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Roguelike Game built and designed using Java, JavaSwing and Figma for a software design course at UofT. Follows CLEAN architecture and SOLID design principles

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RoGap Game

Introduction

This is roguelike game that was born with inspiration from the passion of the aspiring software engineers (the contributors) found below.

How to play RoGap

Once the game is run, the instructions are on the screen making it user-friendly and easy to understand.

Game demo

This is ongoing...!

Where to get help

We used Intellij for developing the game. SDK version used is Amazon Correto Version 16. The installation instructions can be found here.

Important links and docs

The following are the links to important documentation for RoGap:

Architectural Foundation → layers

Clear Architecture → clean

Design Patterns → design

Future Advancement → openness

Contributors

These are the contributors with their responsibilities, you can directly connect with the creators using their GitHub accounts!

Screenshot 2022-12-08 at 17 38 00

About

Roguelike Game built and designed using Java, JavaSwing and Figma for a software design course at UofT. Follows CLEAN architecture and SOLID design principles

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