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player_zero4.py
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player_zero4.py
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import os
import numpy as np
import tensorflow as tf
import tensorflow.keras as keras
import gomoku
def softmax(x):
probs = np.exp(x - np.max(x))
probs /= np.sum(probs)
return probs
## =========================
## Neural network model
## =========================
def net(size, l2=1e-6):
''' Neural network f_\theta that computes policy and value. '''
input_layer = keras.Input(shape=(size, size, 4), name='input')
x = keras.layers.Conv2D(filters=32, kernel_size=(3,3), strides=(1,1), padding='same', activation='relu',
kernel_regularizer=keras.regularizers.L2(l2), name='conv1')(input_layer)
x = keras.layers.Conv2D(filters=64, kernel_size=(3,3), strides=(1,1), padding='same', activation='relu',
kernel_regularizer=keras.regularizers.L2(l2), name='conv2')(x)
x = keras.layers.Conv2D(filters=128, kernel_size=(3,3), strides=(1,1), padding='same', activation='relu',
kernel_regularizer=keras.regularizers.L2(l2), name='conv3')(x)
## policy head
y = keras.layers.Conv2D(filters=4, kernel_size=(1,1), strides=(1,1), padding='same', activation='relu',
kernel_regularizer=keras.regularizers.L2(l2), name='conv4')(x)
y = keras.layers.Flatten()(y)
y = keras.layers.Dense(size*size, activation='softmax', kernel_regularizer=keras.regularizers.L2(l2), name='policy')(y)
## value head
x = keras.layers.Conv2D(filters=2, kernel_size=(1,1), strides=(1,1), padding='same', activation='relu',
kernel_regularizer=keras.regularizers.L2(l2), name='conv5')(x)
x = keras.layers.Flatten()(x)
x = keras.layers.Dense(64, activation='relu', kernel_regularizer=keras.regularizers.L2(l2), name='dense1')(x)
x = keras.layers.Dense(1, activation='tanh', kernel_regularizer=keras.regularizers.L2(l2), name='value')(x)
return keras.Model(input_layer, [y, x])
## =========================
## AlphaGo Zero Player
## =========================
class ZeroPlayer(gomoku.Player):
'''Move according to AlphaGo Zero algorithm.
Each time 'play()' is called, the game tree is simulated n times using 'select()'. Each 'select()' down
the tree picks moves guided by a UCB multi-arm bandit algorithm, until it reaches a terminal or previously
unvisited state. In the latter case, the node is added to the tree with 'expand()' and the prior policy and
value are esimated using 'evaluate()'. 'backup()' propagates the results back up the game tree.
After the MCTS simulation, a move is selected from a policy \pi formed by the simulations, according to
'get_policy_value()'. For each played move, the (board, policy, value) can be cached for training the NN model.
Uses four features:
0) 1 for current player's stones, 0 otherwise
1) 1 for opponent's stones, 0 otherwise
2) 1 for opponent's most recent move, 0 otherwise
3) all 1 if current player is black, all 0 if current player is white
Parameters =========
name <string> ... Name of player.
piece <int> ... Either +1 for black or -1 for white.
game <Gomoku> ... Instance of new game.
model <keras.Model> ... NN model that evaluates new states.
recorder <GameRecorder> ... Object that caches data for NN training. Defaults to 'None', i.e. data not cached.
n_iter <int> ... Number of simulations for MCTS.
Variables ============
name <string>
piece <int>
tree <MCTree> ... Game tree.
model <keras.Model>
recorder <GameRecorder>
n_iter <int>
Methods ============
play(game) ... Given Gomoku game, returns move (x, y) to play.
'''
def __init__(self, name, piece, game, model, n_iter, recorder=None):
super().__init__(name, piece)
self.tree = MCTree(game, model)
self.model = model
self.n_iter = n_iter
self.recorder = recorder
def play(self, game):
## if needed, update game tree with opponent's most recent move
if self.tree.n_moves != len(game.episode):
x, y = game.episode[-1]
self.tree.updateHead(x*game.size + y)
## do MC tree search
for i in range(self.n_iter):
node = self.tree.select()
self.tree.backup(node)
## compute policy and value from the MCTS results
policy, value = self.tree.get_policy_value()
## save cache
if self.recorder:
tensor = self.tree.boardToTensor(game.board, self.piece, self.tree.head.parent_id)
self.recorder.write(tensor, policy, value)
## pick move according to policy
move = np.random.choice(len(policy), p=policy)
self.tree.updateHead(move)
x, y = move//game.size, move%game.size
return x, y
class MCTree:
''' Data structure to handle game tree.'''
def __init__(self, game, model):
## hyperparameters ==========
self.c = 4. # controls UCB exploration
self.dirichlet = .3 # controls dirichlet noise
self.epsilon = .25 # controls amount of dirichlet noise to add
self.temp = 1. # controls exploration of output policy
## ==========================
self.model = model
self.head = MCTreeNode(game, None)
self.prev_head = None # useful for debugging
self.n_moves = len(game.episode) # number of moves played on board (not number of tree simulations)
self.evaluate(self.head)
def pickMove(self, node):
''' Pick a move using UCB multi-arm bandit algorithm. '''
#assert not node.game.finished, "game is finished"
UCB = node.Q + self.c * node.P * np.sqrt(max(1, node.t)) / (1+node.N) # UCB = Q + U defined for AlphaGo Zero
UCB[node.game.forbidden_actions_list()] = np.min(UCB) - 1 # forbid moves
return np.argmax(UCB)
def select(self):
''' Traverse down game tree and return a leaf node, expanding if needed. '''
node = self.head
while not node.game.finished:
move = self.pickMove(node)
if move not in node.children: # node has not been explored
return self.expand(node, move)
node = node.children[move]
return node # node is terminal state
def expand(self, parent, move):
''' Add node to game tree and evaluate it. '''
child = MCTreeNode(parent.game, parent)
parent.children[move] = child
child.parent_id = move
## update game state of child
x, y = move//parent.game.size, move%parent.game.size
child.game.play(x, y)
## evaluate child
self.evaluate(child)
return child
def evaluate(self, node):
''' Evaluate using NN model. '''
if node.game.finished: # game is terminal
if node.game.winner == 0:
node.V = 0 # game is tied
else:
node.V = -1 # if it is your turn and you see a finished board, you have lost
else: # game is not terminal
tensor = self.boardToTensor(node.game.board, node.game.curr_player, node.parent_id)
P, V = self.model(np.expand_dims(tensor, 0)) # n_samples=1 when passed to model
node.V = V.numpy()[0, 0]
node.P = P.numpy()[0]
## add dirichlet noise
node.P = (1-self.epsilon)*node.P + self.epsilon*np.random.dirichlet(self.dirichlet*np.ones_like(node.P))
def backup(self, node):
''' From leaf node, update Q and N of all parents nodes. '''
V = node.V
while node.parent:
V *= -1 # flip value each player
move = node.parent_id
node = node.parent
node.t += 1
node.N[move] += 1
if node.N[move] == 1: # if first time, remove optimism
node.Q[move] = V
else:
node.Q[move] += (V - node.Q[move])/node.N[move]
def updateHead(self, move):
''' Update head by one move. '''
self.n_moves += 1
self.prev_head = self.head
if move not in self.head.children: # move has not been explored
self.head = MCTreeNode(self.head.game, None)
self.head.parent_id = move
x, y = move//self.head.game.size, move%self.head.game.size
self.head.game.play(x, y)
self.evaluate(self.head)
else: # move has been explored
self.head = self.head.children[move]
self.head.parent = None
def get_policy_value(self):
policy = softmax(np.log(self.head.N + 1e-10) / self.temp).astype(np.float32)
return policy, np.sum(policy * self.head.Q)
def boardToTensor(self, board, piece, prev_move):
''' Returns shape (size, size, 4) tensor '''
size = len(board)
tensor = np.zeros((size, size, 4), dtype=np.int8)
tensor[board==piece, 0] = 1
tensor[board==-(piece), 1] = 1
if prev_move != None:
x, y = prev_move//size, prev_move%size
tensor[x, y, 2] = 1
if piece == 1:
tensor[..., 3] = 1
return tensor
class MCTreeNode:
def __init__(self, game, parent):
self.game = game.copy()
self.parent = parent
self.parent_id = None # self = parent.children[parent_id]
self.children = {}
self.P = None
self.V = None
self.Q = np.ones(game.size**2, dtype=np.float32) # optimism (initialize to 1 to visit every action)
self.N = np.zeros(game.size**2, dtype=np.float32)
self.t = 0 # t = sum(N)
## =========================
## Misc. methods
## =========================
class GameRecorder:
''' Custom object to read/write game data as TFRecords file.
To record data:
recorder = GameRecorder("name_of_file.tfrecords")
recorder.open()
[ run games here ]
recorder.close()
To read data:
recorder = GameRecorder("name_of_file.tfrecords")
data = recorder.fetch()
'open()' will not to overwrite existing files. This can be overridden by 'GameRecorder(..., overwrite=True)'.
'''
def __init__(self, filename, size, overwrite=False):
self.size = size
self.filename = filename
self.overwrite = overwrite
self.feature_description = {
'board': tf.io.FixedLenFeature([], tf.string, default_value=''),
'policy': tf.io.FixedLenFeature([], tf.string, default_value=''),
'value': tf.io.FixedLenFeature([], tf.float32, default_value=0.0),
}
def __enter__(self):
self.open()
return self
def __exit__(self, *args):
self.writer.close()
def _parse_function(self, example_proto):
# Parse the input `tf.train.Example` proto using the dictionary `feature_description`.
dct = tf.io.parse_single_example(example_proto, self.feature_description)
board = tf.reshape(tf.io.decode_raw(dct['board'], out_type=tf.int8), (self.size, self.size, 4))
policy = tf.reshape(tf.io.decode_raw(dct['policy'], out_type=tf.float32), (self.size**2,))
return (board, {'policy': policy, 'value': dct['value']})
## ============================================================================
## The following functions are adapted from the TensorFlow tutorial,
## https://www.tensorflow.org/tutorials/load_data/tfrecord
def _bytes_feature(self, value):
"""Returns a bytes_list from a string / byte."""
if isinstance(value, type(tf.constant(0))):
value = value.numpy() # BytesList won't unpack a string from an EagerTensor.
return tf.train.Feature(bytes_list=tf.train.BytesList(value=[value]))
def _float_feature(self, value):
"""Returns a float_list from a float / double."""
return tf.train.Feature(float_list=tf.train.FloatList(value=[value]))
## ============================================================================
def open(self):
assert self.overwrite or not os.path.exists(self.filename), "file already exists"
self.writer = tf.io.TFRecordWriter(self.filename)
def write(self, board, policy, value):
feature = {
'board': self._bytes_feature(board.tobytes()),
'policy': self._bytes_feature(policy.tobytes()),
'value': self._float_feature(value)
}
tf_example = tf.train.Example(features=tf.train.Features(feature=feature))
self.writer.write(tf_example.SerializeToString())
def close(self):
self.writer.close()
def fetch(self):
assert os.path.exists(self.filename), "file does not exist"
return tf.data.TFRecordDataset(self.filename).map(self._parse_function)
class PrintRecorder:
''' Does not cache data; just prints it'''
def __enter__(self):
return self
def __exit__(self, *args):
pass
def write(self, board, policy, value):
print("board[0]:\n", board[..., 0])
print("board[1]:\n", board[..., 1])
print("board[2]:\n", board[..., 2])
print("board[3]:\n", board[..., 3])
print("policy:\n", policy)
print("value:", value)