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TimeCode.cc
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TimeCode.cc
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//
// Copyright 2018, Jeremy Cooper
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#include <stdint.h>
#include <string.h>
#include "TimeCode.h"
#include "BCDDecode.h"
TimeCode::TimeCode(const uint8_t *item)
{
uint8_t pno1 = item[0] & 0x7;
uint8_t pno23 = item[1];
//
// Process the program number bits. Certain patterns are
// special.
//
switch (pno23) {
case 0xaa:
mProgramId = PROGRAM_NOT_VALID;
break;
case 0xbb:
mProgramId = PROGRAM_LEAD_IN;
break;
case 0xee:
mProgramId = PROGRAM_LEAD_OUT;
break;
default:
mProgramId = ((uint16_t) BCDDecode(pno23)) + 100 * pno1;
break;
}
//
// Process the index id bits.
//
uint8_t index_id = item[2];
if (index_id == 0xaa)
mIndexId = INDEX_NOT_VALID;
else
mIndexId = BCDDecode(item[2]);
mHour = BCDDecode(item[3]);
mMinute = BCDDecode(item[4]);
mSecond = BCDDecode(item[5]);
mFrame = BCDDecode(item[6]);
}
TimeCode::TimeCode(uint32_t absoluteFrame)
: mIndexId(INDEX_NOT_VALID), mProgramId(PROGRAM_NOT_VALID)
{
//
// There are 120000 frames an hour.
//
mHour = absoluteFrame / 120000;
absoluteFrame %= 120000;
//
// There are 2000 frames every minute.
//
mMinute = absoluteFrame / 2000;
absoluteFrame %= 2000;
//
// There are 100 frames every three seconds.
//
uint8_t second = (absoluteFrame / 100) * 3;
absoluteFrame %= 100;
second += absoluteFrame / 33;
uint8_t frame = absoluteFrame % 33;
second -= absoluteFrame / 99;
frame += (absoluteFrame / 99) * 33;
mSecond = second;
mFrame = frame;
}
uint16_t
TimeCode::Program() const
{
return mProgramId;
}
uint8_t
TimeCode::Index() const
{
return mIndexId;
}
uint8_t
TimeCode::Hour() const
{
return mHour;
}
uint8_t
TimeCode::Minute() const
{
return mMinute;
}
uint8_t
TimeCode::Second() const
{
return mSecond;
}
uint8_t
TimeCode::Frame() const
{
return mFrame;
}
uint32_t
TimeCode::AbsoluteFrame() const
{
//
// DAT timecode is structured to tick 100 frames every
// three seconds. To calculate absolute time, first determine the number
// of 3-second time periods that have elapsed.
//
uint32_t frames = (mSecond / 3) * 100 + mFrame;
//
// In a three-second group, the first two seconds have 33 frames, in the
// last second there are 34.
//
frames += (mSecond % 3) * 33;
//
// There are 2000 frames every minute.
//
frames += static_cast<uint32_t>(mMinute) * 2000;
//
// And there are 120000 frames an hour.
//
frames += static_cast<uint32_t>(mHour) * 120000;
return frames;
}