In the Brython project we welcome contributions from everyone. There are many ways how you can contribute and not all of them require you to be proficient in Python or Javascript (though some knowledge of at least one of these is of course necessary). Also contributions are not limited to coding. We also welcome
- contributions to the documentation
- participating in discussions on the mailing list
- filing and/or triaging issues on GitHub
- talking about Brython at conferences, blogging about it, promoting it in forums
- giving information about the applications developed with it
Please note that we do not welcome financial contributions. Although we appreciate the good intentions, in our opinion, these would ruin the fun of the project and introduce a risk of tensions between the core team and contributors paid for their work on Brython. Our policy is quite strict in this regard and we do not accept them in any form (bounties, ...). If you like Brython and would like to express your appreciation for the project financially, consider donating to the Python Software Foundation.
- Make sure you have a GitHub account.
- Create an Issue on Github, assuming one does not already exist. Clearly describe the issue including steps to reproduce when it is a bug.
- Fork the repository on GitHub.
- clone your repo using git
- (optionally) install the development requirements using pipenv (strongly recommended):
$ pipenv install --dev
or (not recommended)
$ pip install -r requirements.txt
If you used pipenv
, the development requirements are installed into a separate
virtual environment which you can activate
by running
$ pipenv shell
from the terminal.
- Create a topic branch from where you want to base your work. To quickly create a topic branch based on master, run
$ git checkout -b fix/master/my_contribution master
- Make commits of logical units.
- For Javascript code, there is a Javascript coding style. It is not mandatory and pull requests won't be rejected for this reason, but it helps having a uniform style for all scripts.
- Check for unnecessary whitespace with
git diff --check
before committing. - Make sure your commit messages are in the proper format. If the commit addresses an issue on Github, start the first line of the commit with the issue number in parentheses.
- If possible, write a unit-test for your changes (see below).
- Run all the test suite (see below) to ensure nothing else was accidentally broken.
scripts
- miscellaneous release helper scriptswww
doc
- directory with documentation (as visible here); documentation is generated using thescripts/make_doc.py
script.gallery
- a directory containing example Brython programs (see Gallery)src
Lib
- Brython implementation of the modules from Python's standard library. Quite a few files here are just copies of the corresponding file from the CPython distribution; The files here are written in Python.libs
- Javascript implementation of some modules from the standard library (for which a Python implementation is either too slow or cumbersome)web_workers
- supporting files for WebWorker support (worker.js
- a javascript worker implementation which loads and executes a python script)brython.js
,brython_dist.js
,brython_stdlib.js
- the Brython release files (generated byscripts/make_dist.py
)py_VFS.js
concatenated version of the standard library (generated by scripts/make_VFS.py) to avoid delays when importing from the standard librarypy2js.js
the Python parser & compiler (see Brython Internals for more details)py_bytes.js
,py_comples.js
,py_dict.js
,py_float.js
,py_int.js
,py_list.js
,py_long_int.js
,py_set.js
,py_string.js
,py_range_slice.js
- Javascript implementations of Python typespy_generator.js
- Javascript implementation of generatorspy_exceptions.js
- Basic implementation of Exceptionspy_builtin_functions.js
- Implementation of Python builtinspy_object.js
- Implementation of Python Objects (see Brython Internals for more details)py_import.js
,py_import_hooks.js
- modules & the import machineryjs_objects.js
- Python <-> Javascript interface (code for accessing external javascript objects from Python and vice versa)builtin_modules.js
- implementation of some Brython specific modules (html, browser, ...)
Running
$ python3 server.py
or
$ ./manage.py devel server
in a terminal window opened in the checkout directory should open a browser window with a local copy of the www.brython.info website. You can use the console and editor sections to try out your changes to Brython.
Navigating to localhost:8000/tests you can run the full Brython test suite manually by clicking on "Run all tests".
Every commit is tested on Travis CI. To run the same tests locally you first have to install the Testem test runner.
Assuming you have node.js
and npm
/yarn
this can be done via
$ npm install testem
or
$ yarn add testem
or
$ ./manage.py ci get_testem
Running the tests is then just a matter of
$ ./manage.py ci run_tests
or
$ ./node_modules/.bin/testem -t www/tests/qunit/run_tests.html ci
To prevent regressions, it is good practice to write tests for the bugs you
fix or the features you add. These tests live in the www/tests
subdirectory.
Tests for bugs should go into the file www/tests/issues.py
(just add your test
to the end of the file, preceding it with a comment mentioning the issue number
on Github and the issue title). Tests for substantial new functionality should
go into their own separate file (e.g. www/tests/test_webworkers.py
). This file
should then be included in www/tests/brython_test_utils/__init__.py
by adding
a line to the discover_brython_test_modules
method.
All tests currently use plain assert statements (no unittest/setup/teardown).
- Push your changes to a topic branch in your fork of the repository.
- Submit a pull request to the Brython repository
- Brython Internals
- Brython Documentation
- Mailing List
- General GitHub documentation
- GitHub pull request documentation
Parts of the document copied from / based on Puppet contributing guide.