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[feature request] Translate/rotate bones via runtime code in game #4

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blurymind opened this issue Jul 12, 2016 · 3 comments
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@blurymind
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It would be great if we could control bone rotation and ttranslation via scripting. That way the player could look in a specific direction (mouse cursor for example).

@blurymind blurymind changed the title [feature request] Translate bones via runtime code in game [feature request] Translate/rotate bones via runtime code in game Jul 12, 2016
@blurymind
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set_bone_pos and set_bone_rot! Please this will be amazing to have :)

@kestrelm
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Sounds good, I have a number of tasks I need to push out first but I will definitely take note of this.

Cheers

@blurymind
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blurymind commented Feb 6, 2017

This would really put it on par with spine 2d..
I guess ideally it would be best if we can overlay a rotation on top of the animation that is running on a bone. Overlay or Overwrite.

Spine2d, dragonbones and even spriter all have this feature in their runtimes. Creature2d is literally the only one without it

It will enable to make a game where the character is aiming his gun to where the mouse pointer is for example, while running

Perhaps I should post it to creature's forum instead? See other user's feedback

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