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A prefab for scheduling audio that musically switches between sections/loops/bars (in VRChat!)

This allows you to create dynamic soundtracks directed by player action/gameplay or even build dynamic "music video" experiences

This system is built around the idea of "audio scenes" in which each scene is a new cue for the music. It uses dspTime (recently exposed in Udon) for precise scheduling! It handles moving between loops/bars, playing one-time transition sections into loops, instant stab/stinger transitions, and can fire off external game events at the end of cues if desired.

Uses Graphs (Sorry! It's only one behaviour, though!)
I plan to make a U# version when I have more time so it can have a better inspector!


Setup:

  • Download + import the latest version of SDK3 - Worlds from VRChat
  • Download + import the latest version of Dynamic Soundtrack Controller into your project
  • Drag-and-drop the newly imported Dynamic Soundtrack Controller prefab into your scene

Quick Start:

Simple queueing and scheduling of music sections

  • Drag over + populate the audioCues array with your audio clips/loops
  • Change the audioScene value at runtime + it will schedule/play through your loops automatically!

Transition Cues / Audio Scenes That Play One Time + Move Onto The Next Scene

  • Add _transition to the end of the audio clip you want this to happen on.

20211016 033734PM

You're done! That's it! 👍

Docs further explain the benefits of scheduling, various start behaviours, covers invoking custom (game) events off audio cue end/start, syncing, interrupt/instant transitions, common errors/troubleshooting, best practices, etc.


Will try to get some form of demo/tutorial video out before the end of the year for this (and some other stuff!)

Required:

Have fun + show me if you make anything cool w it! ✨