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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Color Eater"
run/main_scene="res://scenes/Main.tscn"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
[autoload]
SceneManager="*res://scripts/SceneManager.gd"
Globals="*res://scripts/Globals.gd"
GameAudio="*res://scenes/GameAudio.tscn"
[display]
window/size/width=576
window/size/height=1024
window/size/test_width=288
window/size/test_height=512
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="expand"
[input]
touched={
"deadzone": 0.5,
"events": [ ]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"
quality/2d/use_pixel_snap=true