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proc.h
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proc.h
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// Per-CPU state
struct cpu {
uchar apicid; // Local APIC ID
struct context *scheduler; // swtch() here to enter scheduler
struct taskstate ts; // Used by x86 to find stack for interrupt
struct segdesc gdt[NSEGS]; // x86 global descriptor table
volatile uint started; // Has the CPU started?
int ncli; // Depth of pushcli nesting.
int intena; // Were interrupts enabled before pushcli?
struct proc *proc; // The process running on this cpu or null
};
extern struct cpu cpus[NCPU];
extern int ncpu;
//PAGEBREAK: 17
// Saved registers for kernel context switches.
// Don't need to save all the segment registers (%cs, etc),
// because they are constant across kernel contexts.
// Don't need to save %eax, %ecx, %edx, because the
// x86 convention is that the caller has saved them.
// Contexts are stored at the bottom of the stack they
// describe; the stack pointer is the address of the context.
// The layout of the context matches the layout of the stack in swtch.S
// at the "Switch stacks" comment. Switch doesn't save eip explicitly,
// but it is on the stack and allocproc() manipulates it.
struct context {
uint edi;
uint esi;
uint ebx;
uint ebp;
uint eip;
};
enum procstate { UNUSED, EMBRYO, SLEEPING, RUNNABLE, RUNNING, ZOMBIE };
// Per-process state
struct proc {
uint sz; // Size of process memory (bytes)
pde_t* pgdir; // Page table
char *kstack; // Bottom of kernel stack for this process
enum procstate state; // Process state
int pid; // Process ID
struct proc *parent; // Parent process
struct trapframe *tf; // Trap frame for current syscall
struct context *context; // swtch() here to run process
void *chan; // If non-zero, sleeping on chan
int killed; // If non-zero, have been killed
struct file *ofile[NOFILE]; // Open files
struct inode *cwd; // Current directory
char name[16]; // Process name (debugging)
int rtime; // Time spent Running
int ctime; // Creation time
int etime; // End time
int priority; // Process Priority
int ntimes; // Times process has be executed
int queue; // Current Queue
int ticks[NQUEUE]; // Ticks accumulated in each Queue
int timeslice; // Timeslice accumulated in current Queue
int qtime; // Time entered in current queue
int lastref; // Time when it was last scheduled
int demote; // Demote flag
};
#define qpriority(x) (1<<(x))
// Process memory is laid out contiguously, low addresses first:
// text
// original data and bss
// fixed-size stack
// expandable heap