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build.yml
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name: Build
on:
push:
branches:
- '**'
pull_request:
branches:
- '**'
workflow_dispatch:
defaults:
run:
shell: pwsh
jobs:
build:
runs-on: windows-latest
strategy:
matrix:
configuration: [Release_AVX, Release_G1_AVX, Release, Release_G1, Spacer_NET, Launcher]
steps:
- uses: actions/checkout@v4
- name: Add MSBuild to PATH
uses: microsoft/[email protected]
- name: Set tag and directory name env
run: |
$shortHash = $Env:GITHUB_SHA.Substring(0, 9)
echo (-join("CL=/DVERSION_NUMBER#",'\"',"-git-${shortHash}",'\"')) >> $Env:GITHUB_ENV
- name: Restore NuGet packages
working-directory: ${{env.GITHUB_WORKSPACE}}
run: nuget restore .
- name: Build
working-directory: ${{env.GITHUB_WORKSPACE}}
run: msbuild /p:Configuration=${{matrix.configuration}} .
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.configuration }}
path: ${{ matrix.configuration }}/ddraw.dll
retention-days: 2
artifacts:
needs: build
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Set tag and directory name env
run: |
$tagName = $Env:GITHUB_SHA.Substring(0, 9)
$dirName = "GD3D11-git"
echo "Tag: ${tagName}"
echo "Directory: ${dirName}"
echo "RELEASE_VERSION=${tagName}" >> $Env:GITHUB_ENV
echo "RELEASE_DIR=${dirName}" >> $Env:GITHUB_ENV
- uses: actions/download-artifact@v4
- name: Display structure of downloaded files
run: tree
- name: Create distribution
working-directory: ${{env.GITHUB_WORKSPACE}}
run: |
mkdir "${{env.RELEASE_DIR}}\GD3D11\shaders\CSFFT" -Force
mkdir "${{env.RELEASE_DIR}}\GD3D11\Bin" -Force
Xcopy "D3D11Engine\Shaders\*" "${{env.RELEASE_DIR}}\GD3D11\shaders" /s
copy "D3D11Engine\CSFFT\*.hlsl" "${{env.RELEASE_DIR}}\GD3D11\shaders\CSFFT"
Xcopy "blobs\Meshes" "${{env.RELEASE_DIR}}\GD3D11\Meshes\" /s
Xcopy "blobs\Textures" "${{env.RELEASE_DIR}}\GD3D11\Textures\" /s
Xcopy "blobs\libs\*" "${{env.RELEASE_DIR}}\" /s
copy "Release_AVX\ddraw.dll" "${{env.RELEASE_DIR}}\GD3D11\Bin\g2a_avx2.dll"
copy "Release\ddraw.dll" "${{env.RELEASE_DIR}}\GD3D11\Bin\g2a.dll"
copy "Release_G1_AVX\ddraw.dll" "${{env.RELEASE_DIR}}\GD3D11\Bin\g1_avx.dll"
copy "Release_G1\ddraw.dll" "${{env.RELEASE_DIR}}\GD3D11\Bin\g1.dll"
copy "Launcher\ddraw.dll" "${{env.RELEASE_DIR}}\"
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ env.RELEASE_DIR }}
path: ${{ env.RELEASE_DIR }}
# higher values don't get us much due to DLLs, libs, textures...
compression-level: 1
- name: zip distribution for nightly
if: github.ref_name == 'master'
working-directory: ${{env.GITHUB_WORKSPACE}}
run: |
cd "${{env.RELEASE_DIR}}"
7z a -tzip "..\${{env.RELEASE_DIR}}.zip" -r
- name: Calculate distribution zip hash
if: github.ref_name == 'master'
working-directory: ${{env.GITHUB_WORKSPACE}}
run: |
(Get-FileHash "${{env.RELEASE_DIR}}.zip" -Algorithm SHA256).hash | Out-File -FilePath "${{env.RELEASE_DIR}}.zip.sha256"
type "${{env.RELEASE_DIR}}.zip.sha256"
- name: Delete old nightly
if: github.ref_name == 'master'
# v1.0.1
uses: dev-drprasad/delete-tag-and-release@8cd619d00037e4aeb781909c9a6b03940507d0da
with:
delete_release: true
tag_name: nightly
github_token: ${{ secrets.GITHUB_TOKEN }}
- name: Create new nightly
if: github.ref_name == 'master'
# v1.13.0
uses: ncipollo/release-action@6c75be85e571768fa31b40abf38de58ba0397db5
with:
name: Nightly
tag: nightly
generateReleaseNotes: true
allowUpdates: true
prerelease: true
draft: false
omitDraftDuringUpdate: false
removeArtifacts: true
artifacts: "${{env.RELEASE_DIR}}.zip,${{env.RELEASE_DIR}}.zip.sha256"
token: ${{ secrets.GITHUB_TOKEN }}