Releases: kandashi/Active-Auras
Releases · kandashi/Active-Auras
v0.7.0: v11 support
- Updated packs
v0.6.3: v11 First Pass
- Compendiums will now load in v11.
v0.6.2: Await what?
- When applying effects via a template and targetting larger numbers of creatures, due to some timing issues, midi could decide that the effect had expired and remove the effect. Certain auras will now await more, which might increase some auras processing time.
- ActiveAuras was not exported through the legacy window mode.
v0.6.1: Aura or not?
- Effects which had previously been marked as active auras and had ignore self checked, but were no longer marked as active effects would cause the effect to not be applied to the actor.
v0.6.0: Fix Factory
- Moved to a ES Module, no longer provided as world scripts.
- Improve wound detection in SWADE. Hopefully fixes #268
- In some cases, an aura effect would be reapplied even after the aura was gone resolves #271
- Transferred Effects aren't removed if the source token is deleted resolves #269
Full Changelog: v0.5.7...0.6.0
v0.5.7: 4e Support
Support rolldata evaluation in radius
What's Changed
- Support rolldata evaluation in radius by @MrPrimate in #263
- Prevent errors with new group actor in 5e.
0hp would not remove aura
- 0hp would not remove auras, e.g. a Paladin's Aura of Protection.
Prevent double removal on times-up expiry
Suppression and Effect Removals
What's Changed
- Correct a missing deprecated data reference.
- Reduce Double Aura Removal by @MrPrimate in #257
- HP Check could misfire effect application due to bad HP logic.
- Add Basic Support for isSuppressed & Change Support for dnd5e by @DarkByteZero in #258
New Contributors
- @DarkByteZero made their first contribution in #258
Full Changelog: v0.5.2...v0.5.3