2'
else:
#PLAYER2'S TURN
display_board(theboard)
position=player_choice(theboard)
place_marker(theboard,player2_marker,position)
if win_check(theboard, player2_marker):
display_board(theboard)
print('CONGRATULATION!!! Player 2 Has Won The Game!')
game_on=False
else:
if full_board_check(theboard):
display_board(theboard)
print('The game is a draw!')
break
else:
turn='Player 1'
if not replay():
break