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It would be great if we could control bone rotation and ttranslation via scripting. That way the player could look in a specific direction (mouse cursor for example).
The text was updated successfully, but these errors were encountered:
blurymind
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[feature request] Translate bones via runtime code in game
[feature request] Translate/rotate bones via runtime code in game
Jul 12, 2016
This would really put it on par with spine 2d..
I guess ideally it would be best if we can overlay a rotation on top of the animation that is running on a bone. Overlay or Overwrite.
Spine2d, dragonbones and even spriter all have this feature in their runtimes. Creature2d is literally the only one without it
It will enable to make a game where the character is aiming his gun to where the mouse pointer is for example, while running
Perhaps I should post it to creature's forum instead? See other user's feedback
It would be great if we could control bone rotation and ttranslation via scripting. That way the player could look in a specific direction (mouse cursor for example).
The text was updated successfully, but these errors were encountered: